I have long wanted…er… better make that dreamed of having our own kids enjoy the same energy that I experience when I create something on a computer. Computers can be used as tools for exercising and developing our creativity.

So when our son, A.J., put a song together on Garageband (see link below), I was thrilled! He played the song for me and, to me, it sounded great.

But something inside him wanted to have this music published somewhere — for others to hear it as well. So I told him I would post it on my blog and that — via the Internet — people all of the world could hear this song. Boy was he ever excited! His eyes lit up and I could see the gears turning in his head, wanting to go back and create another song.   🙂

“I could be famous he said!” And I told him, “Yes, AJ, you could be famous.” (That’s not the point, but it’s still motivating to him.)

Even though both he and I have stage fright when it comes to sharing our musical interests and (not even half-baked) abilities, he was still excited to think that this song might be heard by others.

I’m posting it for him, but I’m also posting it to put an “Amen!” to the many folks who have already written that publishing students’ work for others to see/hear is an incredibly motivating event.


So without further adieu, here is the song AJ created on a Mac laptop while on the road, simply entitled, “Car Trip.”


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Nice work AJ!  🙂

The iPad—Breaking new ground in Special Education — from District Administration.com by Marion Herbert
Apple’s iPad has received an unanticipated reaction from the autistic community.

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Tagged with:  

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


The Rise of the ‘Edupunk’ — from InsideHigherEd.com by Jack Stripling

NEW YORK — The “Edupunks” will inherit the Earth … or at least some attention.

Those in higher education who continue hand-wringing over the relative merits of online learning and other technology-driven platforms will soon find themselves left in the dust of an up-and-coming generation of students who are seeking knowledge outside academe. Such was an emerging consensus view here Monday, as college leaders gathered for the TIAA-CREF Institute’s 2010 Higher Education Leadership Conference.

“We’re still trying to fit the Web into our educational paradigm.… I just don’t think that’s going to work,” said Mary Spilde, president of Lane Community College, in Eugene, Ore.

Today’s students are “pretty bored with what we do,” she added.

In a notable acknowledgment of the tail wagging the dog, several panelists alluded here to the possibility that if colleges don’t change the way they do business, then students will change the way colleges do business.

College leaders don’t yet know how to credential the knowledge students are gaining on their own, but they may soon have to, said Mark David Milliron, deputy director for postsecondary improvement at the Bill & Melinda Gates Foundation. We are not far from the day when a student, finding unsatisfactory reviews of a faculty member on ratemyprofessors.com, will choose to take a class through open courseware online and then ask his home institution to assess him, Milliron said. Colleges need to prepare for that reality, he said.

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Staying Relevant

How to pick the right education and career path for the future 30 years — from ILookForwardTo blog

1. Identify broad future trends.
2. Identify jobs that will be automated.
3. Identify jobs that will be outsourced.
4. If in doubt, pick a versatile degree.
5. Pick the right specialization

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http://ilookforwardto.typepad.com/.a/6a0120a970bd21970b0133f5555a60970b-pi.

From DSC:
I don’t know much about this blog; however, what resonated with me from the above posting was this quote:

This world is different from the one your parents grew up in, and the world in 30 years will be unimaginably different from that of today.


Getting ready for a job interview — Noupe.com by Justin Johnson

As web designers and/or developers we have a certain luxury afforded to us with the location and times; where and when we work. Ours is an industry that allows us to sit at home and work at whatever times (and in whatever conditions) are convenient to us. However, in today’s economic times it can be harder to find enough contract work to support a comfortable lifestyle.

If you’re a recent college graduate or a freelancer looking to transition into work as a full-time designer/developer at a company, the following tips in today’s post will help you ace the interview and land the job. Note that a lot of the tips listed below are for larger scale companies. Whether small or large scale, most companies tend to interview in a more “standard” method — so we’ll stick to exactly those kind of guidelines.

