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Cisco to close Flip business; cut 550 jobs; take $300M Charge — from Forbes.com by Eric Savitz

Cisco Systems (CSCO) this morning announced a multi-part plan to revamp its consumer business, including shutting down the Flip video camera business. Cisco bought Pure Digital, the company that originally made the Flip, for $590 million in 2009. While the Flip line has admirers, the widespread availability of video-capable mobile phones undermined demand for the kind of simple stand-alone video cameras offered in the Flip business.

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

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From DSC:
Crestron’s Media Controllers do a nice job of moving the complexities of technology into the background — providing an easy to use, touch-panel interface to their media controllers (i.e. to control such “sources” as desktop computers, laptops, DVD/VHS players, document cameras, audio inputs from iPods/iPads, etc.).  So no longer do you need to search for the correct remote (of the 5-10 remotes on your lectern) — you just use the touch-sensitive panel to drive your media. Very nice. The downsides to this set of technologies are the costs involved to purchase and install the equipment, as well as developing the necessary skillset to configure and maintain them.

 

 

Also see:

 

…and http://www.crestron.com/markets/classroom_campus_room_and_building_automation/

… and Crestron Debuts Versatile TPMC-9L Wall Mount Touch Panel Delivering Speed, Performance And Style At A Great Value
Crestron announced today [3/31/11] that the new TPMC-9L Wall Mount Touch Panel, the latest addition to its family of Core 3 OS-ready panels, is now shipping. TPMC-9L is the perfect-sized touch screen – large enough to enjoy a full, rich interactive user experience with a minimalist design that remains discreet in any setting. A 9” widescreen provides more space for designing custom graphical interfaces, and a larger display for viewing cover art, control apps and scores of other dynamic content. TPMC-9L also offers a slew of cool new media and communications tools like widgets and high-definition streaming video for IP/Web security cameras that instantly enhance whole home and building automation systems.


Toyota Touch Wall Case Study

 

 

Originally saw this at Nick Finck’s blog

SENSUS and Open Exhibits – Easy Sharing Between Tables, Tablets & Phones — from ideum.com by Jim Spadaccini

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The concept is simple:
Make networking and sharing transparent across
multitouch devices and operating systems.

 

Powerful collaboration! Sharing files amongst tables, phones, tablets -from Jim Spadaccini - March2011

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From DSC:
Even more powerful if such a file could be quickly sent/shared with a remote classroom/student!

 

From DSC:
I’ve been hoping that Steelcase would move towards implementing their puck-like devices — from their  MediaScape product line — on tables throughout a classroom…whereby these pucks would be wireless and whereby students could plug in whatever device they brought to class with them, and then hit the puck to begin “playing their media for the classroom.” No pauses, no interruptions to the flow of the class.

Along these lines, check this out:

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polyply1

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polyply8

Furniture to enhance learning spaces — from Gareth Long [UK]

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Also see the following information from http://www.thethirdteacher.com/resources/resources:

Many, many people have helped us coalesce the ideas that have informed The Third Teacher project. We want to acknowledge as many of them as we can.

General education Information:

www.nces.ed.gov
The National Center for Education Statistics is the primary federal entity for collecting and analyzing data related to education.

www.good.is/post/good-sheet-reform-school/
GOOD Sheet No. 005: Reform School. This is one of Good Magazine’s “fact sheets,” focusing on education design.

www.greatschoolsbydesign.com
This site is a national initiative of the American Architectural Foundation to improve the quality of America’s schools and the communities they serve by promoting collaboration, excellence, and innovation in school design.

www.cefpi.org
The Council of Educational Facility Planners International’s mission is to improve places where children learn.

archrecord.construction.com/projects/bts/archives/K-12
This site highlights examples and case studies of excellent K-12 school design collected by Architectural Record magazine.

www.bcse.uk.net
The British Council for School Environments is a membership organization made up of schools, local authorities, construction companies, architects, and all those involved in designing excellent learning environments. It acts as a forum for exchange, dialogue and advocacy.

www.edfacilities.org
Created by the U.S. Department of Education, the National Clearinghouse for Educational Facilities (NCEF) provides information on planning, designing, funding, building, improving, and maintaining safe, healthy, high performance schools.

schoolstudio.engr.wisc.edu
The School Design Research Studio at the University of Wisconsin-Madison seeks to advance the knowledge of effective physical environments for learning by promoting collaborative design and cooperative research.

