Spotlight on Technology in Education — from The Innovation Economy

There were three clear messages that the panelist and the audience of experts discussed:

1) We need a Moore’s law for Education…

2) Mass customization and standardization – Imagine yourself as a 4th grade teacher. On the first day of school, you get 25 students and you have to cover some number of topics and all of the students have to get to grade level by end of the year. Let’s take math and fractions for example, some of those kids will already understand the concept, some students need a bit more practice and others are still struggling with adding numbers and are way behind. Every one of those kids is at a skill different level. As a teacher, do you prepare 25 different lessons or do you just aim for the middle? And you have the same problem with reading, writing, science and social studies not to mention the social and emotional development of the students. You can imagine the complexity and the need for some tools that can help. Here is where customization comes in.

What if you had a system that can assess and track student progress against the learning standards during the day and the teachers, parents and students can see that information. The teacher can then use that information to develop individualized learning plans. Here is where standardization comes in.

In the course of education history, some teacher somewhere has developed a good lesson plan that will help a struggling student understand fractions. The problem is that it rarely leaves that classroom or that school and forget about crossing state boundaries. Using technology we can collect, analyze and asses different teaching resources (videos, software, peer learning, tutoring) that address the specific needs of the students. We can then marry the customized student plan with a standardized learning solution. Note, I am NOT taking the teacher out of the equation, you still need their expertise to assess the solution, what we are really doing is giving teachers more tools and freeing up time to be spent where they can add the most value. This solution is already happening in the math center at School of One in NYC.

3) Value outcomes and not time – The concept is very simple, if you know the material, go on to the next level.

Smartpen app turns paper into digital drawing tablet

You can now draw virtual lines on your computer screen at the same time as you scribble them on paper.

A new smartpen app called Paper Tablet gives the Livescribe Echo smartpen some of the functionality of a dedicated graphics tablet, letting you write on the computer screen in real time and add manuscript text to files already on your computer.

“The essence of our business is the capture, access and sharing of written and spoken information,” Livescribe CEO Jim Marggraff told Wired: “We happen to have this tool in the form of a pen, but it’s really about capture, access and sharing.”

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Carnegie Mellon researchers test mobile phone games to teach children — from The Journal by Dian Schaffhauser

Researchers in the United States and China are exploring how games on mobile phones can be used to teach children the Chinese language. The research is coming out of Carnegie Mellon University’s Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project. The results may help promote the idea of mobile phones as learning devices, especially in rural areas of China.

Computer scientists from Carnegie Mellon; the University of California, Berkeley; and the Chinese Academy of Sciences developed two mobile learning games inspired by traditional Chinese games that emphasize cooperative playing, songs, and handmade objects. The Chinese language is more complex than most because it uses 6,000 characters, each corresponding to a syllable or word. One game, Multimedia Word, has the player recognize and write a Chinese character correctly based on hints such as a sketch or photo. A second game, Drumming Stroke, has a group of players practice writing Chinese characters in turns; participants must write one stroke of the character in the correct order, and then pass the mobile phone to the next player within the beat of a drum.

Virtual Labs: Augmenting Learning — from CampusTechnology.com by Dian Schaffhauser
Colorado State University’s engineering department has taken its labs online to augment classroom activities and help students get their assignments done while away from campus.

There was a time when college science labs were limited to the space between four walls and furnished with thick, black tables, stools, and the equipment needed to conduct experiments and/or get assignments completed. Technology has since infiltrated these spaces, making them more state-of-the-art in nature, but students typically must be physically present in class in order to get the lab work done.

Colorado State University in Fort Collins has found a way around that glitch by developing a number of “virtual labs” across campus. Not meant to replace classroom instruction, the labs augment traditional learning by giving remote students access to the tools and information they need to complete their labs when they can’t be on campus.

To use the virtual labs, students need only a computer and Internet access. “They can get all of the software that they need to get the work done virtually,” said Ritschard, “even if they don’t have the latest and greatest laptop or computer.”

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Concept, graphics, idea from Daniel S. Christian:
But free for your taking and implementing!

