Christie Serves Up Content With Modular Multi-Touch Interactivity Kit and High Performance Software and Media Server

INFOCOMM/ORLANDO, Fla. – (June 15, 2011) –  Christie, a global visual technology company, today unveiled the newest members of its Christie® MicroTiles™ solutions family, the Christie® i-Kit touch interactivity kit, powered by Baanto™ ShadowSense™, and the Christie® JumpStart software and media server, both on technology preview at the Christie InfoComm booth #2127 through to June 17.


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Example shown above from Weill Cornell Medical College


From DSC: It would be sharp (and somewhat James Bond-ish) if you could take the concepts within the iTable from Kyle Buckner motorized parts and a customizable design)


Kyle Buckner Designs -- i table


…and combine those concepts with concepts found within a Microsoft Surface type of table: (esp. multi-touch capabilities for a group of people to work collaboratively on)


Microsoft Surface


…and combine those concepts with concepts found within Steelcase’s Media:Scape product (esp. the ability to bring your own device and instantly “connect” it and press a puck-like device to begin displaying it on the screen/table)


Steelcase's MediaScape

media:scape illustration


…kinda gives us a flavor for what may very well be part of the integration and continued convergence of devices…and it may be a device in your living room or study.

World Bank Virtual Economy report: Secondary markets worth $3 billion — from by Vili Lehdonvirta; originally saw these two items at the Futurist Update

Also see:


A hugely powerful vision: A potent addition to our learning ecosystems of the future


Daniel Christian:
A Vision of Our Future Learning Ecosystems

In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)














— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:


Tagged with:  
Tagged with:  

Science Simulations: A Virtual Learning Environment — from Journey in Technology by Dolores Gende

Where do I find simulations?

One of the best websites for science simulations is PhET from the University of Colorado at Boulder. Originally founded by Physics Nobel Prize laureate Carl Weiman, PhET provides fun, interactive, research-based simulations of physical phenomena for free. These simulations can be downloaded or played directly on your browser.

Teachers can access the Teacher Ideas & Activities page for teacher-submitted contributions, designed to be used in conjunction with the simulations.

These are the links to the core science courses simulations. The PhET website also contains excellent Math simulations.

Simulation Resources

Earth Science/Geology



SAN JOSE, Calif. – March 2, 2011 – Cisco will host a virtual forum for school and higher education leaders to discuss the role that technology can play in creating a “connected learning society” that fosters collaboration and communications, and transforms the learning experience.

Who: Opening remarks via video from Cisco Chairman and CEO John Chambers; college, university and K-12 educators; and education thought leaders.  Program highlights include:

  • Message from John Chambers
    John Chambers, chairman and CEO, Cisco
  • The Global Journey to 21st Century Learning
    Michael Stevenson, vice president, Global Education, Cisco
  • Making Schooling Relevant for Today’s World
    Gregory B. Whitby, executive director of schools, Diocese of Parramatta, Australia
  • Rethinking Education Inside and Outside the Classroom
    Salman Khan, founder, Khan Academy
  • Getting the Best Out of Professional Development
    Gay Krause, founder, Krause Center for Innovation
  • The Future of Education: How Do We Get There?
    Gene Wilhoit, executive director, Council of Chief State School Officers
  • Higher Education and K-12 Breakout Sessions

The event agenda and complete list of speakers and discussion topics are available here.

The Connected Life at Home — from Cisco

The connected life at home -- from Cisco



From DSC:

How will these types of technologies affect what we can do with K-12 education/higher education/workplace training and development? I’d say they will open up a world of new applications and opportunities for those who are ready to innovate; and these types of technologies will move the “Forthcoming Walmart of Education” along.

Above item from:

Tagged with:  

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.


Addendum on 1-20-11:
The future of the TV is online
— from
Your television’s going to get connected, says Matt Warman

UMC packs 3-D visuals into cutting-edge research lab — from by Ryan Johnson

$145,000 virtual immersion lab creates realistic 3-D simulations
Think virtual reality, only more realistic. Add to that cutting edge-technology and the ability to interact with and walk around 3-D holograms and you get the newest addition to the University of Minnesota-Crookston, complete with special effects impressive enough to put the 2009 blockbuster film “Avatar” to shame

— Dr. Adel Ali from

The Pivot to Digital Learning: 40 Predictions — from Tom Vander Ark, Partner, Revolution Learning — via EdNet Insights

From DSC:
That posting includes predictions for changes that we’ll see in the next 1, 5 and 10 years…with some excerpts below:

3. Lingering budget woes will cause several districts and charter networks, particularly in California, to flip to a blended model, with a shift to online or computer-based instruction for a portion of the day to boost learning and operating productivity.

9. The instant feedback from content-embedded assessment, especially learning games, simulations, virtual environments, and MMOs (massively multiplayer online games), will be widely used in formal and informal learning and will build persistence and time on task.

10. Adaptive content will result in more time on task (in some cases, two times the productive learning time over the course of a year), and better targeted learning experiences will boost achievement, particularly among low-income and minority students.

11. Comprehensive learner profiles will gather keystroke data from learning platforms, content-embedded applications, as well as after-school, summer school, tutoring, and test prep providers. Students and families will manage privacy using Facebook-like profiles.

12. Most learning platforms will feature a smart recommendation engine, like iTunes Genius, that will build recommended learning playlists for students.

18. All U.S. students will have access to online courses for Advanced Placement, high-level STEM courses, and any foreign language (this should happen next year, but it will take us five years to get out of our own way).

23. Second-generation online learning will replace courseware with adaptive components in a digital content library (objects, lessons, units, and sequences).

27. Most high school students will do most of their learning online and will attend a blended school.

28. More than one-third of all learning professionals will be in roles that do not exist today; more than 10% will be in organizations that do not exist today.

29. The higher ed funding bubble will burst, and free and low-cost higher education alternatives will displace a significant portion of third tier higher education (emphasis DSC).

37. There will be several DIY High options—online high schools with an engaging and intuitive merit badge sequence that will allow students to take ownership of and direct their own learning. They will still benefit from adult assessment, guidance, and mentorship but in a more student-directed fashion.

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity


  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning


  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise


  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.



Also see:

From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials.
Then make those materials available — free of charge — throughout the world.

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