The best screencasting apps for the iPad — from jonathanwylie.com

Excerpt:

However, by far my favorite of all the apps is ExplainEverything.  Unlike the three I just mentioned, it is a paid app [$2.99], but you get so much for your money that it is a compelling choice for all schools using iPads. You can record your video over multiple pages, re-record audio as you please, use the page sorter to rearrange or see your pages at a glance. You can have almost any pen color you can imagine, a choice of 5 pen widths, control over pen transparency and choice of two pen tips. The app has a built-in laser pointer, shape tool and text tool with more fonts that you could ever need. You can even insert a web browser and record a live website as part of your screencast.

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From DSC:
I’m also reminded of what I’d like to see in a digital textbook — a series of “layers” that people — with various roles and perspectives on the content — could use to comment on and annotate an article:

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16 flipped learning uses in K-12 and college classrooms — from educationdive.com by Roger Riddell

Excerpt:

Flipped classrooms require educators to reconstruct traditional classrooms by sending lectures home and providing more face-to-face time at school, but elementary- through university-level instructors are finding good reasons to try them out.

Frequently traced back to Colorado teachers Aaron Sams and Jonathan Bergmann, who were quick to experiment with posting videos online in 2008, the flipped classroom concept is small, simple and has shown positive results. The general idea is that students work at their own pace, receiving lectures at home via online video or podcasts and then devoting class time to more in-depth discussion and traditional “homework.”

Here are 16 examples of flipped learning at all levels nationwide and abroad:

 

Dept. of Ed. taps online learning startup Knewton for at-risk youth program — from gigaom.com by Ki Mae Heussner
The U.S. Department of Education has announced that it will partner with online learning startup Knewton and publisher Houghton Mifflin Harcourt for a program aimed at helping millions of at-risk youth transition to traditional schools and prepare for the workforce.

Also see:

New consortium of leading universities will move forward with transformative, for-credit online education program — from 2U.com
Semester Online™ will be first of its kind featuring rigorous, innovative, live courses

Excerpt (emphasis DSC)

LANDOVER, Md. — Nov. 15, 2012 — Today, a group of the nation’s leading universities announced plans to launch a new, innovative program that transforms the model of online education. Consortium members include Brandeis University, Duke University, Emory University, Northwestern University, The University of North Carolina at Chapel Hill, University of Notre Dame, University of Rochester, Vanderbilt University, Wake Forest University and Washington University in St. Louis. The new online education program, Semester Online,will be the first of its kind to offer undergraduate students the opportunity to take rigorous, online courses for credit from a consortium of universities. The program is delivered through a virtual classroom environment and interactive platform developed by 2U, formerly known as 2tor.

 

From DSC:
Interesting to see the impact of competition…

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Addendum on 11/16/12:

Elite Online Courses for Cash and Credit— from insidehigheredy.com by Steve Kolowich

Excerpt:

A consortium of 10 top-tier universities will soon offer fully online, credit-bearing undergraduate courses through a partnership with 2U, a company that facilitates online learning.

Any students enrolled at an “undergraduate experience anywhere in the world” will be eligible to take the courses, according to Chip Paucek, the CEO of 2U, which until recently was called 2tor. The first courses are slated to make their debut in the fall.

After a year in which the top universities in the world have clambered to offer massive open online courses (MOOCs) for no credit, this new project marks yet another turning point in online education. It is the first known example of top universities offering fully online, credit-bearing courses to undergraduates who are not actually enrolled at the institutions that are offering them.

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From DSC:
It’s not a stretch to think that we’ll soon be able to take part in this type of thing from our living rooms…

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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Also relevant here/see:
Attend the Global Education Conference
from your living room

Addendum on 11/19/12:
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College crackup and the online future — from bloomberg.com by Mark C. Taylor

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College Crackup

Illustration by Keith Shore

Excerpt:

In the coming decade, emerging technologies will thoroughly transform higher education. Although distance learning and computer-assisted education have been around since the 1960s, financial pressures are forcing institutions to develop aggressive online programs.

These practical considerations shouldn’t overshadow one of the most promising innovations that online education will bring: The very structure of knowledge will change.

As students mix and match courses online, pressure will increase for professors to develop classes that integrate different approaches and disciplines.

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asdfsadf

 

 

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From DSC:
Creating “Innovation Labs” within each institution of higher education sounds like a good idea to me…we can experiment with things at smaller scales and see what works and what doesn’t.

Also see:
Take a lesson from Apple: A strategy to keep customers in your ecosystem — from forbes.com by Alonzo Canada

Excerpt (emphasis DSC):

1.     Set focused, strategic targets.
2.     Create a portfolio of experiments. Like Apple or Mercedes Benz, once you have focused, strategic targets set, create a series of experiments.  A general rule of thumb is the 7-2-1 rule:  one experiment should be big and relatively safe.  Two experiments should be slightly more risky and moderately sized.  Then seven experiments should be highly risky and low cost. These experiments can be scaled accordingly across teams, business units, and the entire company. 3M is one of the first companies to mandate that its employees spend 20% of their time thinking up blue sky ideas beyond its current lines of business and this is how Post-It Notes were born.  Art Fry, an engineer at 3M wanted to find a better way to manage notes in his hymnal on Sundays at church.
3.    Leverage learnings to inform new experiments.

 

 

 

From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.

Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):

Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”

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Daniel Christian -- The Online Learning Dream Team - as of November 2012

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 Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo

 

 

From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?

