From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


From DSC:
All of us must constantly reinvent ourselves
— if current trends continue, this will become truer with each day that passes for the rest of our lifetimes.

The article below points out yet another example of how the entrenched incumbents who don’t reinvent themselves ultimately lose customers, and therefor relevancy. It is very difficult to make a right turn from our traditional “bread and butter” business models and methods of doing business.  But if an organization is to stay atop its field, it must reinvent itself.  This is not a message for just the corporate world — it is a message for those of us within higher education.

Cable TV Bleeds Subscribers, Internet TV Cleans Them Up — from FastCompany.com by Austin Carr

Free Internet TV

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Staying Relevant

The Future of Television and the Digital Living Room — from FastCompany.com by Mark Suster

Nobody can predict 100% what the future of television will be so I won’t pretend that I know the answers. But I do know that it will form a huge basis of the future of the Internet, how we consume media, how we communicate with friends, how we play games, and how we shop. Video will be inextricably linked to the future of the Internet and consumption between PCs, mobile devices, and TVs will merge. Note that I didn’t say there will be total “convergence”–but I believe the services will inter-operate.

The digital living room battle will take place over the next 5-10 years, not just the next 1-2. But with the introduction of Apple TV, Google TV, the Boxee Box, and other initiatives it’s clear that this battle will heat up in 2011. The following is not meant to be a deep dive but rather a framework for understanding the issues. This is where the digital media puck is going.

While we won’t get through all of this, here are some of the issues in the industry that I plan to bring up and ones I hope we’ll discuss tomorrow…

Video calling and video chat — from PewResearch.org

Almost a fifth of American adults (19%) have tried video calling either online or via their cell phones. That figure comes from adding up the number of adults who said they either had made a video or teleconferencing call online (17% of adults have done that) or made video calls on their cell phones (6% of adults have done that). In many cases people have placed video calls on both the internet and their cell phone. Those who answered yes to both questions were only counted once in the overall tally of video callers.

These figures translate into 23% of internet users and 7% of cell phone owners who have participated in video calls, chats, or teleconferences.

These figures were gathered in a survey of 3,001 American adults (ages 18 and older) between Aug. 9 and Sept. 13, 2010. The margin of error is +/- 3 percentage points.

Also see:

One in Five Americans Have Video-Called Someone: The Future Is Now! — from FastCompany.com by Kit Eaton

video calls

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Video calling may seem a new deal in the U.S., given the stir caused by Apple’s FaceTime app on the iPhone 4. But a new Pew survey has revealed nearly 20% of Americans have already video-called someone. That sci-fi future from the movies? It’s already here.

LaCie Rugged goes 1TB — from Terry White’s blog

From DSC:
Talk about Moore’s Law !!!  (Beyond the use of integrated circuits that is.)

Now you can carry around 1 terabyte (1000 gigabytes or 1 trillion bytes) worth of data in your pocket — all for $199!  Man o’ man.

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Also, as Terry mentioned in the comments, you can get larger desktop drives for desktop systems even cheaper. For example: http://eshop.macsales.com/shop/firewire/

Coming to a living room near you -- October 6, 2010 was a BIG day for videoconferencing!

Also from http://www.wainhouse.com/files/wrb-11/WRB-1120.pdf

  • Cisco Intros “Home Telepresence” with umi
  • Logitech Delivers Google TV to Living Rooms
  • Citrix Enhances GoToMeeting with Videoconferencing
  • More Video Briefs …

Also see:

Rise of the ‘Apps Culture’ — Pew Research Center Publications

Cell phone use in the U.S. has increased dramatically over the past decade. Fully eight-in-10 adults today (82%) are cell phone users, and about one-quarter of adults (23%) now live in a household that has a cell phone but no landline phone.

Along with the widespread embrace of mobile technology has come the development of an “apps culture.” As the mobile phone has morphed from a voice device to a multi-channel device to an internet-accessing mini-computer, a large market of mobile-software applications, or “apps,” has arisen.

Among the most popular are apps that provide some form of entertainment (games, music, food, travel and sports) as well as those that help people find information they need and accomplish tasks (maps and navigation, weather, news, banking). With the advent of the mobile phone, the term “app” has become popular parlance for software applications designed to run on mobile phone operating systems, yet a standard, industry-wide definition of what is, and is not, an “app” does not currently exist. For the purpose of this report, apps are defined as end-user software applications that are designed for a cell phone operating system and which extend the phone’s capabilities by enabling users to perform particular tasks.

The most recent Pew Internet & American Life Project survey asked a national sample of 1,917 cell phone-using adults if they use apps and how they use them. Broadly, the results indicate that while apps are popular among a segment of the adult cell phone-using population, a notable number of cell owners are not yet part of the emerging apps culture.

Video Gallery: 4 Futuristic Technologies From Japan’s NTT
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Demo 1: Telemedicine
Demo 2: Digital Signage
Demo 3: Home ICT
Demo 4: Remote Collaboration Apparatus “t-Room”

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4FuturisticTechs-8-26-10-dist-ed

Online collaboration: New innovations pave the way for convergence — from prnewswire.com
Merger of television and computer takes giant step closer as innovative online tool suite is released

CALABASAS, Calif., Aug. 16 /PRNewswire/ — Anticipating the coming paradigm shift that will merge your television and your computer, NxtGenTV has just released the most cohesive system of online tools to facilitate the ultimate interactive communication platform. Four years of innovating has resulted in NetConference.com, an elegant, easy-to-use online meeting system that supports the diverse requirements of single users, small and medium size businesses as well as enterprise and nonprofit organizations. Creating a new opportunity for the global audience to interact online in even greater and more efficient ways is only one of the many benefits of building a social media broadcasting system that facilitates Communication, Collaboration, Presentation and Education.

An industry leader in online games, apps, widgets, banners and rich media development for major entertainment brands, The Illusion Factory created a new company, NxtGenTV to develop and patent cutting-edge online technologies such as shared synchronized visual media and other key innovations that will further blur the lines between computers and television. “We have been passionate about creating the cumulative new systems that will drive Convergence,” shares Brian Weiner, CEO of The Illusion Factory, “our creation of NxtGenTV will lead the push for truly interactive television.”

nxtgen.tv

.nxtgen.tv/products

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scanr.com

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— the above items are just 2 of the items from KevinRose.com’s 2010 products I can’t live without

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Broadband 2010: A Big Slowdown — by Aaron Smith, Research Specialist, Pew Internet & American Life Project

A story before bed dot com

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