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What:

  • Choir Practice: A mobile-based method of practicing one’s part

Features

  • The ability for the choir member to go directly to measure ____
  • The ability for the choir member to highlight measures ____ through ____ (like highlighting text in Microsoft Word), then click on the play button to loop through those measures
  • One could speed up a song up or slow it down (without affecting pitch)
  • The application would allow for all of the vocal parts to begin playing upon downloading a pre-packaged song or the application could always start playing with a certain part (i.e. 1st or 2nd soprano, alto, tenor, or bass)
  • The musical notes could be the same color or one could choose to display the notes in different colors
  • Bonus features might include a video of a director directing this song

Why:

  • This type of thing would be a great cross-disciplinary assignment for your institution’s curriculum — Music and Computer Science come to mind for this application
  • Your institution could sell this application on Apple’s App Store to develop a new revenue stream
  • Your choirs could produce the packaged songs / tracks
  • Plus, such an app would help choir members learn their parts — 24x7x365 — in the car, on the road, in the gym, etc.
  • Enhances one’s ability to listen to other parts as well
  • Aids your marketing departments as you point to this as a solid deliverable from your programs
  • Creates “study aids” for your own school’s choirs/students as well as for choirs at smaller churches and institutions (worldwide)
  • Helps those choir members who don’t have access to a piano or don’t know how to play a piano

Have fun whomever takes this idea and runs with it! The choirs of the world will appreciate you — and so will their audiences!   🙂

Along these lines…another win-win here includes:

That students in the future (I hope) will be able to choose from a multitude of potential roles when presented with multi-disciplinary projects/assignments/courses:
  • Vocalists, pianists, and other type of musicians
  • Composers
  • Programmers
  • Graphic artists
  • Videographers / video editors
  • Audio specialists
  • Writers
  • Project Managers
  • Actresses/Actors
  • etc.
As such, students could:
  • Learn to appreciate other disciplines
  • Participate in/contribute to projects that could be published on the web
  • Exercise their creativity
  • Practice being innovative

 

Daniel Christian

Emerging Interactive Ed. Tech: Classmate Assist and Wayang Outpost – Sensors, AI, and Context Awareness for Learning -and Teaching — by Lynn Marentette (emphasis below from DSC)

I’ve been following developments in intelligent tutoring systems for a while, and find it interesting to see how researchers are combining artificial intelligence, learning theory, affective computing, and sensor networks to create applications that might prove to be useful and effective.

The advantage of using intelligent tutoring applications in some cases is that it provides students with additional support and feedback the moment it is needed, something that is difficult for teachers to provide to students in large classrooms. With the increase in use of smartphones and other mobile devices such as the iPad, there is a good chance that this sort of technology will be used to support learning anywhere, anytime.

Although most intelligent tutoring systems are geared for 1-1 computing, I think there are some components that could be tweaked and then transfered to create intelligent “tutoring” systems for collaborative learning. Students like game-based learning, and what could be more fun than playing AND learning with a partner or group of peers? (I plan to revisit the research in this area in an upcoming post.)

Below I’ve highlighted two “intelligent” tutoring systems that incorporate the use of sensors in one form or another to generate information about student learning in a way that simulates what good teachers do every day. The ClassroomAssist application was developed by researchers at Intel, in collaboration with several universities. The Wayang Outpost application was developed by researchers at UMASS, and is aligned with the principles of Universal Design for Learning.

Top 100 Tools for Learning 2010: Final list, presentation and more — from Jane Knight

Yesterday I finalised the Top 100 Tools for Learning 2010 list.  Many thanks to the 545 people who shared their Top 10 Tools for Learning and contributed to the building of the list.   Although this list is available online, I also created this presentation which provides the information as a slideset – embedded below.

My Photo

Jane Hart, a Social Business Consultant, and founder
of the Centre for Learning & Performance Technologies.

Learn IT in 5

Video primers on e-teaching and learning

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Resource from George Siemens who mentions:

I recently encountered this group of 27 online teaching and learning video resources, featuring Curt Bonk. Each video runs approximately 10 minutes and serves as an introduction to key ideas in planning and delivery technology enhanced learning.

Signals — from Purdue

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Also see:
Purdue’s student achievement technology goes national — from ecampusnews.com
‘Course Signals’ is an educational technology tool designed to boost student retention and success

The Best of the Web 2010 -- by Richard Byrne

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From DSC:
Great finds here…but the number of apps here made me feel like I was drowning in all of these possibilities/tools, with tidal waves of innovation sweeping over me.


© 2024 | Daniel Christian