101 quick ideas to ignite your online learning community — from Bloomfire.com by Josh Little and Nehemiah Chu

Excerpt:

Our quick start guide to starting your online learning community (or taking your existing one to another level). Includes community management tips touching on contests, awards, prizes, recognition, and internal marketing.

Powermat and Bretford -- wireless charging for learning spaces

 

Bretford -- Edu 2.0 announcements - June 2011

 

 

 

From DSC:
I hesitated in posting this because I don’t know what the future will tell us re: the use of wireless technologies. But for now, the majority of the tests/research that I’ve seen assert that we are not in much danger from using wireless technologies. (I just hope this arena doesn’t turn out to be another Philip Morris type of move from the manufactures/companies selling these items.)

 

Why we need less instruction — from Clive on Learning by Clive Sheperd

Excerpt:

Another reason you might back away from instruction as a strategy is because it is more efficient to provide how-to materials at the point-of-need – it isn’t learning that’s required, it’s performance support:

 

Information flow150x282

icarewecare.org

 

From DSC:
I originally saw this at:

Excerpt:

Of course, the future belongs to the young. You get a decent look at it ahead of time, though, by watching how they build new ways seize it.

Earlier today a 17 year old named Priyanka Jain launched a student run nonprofit called iCAREweCARE, which is dedicated to helping high school and college students identify causes they care about, find local organizations that address those problems, and then write about their experiences,  or connect with their friends over them. There is a Web site, and Facebook connections for rapid and deep information sharing.

The cause-centered orientation is praiseworthy. The implications of this kind of social platform, however, could be what proves really world-changing

[Concept] The new “textbook”: A multi-layered approach — from Daniel S. Christian
I’ve been thinking recently about new approaches to relaying — and engaging with — content in a “textbook”.



For a physical textbook


When opening up a physical textbook to a particular page, QR-like codes would be printed on the physical pages of the textbook.  With the advent of augmented reality, such a mechanism would open up some new possibilities to interact with content for that page. For example, some overall characteristics about this new, layered approach:

  • Augmented reality could reveal multiple layers of information:
    • From the author/subject matter expert as well as the publisher’s instructional design team
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer that the professor or teacher could edit
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer for the students to comment on/annotate that page
    • A layer for other students’ comments

 

 


For an electronic-based textbook


  • The interface would allow for such layers to be visible or not — much like Google’s Body Browser application
  • For example, in this graphic, comments from the SME and/or ID are highlighted on top of the normal text:

 

 

 

 

Advantages of this concept/model:

  • Ties physical into virtual world
  • We could economically update information (i.e. opens up streams of content)
  • Integrates social learning
  • Allows SMEs, IDs, faculty members to further comment/add to content as new information becomes available
  • Instructors could highlight the key points they want to stress
  • Many of the layers could offer items that might help with students’ meta-cognitive processes (i.e. to help them learn the content and move the content into long-term memory)
  • One could envision the textbook being converted into something more akin to an app in an online-based store — with notifications of updates that could be constantly pushed out

 

Addendum (5/26):

 

MyTVBuddy kicks off as the first pan-European Social TV app on iPad — from appmarket.tv (emphasis DSC)

Excerpt:

Today E-ZONE unveiled its iPad app MyTVBuddy claiming it takes Social TV to the next level of exploration, interaction, engagement and participation by letting users check in to TV programs, watch videos, post messages on Facebook, share Twitter messages, participate in conversations  and see where other users are located. MyTVBuddy kicks off with a special launch edition of Eurovision 2011.

MyTVBuddy comes with a solution for turning TV viewing into a social experience by using mobile devices such as the iPad. According to a recent study from Yahoo, nearly 90 percent of people watching television are using a mobile device at the same time. Be it Twitter, Facebook, email or instant messaging, they are doing more than just watching.

 

From DSC:
TV and entertainment coming up to bat — with learning-related applications on deck!   🙂

 

Also see:

 

 

Addendum on 5/11/11:

TV 3.0

 

Also see:


 

Also see:

 

From DSC:
Check out the topics:

  • Pay-TV in the Connected World
  • Making Apps Part of the TV Experience
  • Meeting Higher Quality Expectations
  • Connecting Broadcasters and Audiences
  • Making Subscription TV Work on Multiple Screens
  • Content Discovery Becomes Business Critical
  • The Impact of Connected TV Standards
  • CE Strategies Including Co-Opetition
  • What Connected TV Means For IPTV

 

 

Social Learning Examples – in the Workplace — from the Centre for Learning & Performance Technologies by Jane Hart

100+ Examples of  the use of Social Media in Learning — from the Centre for Learning & Performance Technologies by Jane Hart

Addendum:

Study: 30% of all US households already have TV connected to Internet

New consumer research from Leichtman Research Group, Inc. (LRG) finds that 30% of all households have at least one television set connected to the Internet via a video game system, a Blu-ray player, and/or the TV set itself — up from 24% a year ago. Overall, 10% of all adults watch video from the Internet via one of these devices at least weekly, compared to 5% last year. This increased usage is heavily driven by Netflix subscribers, with 30% of Netflix subscribers watching video from the Internet via one of these connected devices weekly, compared to 3% weekly use among all non-Netflix subscribers.

 

Also see:

Addendums:

 

From DSC:
Why post this? Because:

  1. These postings demonstrate a continued convergence, a continued trend that is impacting the distribution of content. If it hasn’t already (in some shape or form), online-based learning — with social networking capabilities/functionality baked in — will be entering your living room. Given the budgetary pressures out there, such change may happen sooner rather than later.
  2. The Forthcoming Walmart of Education is definitely involved here.

 

 

© 2024 | Daniel Christian