www.cabe.org.uk
The Commission for Architecture and the Built Environment is the government’s advisor on architecture, urban design and public space, providing guidance to architects, planners, designers, developers and clients.

www.oecd.org/edu/facilities
The OECD Programme on Educational Building (PEB) promotes the exchange and analysis of policy, research and experience in all matters related to educational building.

www.designshare.com
This site is a facilitator of ideas and resources about best practices and innovation in schools from early childhood through the university level.

www.school-works.org
This British schools design initiative offers an evolving resource of case studies of progressive practices, touching on all aspects of school design, as well as listings of literature, seminars and conferences.

www.montag-stiftungen.com/kooperationsprojekte.html (in German)
This German foundation supports pedagogical architecture.

www.archiv-der-zukunft.de/ (in German)
This is a German NGO of reform oriented educators.

www.curriki.org
Curriki is an online environment created to support the development and free distribution of world-class educational materials to anyone who needs them.

www.openarchitecturenetwork.org
The Open Architecture Network is an online, open source community dedicated to improving living conditions through innovative and sustainable design.

www.blog.garethl.com
Gareth Long, a freelance education consultant with major experience in the UK and Cayman Islands, writes a blog that tracks his life, thoughts and work.

www.heppell.net
Stephen Heppell is a technology guru and professor who continues to be influential in government ICT policymaking on a global scale. His interactive blog tracks his life and musings in writing, photos, video and new media.

Resources by Chapter:

Basic Needs:

www.epa.gov/iaq/schooldesign
This is a glossary and resource for creating healthy schools.

www.greenguard.org
The Greenguard Certification Program is an industry-independent, third-party testing program for low-emitting products and materials. Contains an online list whose products have met indoor air quality standards.

www.healthyschoolscampaign.org
This site advocates for policies and practices that allow all students, teachers and staff to learn and work in a healthy school environment.

www.quietclassrooms.org
This is an alliance of non-profit organizations working to create better learning environments in schools by reducing noise.

Minds at Work:

www.nifplay.org
The National Institute for Play unlocks the human potential through play in all stages of life using science to discover all that play has to teach us about transforming our world.

www.aep-arts.org
The Arts Education Partnership is a national coalition of arts, education, business, philanthropic and government organizations that demonstrate and promote the essential role of the arts in the learning and development of every child and in the improvement of America’s schools.

Bodies in Motion:

www.iea.cc/ergonomics4children
Ergonomics for Children and Educational Environments provides a forum for the international exchange of scientific and technical ergonomics information related to children and educational environments.

www.ergo.human.cornell.edu
The Cornell University Ergonomics Web presents information from the Department of Design and Environmental Analysis at Cornell University. Contains computer-use guidelines for children of America’s schools.

Community Connections:

www.826national.org
This is a family of seven nonprofit organizations dedicated to helping students, ages 6–18, with expository and creative writing.

www.lisc.org
Committed to helping neighbors build communities, LISC’s national child care program is developing a series of “how-to” guides to assist organizations that are planning to renovate, construct or improve their early childhood facilities, including outdoor playgrounds.

www.kaboom.org
Kaboom rallies communities to achieve better public policy, funding and public awareness for increased play opportunities nationwide; provides resources, and publications for communities that wish to plan a new playspace on their own.

Sustainable Schools:

www.annex36.com
Sponsored by the International Energy Agency, the
objective of Annex 36 is to provide tools and guidelines for energy-efficient retrofitting for decision-makers and designers to improve the learning and teaching environment of educational buildings in countries around the world.

www.buildgreenschools.org
The website of the U.S. Green Building Council assists in the creation of environmentally conscious school buildings by providing facts on the benefits of green schools, project profiles, news, videos, and guidance publications.

www.chps.net
The Collaborative for High Performance Schools facilitates the design, construction and operation of high performance schools?—?environments that are not only energy and resource efficient, but also healthy, comfortable, well lit, and contain the amenities for a quality education.

Realm of the Senses:

www.kidsgardening.org
An initiative of the National Gardening Association, this site provides a wide range of K-12 plant-based educational materials and programs.

Learning for All:

www.beyondaccess.org
This site contains information that guides parents, advocates, communities, play environment designers and equipment manufacturers in their efforts to create inclusive play environments for all children.

www.udeducation.org
This site supports educators and students in their teaching and study of universal design by offering instructional materials, essays on universal design, and a bibliography and links.

www.cast.org
A nonprofit research and development organization, CAST works to expand learning opportunities for all individuals, especially those with disabilities, through Universal Design for Learning.

