What makes a good learning game? Going beyond edutainment — from e-Learning Magazine by Simon Egenfeldt-Nielsen

After developing more than 30 learning games I can safely say that it is definitely not an easy task. Developing good learning games requires constant attention to opposing factors, which only through creativity can truly be made to smoothly work together.

Since the inception of computer games, there has been learning games. In the early years, games were used to demonstrate the potential benefits of computers. Although learning games date back to at least the 1960s, it is still a discipline fraught with challenges [1]. One of the fundamental questions that remain unanswered is: What really makes a good learning game? This simple question is far from trivial as it might be seem upon first sight. The question relates to what we define as a good game and what we define as good learning—none of which have been fully answered.

This article is not be a quick-guide for “how to design” learning games with ideas like points, leveling, power-ups and clear goals. Rather it will present a helicopter view on what often happens when you apply these principles and ignore the fundamental structure of games. You may very well create a learning game that is motivating, and uses level and feedback in some ways, but still fail miserable. This often happens because designers are not conscious of how games are fundamentally structured. They forget games are about “what you do” and not “what you see.” Instructional designers apply game principles but forget to step back and see whether these principles distort the learning experience. Often this happens by failing to integrate game and learning goals, losing sight of the difference between seeing and doing, and accidentally derailing the player away from learning in favor of pure fun. When you use very simple principles from games in your e-learning applications the risk of distortion is less, unlike when designing more complex, game-based learning applications.

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Models for the Future of Learning — from KnowledgeWorks by Katherine Prince, Jesse Moyer, Lisa Scheerer, and Jamie Feltner
January 2011
This report was prepared for, and with the support of, Yellow Springs School District as part of a series of engagements related to its Class of 2020 initiative.


“Teaching as a Christian Practice” Workshop: At Calvin College (Grand Rapids, MI, USA) from July 11-15, 2011

David I. Smith

David I. Smith
Director, Kuyers Institute for Christian Teaching and Learning
Professor, Department of Germanic and Asian Languages

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Our efforts to think about teaching and learning in a Christian manner have often been focused on broad philosophical questions and principles, leaving open the task of relating these to the daily work of the teacher. This workshop, to be held at Calvin College and led by David I. Smith, Director of the Kuyers Institute, will explore how a closer examination of the nature of practice can shed light on the calling of the Christian teacher and on what might be Christian about a school or classroom, not merely in terms of conveying Christian ideas but rather in terms of shared practices. Participants will study and discuss recent work on the nature of social practices and of Christian practices. We will focus on how our participation in shared practices relates to formation in the classroom, and how the choice and design of such practices relates to Christian faith.


Further information:


The Kuyers Institute will offer its Teaching as a Christian Practice summer workshop, during July 11-15, 2011, at Calvin College.

The workshop is open to P-12 educators from any subject area and to Christian faculty in higher education (especially, but not limited to, education departments). The participation fee for the workshop is $100; both graduate credit from Calvin College and Michigan SB-CEUs are available at an additional cost. Thanks to a grant from the Valparaiso Project on the Education and Formation of People in Faith, the cost of study materials and lunches during the workshop will be covered, optional graduate credit will be available at a discounted rate, and a limited number of needs-based scholarships (up to $300 each) will be available to defray accommodation and travel costs for out-of-town participants. Attendance will be limited to 20 participants.

The workshop will explore how a closer examination of the nature of practice can shed light on the relationship between faith and learning. Our efforts to think about teaching and learning in a Christian manner have often been focused on broad philosophical questions and principles, leaving open the task of relating these to the daily work of the teacher. This workshop will examine what recent discussions of Christian practices have to do with schools and classrooms: can an exploration of Christian practices help us to discern the calling of the Christian teacher and to articulate what might be Christian about a school or classroom? Together we will explore what it might mean to approach Christian teaching and learning not merely as the conveying of Christian ideas, but as a shared Christian practice. While the workshop will place a strong emphasis on practical application, an interest in thinking broadly about issues of faith and learning is a prerequisite.

Also see:

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Putting the Learning in Blended Learning — from Faculty Focus by Ike Shibley, PhD. in Instructional Design

Blended learning involves using a combination of face-to-face interactions and online interactions in the same course. Students still regularly meet in the classroom in a blended course, but the frequency of those meetings is usually decreased. The goal of blended learning is to facilitate greater student learning and could thus fit within a learner-centered paradigm.

Many discussions about blended learning, however, focus not on learning but on blending. “Blended” is an adjective and “learning” is a noun; why has our focus been directed at the adjective? Do we assume, as is often done in the teaching paradigm, that learning is automatically assumed? I think that blended learning has become widely established enough that attention can now be paid to the learning portion of the name.

In higher education learning must be the focus—the push for learner-centered teaching is a noble, pedagogically defensible goal. Improving the cost-effectiveness of teaching should play only a secondary role. An instructor should not begin a blended design by asking how many face-to-face hours are really necessary, even though some administrators may use reduced hours as a starting point. The course should be designed to maximize learning.

Also see:

Learning Without Frontiers-January 2011 -- London Day 1

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Learning Without Frontiers- from January 2011-Day 2 in London

What Instructional Designers can learn from IBM’s Watson — from kaplaneduneering.com by Karl Kapp

Excerpt:

Enter instructional design. What happens in a typically designed program? The designer creates abstracted bulleted lists or items the learner must know and apply to a situation and then, once or twice in the course of the class/e-learning event, etc. The learner is given an example. One or two examples at the most. Not enough to develop pattern recognition or to create an internal construct of how to deal with a particular situation.

