Can new technologies help us solve the never-ending problem of employee turnover? – from Bloomfire.com

Excerpt (emphasis DSC):

Formal knowledge bases, outside of a few carefully constructed FAQ’s do not exist here. We lean towards activity streams, keyword subscriptions, and other features that crawl the entirety of our collaborative platforms and deliver information in a personalized way. I am not intimating at all that we have perfected the concept of personalization. However, we are mindful of it with every technology we deploy. In the end it’s a mixed bag success wise. There are always going to be more consumers than publishers, but if we can can create even one derivative work that spurs further innovation then the collective efforts of the Collaboration Services team are bought and paid for. I think our strength is understanding what could provide value, or more specifically advantage, its implementation, and promoting its adoption; more so than a singular focus on the relative benefits of a particular technology.

kuggaa.com

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What is Kuggaa?
Kuggaa is a global mobile ecosystem. Kuggaa’s revolutionary ‘cloud’ based service allows its subscribers the ability to socialize, share, sync, create, edit, play, and enjoy access to their favorite content across many different mobile ecosystems at anytime from anywhere.

What Problem does Kuggaa Solve?
Device eco systems do not interoperate with competing eco systems, depriving the user of a truly global computing experience across a wide range of devices. Eco systems today are defined as device and platform specific environments that cannot be shared with other competing mobile eco systems. Smartphone and tablet owners’ are beginning to demand new ‘experiences’ in eco system functionality. Mobile computing must enable cross eco system compatibility as users buy more competing mobile devices.

What is the Solution to the Problem?
Kuggaa creates cross device integrated ‘experiences’ for consumers in a new product category dubbed ‘Global Mobile eco system.’ Kuggaa defines a global mobile ecosystem as a platform that integrates into diverse mobile devices unique shared experiences, services, relevant content, user generated media, fun apps, as well as inclusion of legacy computing platforms like the at anytime from anywhere. Kuggaa users can share, create, watch, listen, and communicate on different Tablets, smart phones, internet TV’s, and PC’s without losing the current eco systems they have adopted on their captive mobile devices.

Company Information:
Kuggaa is an Nevada Company based in Las Vegas.

Models for the Future of Learning — from KnowledgeWorks by Katherine Prince, Jesse Moyer, Lisa Scheerer, and Jamie Feltner
January 2011
This report was prepared for, and with the support of, Yellow Springs School District as part of a series of engagements related to its Class of 2020 initiative.


The Connected Life at Home — from Cisco

The connected life at home -- from Cisco

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From DSC:

How will these types of technologies affect what we can do with K-12 education/higher education/workplace training and development? I’d say they will open up a world of new applications and opportunities for those who are ready to innovate; and these types of technologies will move the “Forthcoming Walmart of Education” along.

Above item from:

Tagged with:  

Wenger, Lave -- learning theories

EDUCAUSE Review - Top-Ten Articles of 2010 | If this e-mail message does not display correctly or hyperlinks are missing, please type http://educause.informz.net/educause/archives/archive_1278910.html into your browser's address bar.
The ten most widely read online EDUCAUSE Review articles from 2010 focused on innovation, current IT issues, individual/collaborative learning, attention, openness, the future campus, scholarly publishing, and libraries.

In case you missed them in 2010:

1.

Don Tapscott and Anthony D. Williams
2.

Bret L. Ingerman, Catherine Yang, and the 2010 EDUCAUSE Current Issues Committee
3.

Larry Sanger
4.

Howard Rheingold
5.

danah boyd
6.

Brian Lamb and Jim Groom
7.

Diana G. Oblinger
8.

Rick Anderson
9.

Keith Webster
10.

David Wiley

‘Social teaching’ company bets buy-in from Capella Education — from The Chronicle by Josh Fischman

The basic idea behind Sophia is to identify the best teachers for any concept, put their instruction for that concept online, and students all over the world can use these “learning packets”  free of charge. For example, a professor who has a really great lesson on how to factor polynomials can package that lesson—complete with video and any other materials—on Sophia, and search engines like Google will let students find it and use it.