Web jobs for young professionals

.My thanks to Adam Henige at nicholascreative.com for this information/job board.

 

The ECAR Study of Undergraduate Students and Information Technology, 2010—Key Findings — from Educause

This document presents the key findings from The ECAR Study of Undergraduate Students and Information Technology, 2010. Since 2004, the annual ECAR study of undergraduate students and information technology has sought to shed light on how information technology affects the college experience. We ask students about the technology they own and how they use it in and out of their academic world. We gather information about how skilled students believe they are with technologies; how they perceive technology is affecting their learning experience; and their preferences for IT in courses. The ECAR Study of Undergraduate Students and Information Technology, 2010 is a longitudinal extension of the annual 2004 through 2009 studies. It is based on quantitative data from a spring 2010 survey of 36,950 freshmen and seniors at 100 four-year institutions and students at 27 two-year institutions; student focus groups that included input from 84 students at 4 institutions; and review of qualitative data from written responses to open-ended questions. In addition to exploring student ownership, experience, behaviors, preferences, and skills with respect to information technologies, including ownership and use of Internet-capable handheld devices, the 2010 study also includes a special focus on student use of social networking websites and web-based applications.

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Student debt and the Class of 2009 — from projectonstudentdebt.org

Our new report, released today, finds that college seniors who graduated from public and private nonprofit four-year colleges in 2009 carried an average of $24,000 in student loan debt, up 6 percent from the previous year. Meanwhile, unemployment for recent graduates climbed from 5.8 percent in 2008 to 8.7 percent in 2009 – the highest annual rate on record for college graduates aged 20-24.

The report shows that average student debt levels vary widely by state as well as by college. To view debt levels for all 50 states plus the District of Columbia and more than 1,000 public and private nonprofit four-year colleges and universities, visit our interactive online map.

Download the report, Student Debt and the Class of 2009.

Read the press release

New Data on College Insight

The Institute’s dynamic higher education data site, College InSight, lets users view student debt levels in context with data on affordability, diversity, and student success. Through its user-friendly interface, College InSight makes a wide variety of data easy to find, compare, and analyze.

Top 100 Tools for Learning 2010: Final list, presentation and more — from Jane Knight

Yesterday I finalised the Top 100 Tools for Learning 2010 list.  Many thanks to the 545 people who shared their Top 10 Tools for Learning and contributed to the building of the list.   Although this list is available online, I also created this presentation which provides the information as a slideset – embedded below.

My Photo

Jane Hart, a Social Business Consultant, and founder
of the Centre for Learning & Performance Technologies.

Job Vacancy – Mobile Programmer (Closing 26 October 2010) — from HITLab New Zealand News

Research Associate – Mobile Programmer
HIT Lab NZ is looking for a Mobile Programmer (Fixed-term until April 2011)

An exciting opportunity has now opened up in the HIT Lab NZ for a Research Associate to work on improving and extending our current software platform. The successful candidate will work in collaboration with the current HIT Lab Team and receive access to different advanced technology currently developed at the HIT Lab NZ.

To be successful in this role you will need to be able to take responsibility for:

  • Enhancing the 3D graphics engine with new functionalities
  • Integrating other commercial and open source 3D graphics engines into the mobile AR framework
  • Developing specific features for the architecture/urban planning area,
  • Developing specific features for the cultural heritage/tourism area,
  • Integrating new multimedia functionalities to the platform (audio, 3D audio, video, etc).

Ideally, our successful candidate will have:

  • Strong knowledge of Computer Graphics, Visualization, Mobile architecture & programming
  • Robust software engineering and software architecture understanding
  • Strong maths (3D Algebra), problem solving and analytical skills
  • Excellent Java programming skills
  • Proficiency in Computer Graphics Programming (OpenGL)
  • Experience with Android and Mobile Programming
  • Familiarity of OpenGL ES will be a plus
  • Familiarity with 3D graphics engines
  • Ability to work in a small team environment
  • Excellent communication skills
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