That’s all wrong. Instead of giving learners abstractions of concepts or lists of rules, we need to give them examples, not one or two examples but dozens and dozens of examples.

We know expertise comes from experience with situations that build a generalization by the expert who then compares a current situation with past situations to decide how to problem-solve. Designers of instruction can create “learning experiences” using case studies, simulations, etc. to immerse the learner in dozens of similar (but not exactly the same) situations so the learner can recognize situations, not-by-rules, but by experience.

We can’t teach every rule in compliance training, or every answer to a customer’s objection in sales training or every combination of troubleshooting customer problems but we can provide example after example after example that can help learners develop the ability to recognize and address situations and the right response.

So, next time you develop instruction, provide examples, not one or two but dozens.

From DSC:
This makes sense also from a mental rehearsal standpoint — helping move things to long term memory.

The Higher Ed Landscape -- February 2011

From DSC:
As I was reviewing Mel’s presentation, I couldn’t help but think of the amazing amount of pressure colleges and universities will be under towards “standardization” — or at minimum, institutions may need to accept much of what has occurred at another school.  The costs are too high not to — and the expectations from parents, students, legislatures, and the general public may force this to occur.

Along these lines, I think that the dynamics of teaching and learning change when we talk about the cost of an education going from a few thousand to 150,000+ for 4 years. Expectations are one thing that change; Mel’s presentation points to this a bit. But I also wondered…how will institutions of higher education differentiate themselves if these pressures for portability continue to build? How will they keep from becoming a commodity?

Also noteworthy was Mel’s slide re: what students can ultimately DO as a result of their educations — this may become more of the Holy Grail of Assessment.


The Control Shift: A Grassroots Education Revolution Takes Shape — from Mind/Shift by Tina Barseghian
Kids are taking charge of their own learning as educators grapple with their new roles.

Google Teacher Academy London 2010 Video: Motivation and Learning

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Some Tools for Social Learning and How they Help Learning — from Karl Kapp

Here is a table with some tools for social learning, short description of the tool, the best use for social learning for the tool and some examples…
(Blogs, Wikis, Short Text Messaging, Social Bookmarking, Podcasting others)

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


Learning Landscape Model Video — from Will Thalheimer

Learning Landscape Model -- by Dr. Will Thalheimer -- January 2011

The Learning Landscape Model is:

…based on the fundamental cognitive architectures of learning, remembering, and prompting as three distinct cognitive operations, all of which are needed to maximize workplace learning-and-performance results. While previous models have often forgotten forgetting or forgotten prompting mechanisms (like job aids), the Learning Landscape is complete. Perhaps more importantly, it is actionable, for example, it can be utilized to have productive discussions between us as learning professionals and our business partners. Finally, the Learning Landscape Model can be used to improve learning measurement significantly over the 4-levels or roi models.

Check out the video of the Learning Landscape Model…

Table of Contents

Executive Summary
Introduction
Building a Knowledge-Based Society
The Needs of a Knowledge-Based Society
Case Study: Finland
Vision of Education for the 21st Century
Case Study: Singapore
How Would the System Function?
Case Study: China
Shifting Roles
Conclusion
Appendix A – Measuring 21st Century Skills
Numeracy and Mathematics
Reading Literacy
Creativity
ICT/Technological Literacy
Digital Literacy
Appendix B – Consultations & Acknowledgments
Appendix C – PTC Members & Staff
Bibliography

Some quotes:

From Learning Information to Learning to Learn:
The system must place greater emphasis on the learning of skills over the learning of content.

From Data to Discovery:
Content will have to evolve constantly, not only to remain relevant but so students are ready to deal with how rapidly information changes in a knowledge-based society.

From One Size Fits All to Tailored Learning:
As students progress they will increasingly access and engage with their own content, at their own pace of learning and take an increasing role in charting a path best suited to those talents, interests and abilities.

From Testing to Assess to Assessing to Learn:
Technology allows educators and students to assess progress more regularly than with traditional classroom assessments and to identify and address each student’s challenges as they arise. This is in contrast to tests and exams that measure what a student learned at the end of an instructional unit by which time it is often too late to address shortcomings.

From Classroom Learning to Lifelong Learning:
Lifelong learning can be encouraged by incorporating aspects of a student’s life outside of school into their education.

How would the system function?

  • A Blended System:
    The system would have a mixture of face-to-face classroom and online learning. It would also incorporate the immense range of learning opportunities outside the classroom. Some students would prefer a heavier emphasis on classroom learning while others may prefer the options of online learning. There has already been a strong uptake of online learning in BC.
  • Access to Learning Objects and Teaching Tools:
    Technology allows for better access to learning objects, teaching tools, and information. This is important for students, parents and teachers to collaborate in creating an individualised learning path that incorporates the information they need to know in more customised ways.
  • Open Access to Information Systems:
    Students need to be able to access information. Unfettered (but not unguided) access will allow them to learn and to teach themselves as they go forward. Furthermore, access to information will allow students to make informed decisions about their interests and understand the implications of new information for potential career decisions.
  • Constant Feedback and Assessment:
    While the system will be more flexible, there is a need for assessment based standards that will be higher in the future than they are today. Technology can provide new options for assessment and improving learning outcomes. In particular it allows for timely assessment so that students, parents and teachers can be informed during, not after, learning and in ways that allow for correction and celebration.

© 2024 | Daniel Christian