From DSC:
Will the Forthcoming Walmart of Education turn out to be that we teach each other, free of charge? Online marketplaces and exchanges continue to appear; the game-changing environment — filled with disruption and change — continues to develop.

But know this, teaching is tough. It’s not easy, and it’s not an exact science; it’s also an art.

Our minds — and the ways in which we learn — are unbelievably complex. After decades of trying, scholars still do not agree on how we learn. There are numerous learning theories out there (still) and though we’ve come a long way, there are no silver bullets of the teaching and learning world.

So if you decide to be a teacher, you better get ready to spend some serious time honing your craft…otherwise, your ratings on these types of sites will plummet and few will see your modules/contributions. conversely, if you are an effective teacher, your ratings will reflect that and your contributions will be seen/linked to quite frequently — from people all over the world.

Also see:

Sophia -- a new online-based learning exchange


NetSmartz.org -- resources to help children stay safe online and offline

.Mission

NetSmartz Workshop is an interactive, educational program of the National Center for Missing & Exploited Children® (NCMEC) that provides age-appropriate resources to help teach children how to be safer on- and offline. The program is designed for children ages 5-17, parents and guardians, educators, and law enforcement. With resources such as videos, games, activity cards, and presentations, NetSmartz entertains while it educates.

Goals

  • Educate children on how to recognize potential Internet risks
  • Engage children and adults in a two-way conversation about on- and offline risks
  • Empower children to help prevent themselves from being exploited and to report victimization to a trusted adult

Revolution or evolution? Social technologies and change in higher education —  from The Chronicle by guest bloggers Derek Bruff, Dwayne Harapnuik, and Jim Julius

Have you ever heard about a clever and effective use of some new educational technology (blogs, wikis, Twitter, smart phones, whatever) and thought to yourself, “Wow, that’s a great idea, but I’m pretty sure that I have a few colleagues who wouldn’t be able to make heads or tails of it”? New social technologies, along with the easy access to information that the Web provides, can open up new avenues for learning that have the potential to revolutionize higher education. Some have argued that higher education must be radically transformed or it will face extinction. But is revolution possible in an environment where evolution–in fact, slow evolution–seems the norm?

We explored this question during an interactive session we led at the recent annual conference of the Professional and Organizational Development (POD) Network in St. Louis…

Also see:
Their Prezi on this.

Some Tools for Social Learning and How they Help Learning — from Karl Kapp

Here is a table with some tools for social learning, short description of the tool, the best use for social learning for the tool and some examples…
(Blogs, Wikis, Short Text Messaging, Social Bookmarking, Podcasting others)

The Social Learning Handbook is now available — Jane Hart

“It is becoming apparent that we are at the beginning of a fundamental shift in the way that both learning and working is happening in organisations. The revolution that is social media means that now everyone can have access to the Social Web and a range of services and applications to support their own as well as their team’s learning, performance and productivity.

This should not be seen as a threat to the L&D profession, but as an opportunity to take on the new challenges it offers. The first step will be to understand the changes that are taking place, and then become immersed in the new social media tools that are underpinning this change in order to help others in the organization work and learn smarter. Social Learning, after all, is not something you just talk or read about; it’s something you do!”

Learning Technologies 2011 and Learning and Skills 2011 | London

24-Jan-2011 » Training Press Releases » Europe’s largest organisational learning event kicks off at London Olympia on Wednesday this week and over 4,000 L&D professionals are expected to attend on 26-27 January.

Also see:

Learning and Skills 2011 -- January 26-27, 2011

Georgia Tech Center to explore 21st century universities — from CampusTechnology.com by Dian Schaffhauser

The Georgia Institute of Technology is setting up a new center specifically to serve as a living laboratory for testing new forms of education. Driven by the growth of social networking, online learning, and other developments, the Center for 21st Century Universities will enable faculty at the Atlanta institution to experiment with new approaches to curriculum and its delivery. According to former College of Computing Dean Rich DeMillo, who will lead the center, it will also work with national and international groups involved in higher education reform. The first item on the center’s agenda is to develop a seed grant program for promising early proposals.

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


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