Rewired Learning:

www.edutopia.org
The George Lucas Educational Foundation’s website and magazine spreads the word about ideal, interactive learning environments and enables others to adapt these successes locally. This site also contains an archive of continually updated best practices.

www.futurelab.org.uk
Futurelab transforms the way people learn through innovative technology and practice, and develops the resources and practices that support new approaches to learning for the 21st century.

www.digitallearning.macfound.org
The MacArthur Foundation launched this initiative to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. The website shares emerging research, blogs, awards.

www.insight.eun.org
An observatory for Information and Communication Technology in school education, Insight is designed to support decision-makers in education at national, regional or local levels to develop effective strategies for e-learning.

Film/Video

e² design
www.pbs.org/e2/design.html
e² design is an ongoing PBS series about the pioneers and innovators in the field of sustainable architecture, and how their work is producing solutions to pressing environmental and social challenges.

Sowing the Seeds for a More Creative Society
mitworld.mit.edu/video/372
In a video of a lecture in which MIT Media Lab professor, Mitchel Resnick describes how computers and technology should not be used merely to impart information, but to engage kids to design, create and invent. His work explores how new technologies can help people (especially children) learn new things in new ways.

TED: Ideas Worth Spreading
www.ted.com

See Ken Robinson > Sir Ken Robinson makes an entertaining and profoundly moving case for creating an education system that nurtures (rather than undermines) creativity.
See Ann Cooper > Ann Cooper talks about the coming revolution in the way kids eat at school — local, sustainable, seasonal and even educational food.
See David Eggers > Dave Eggers asks the TED community to personally, creatively engage with local public schools. With spellbinding eagerness, he talks about how his 826 Valencia tutoring center inspired the opening of others around the world.

interaktable.com -- for use with the Epson BrightLink Projector.

There is also a BrightLink Solo product which adds the interactive functions to a non-interactive projector (i.e. you can use any existing projector with this).

–My thanks to Mr. Adam Tozer, Calvin College, for these resources.

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From DSC:
For use with the Epson BrightLink Projector, which can make any surface an interactive whiteboard.

 

MultiTouch table and wall - February 2011
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MultiTouch displays can be used as tables or wall
displays – and tables and wall displays can be combined.

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Toyota iWall –by Justin Micklish; originally from Interactive Multimedia Technology blog
and
“Reality Touchscreen” is 10 meters long, accepts 100 touch inputs — from CrunchGear; by some students at the University of Groningen in the Netherlands

As of Feb 1, 2011 -- the world's largest multitouch display

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Again..can you imagine the power of this in a smart classroom setting?

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See also:

From DSC:

I’ll wager that in the future, this is the type of “wall” that will be in many classrooms. Students will be able to hold up their devices to send their files to it…then interact with the various programs/files on the displays. Such a “wall” will read/process QR codes as well.


What can I do with a document camera? — from NspireD2

From DSC:
By the way, great picture from the archives here:

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General techniques

  • Show a flat document, like a magazine
  • Show a more substantial object, such as an archaeological artifact
  • Zoom in on fine print or a small object – product label, postage stamp, fossil, insect, leaf, etc.
  • Project a ruler or coin along with other objects to convey a sense of scale
  • Point the camera away from the stand to show a large object or capture students at work
  • Project a kitchen timer or watch to help with time management
  • Start from a blank page or graph paper, lined, music staff, etc.
  • Capture still pictures for later use
  • Send an image to a “guest” during a videoconference

Show students how to …

  • Draw or paint
  • Operate a camera
  • Dissect a fish
  • Read a scientific instrument
  • Use an iPhone app
  • Graph with a compass and protractor

Have students …

  • Work out a math problem
  • Annotate a text
  • Manipulate a room layout design using pieces of paper
  • Fill in country names on an outline map
  • Sign a song from sheet music
  • Act out a scene with clay figures, finger puppets, or tiny dolls

More objects you might project

  • Flat documents
    • Newspaper, or dictionary
    • Clipping – chart from USA Today or editorial cartoon
    • Photo – loose or in a coffee table book
    • Student work
  • Other objects
    • Circuit board, thermometer or calculator
    • Work of art
    • Prism or magnet
    • Toy or board game
    • Model rocket
    • Handheld game or DVD player

More resources from NspireD2:

© 2024 | Daniel Christian