  • Perhaps videography?
  • Online tutoring?
  • Student academic services?
  • Animation?
  • Digital photography?

 

Yahoo! and Samsung form multi-year partnership to deliver Interactive TV — from dailyfinance.com by Business Wirevia The Motley Fool
Partnership to provide real-time, enhanced entertainment and advertising to homes across the United States

Excerpt:

SUNNYVALE, Calif. & RIDGEFIELD PARK, N.J.–(BUSINESS WIRE)– Yahoo! (NAS: YHOO) and Samsung today announced an expanded multi-year partnership to integrate Yahoo!’s Broadcast Interactivity platform into Samsung 2012 Smart TVs. Yahoo! Broadcast Interactivity, powered by its automatic content recognition (ACR) technology, SoundPrintTM, will be deployed in Samsung’s SyncPlus platform, enabling new opportunities for intelligent content discovery, advertising and engagement, bringing an unprecedented level of interactivity in the living room.

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From DSC:
Another steps towards:

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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A fifth of TV sets connected to the Internet by 2016 — from digitaltvresearch.com

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Welcome to Star Scholar U., where a personal brand is the credential — from The Chronicle by By Jeffrey R. Young

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Welcome to Star Scholar U 2

Keri Rasmussen for The Chronicle

Tyler Cowen, an economics professor at George Mason U., helped build an online-education site, Marginal Revolution U, based on a blog he runs with Alex Tabarrok. “In part we did it just to show it could be done—that you can have a Web site which looks nice and works,” Mr. Cowen said.

 

Excerpt:

A new kind of university has begun to emerge: Call it Star Scholar U.

Professors with large followings and technical prowess are breaking off to start their own online institutions, delivering courses with little or no backing from traditional campuses.

Founding a university may sound dramatic, but in an era of easy-to-use online tools it can be done as a side project—akin to blogging or writing a textbook. Soon there could be hundreds of Star Scholar U’s.

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5 perspectives on the future of the human interface — from techcrunch.com by Alex Williams

Excerpt:

The next generation of apps will require developers to think more of the human as the user interface. It will become more about the need to know how an app works while a person stands up or with their arms in the air more so than if they’re sitting down and pressing keys with their fingers.

Also see:

 

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Rethinking carrots: A new method for measuring what players find most rewarding and motivating about your game — from gamasutra.com by Scott Rigby, Richard Ryan

Excerpt:

The Player Experience of Need Satisfaction model (PENS) outlines three basic psychological needs, those of competence, autonomy, and relatedness, that we have demonstrated lie at the heart of the player’s fun, enjoyment, and valuing of games. By collecting players’ reports of how these needs are being satisfied, the PENS model can strongly and significantly predict positive experiential and commercial outcomes, in many cases much more strongly than more traditional measures of fun and enjoyment. And despite the simplicity of the model conceptually, it shows promise as a “unified theory” of the player experience by demonstrating predictive value regardless of genre, platform, or even the individual preferences of players.

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Pearson project will let professors mix free and paid content in e-textbooks — from The Chronicle by Alisha Azevedo

Excerpt:

Pearson, a major textbook publisher, continued its push into digital education on Monday by introducing a service that allows instructors to create e-textbooks using open-access content and Pearson material.

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A river of data — from educationnext.org by Bror Saxberg
Making the learning experience more effective

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How should teaching change in the age of Siri?– from MindShift

Excerpt:

 Short of banning smartphones (a short-term solution, at best), the evolution of artificial intelligence services like Siri means that there will be a shift from a focus on finding the answer as the endpoint to a greater focus on analysis. You have the answer, but so what? What does that answer mean in a real-life situation?

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Degreed launches crowdfunding campaign for reimagined ‘digital diploma’ — from gigaom.com by Ki Mae Heussner
San Francisco startup Degreed is challenging the traditional college diploma with an online service that tracks and scores educational achievements from established institutions as well as new online learning platforms. Ahead of a public launch in 2013, Degreed this week began a crowd funding campaign.

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A capitalist’s dilemma, whoever wins on Tuesday — from the New York Times by Clayton Christensen

Excerpt (emphasis DSC):

In a way, this mirrors the microeconomic paradox explored in my book “The Innovator’s Dilemma,” which shows how successful companies can fail by making the “right” decisions in the wrong situations. America today is in a macroeconomic paradox that we might call the capitalist’s dilemma. Executives, investors and analysts are doing what is right, from their perspective and according to what they’ve been taught. Those doctrines were appropriate to the circumstances when first articulated — when capital[From DSC: or from an educational perspective, we could use the word information] was scarce.

But we’ve never taught our apprentices that when capital is abundant and certain new skills are scarce, the same rules are the wrong rules. Continuing to measure the efficiency of capital prevents investment in empowering innovations that would create the new growth we need because it would drive down their RONA, ROCE and I.R.R.

 

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Gartner sees 821M unit smart device mkt in 2012; 1.2B 2013 — from forbes.com by Eric Savitz

 

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Broadband, broadcast lines erode as TV shifts to a mobile, multiscreen media landscape — from by Joseph O’Halloran back from 2/11/2012

Excerpt:

[Q2 2012] research from online video firm Ooyala has confirmed the trend that viewers around the world are embracing mobile, multiscreen experiences for both long-form and short-form content.

The Ooyala Global Video Index Report for the second quarter of 2012 reveals that online video uptake may be rising across the world but that engagement patterns vary by country and region, with a number of global video hot spots. For example, in the UK the survey revealed that 15% of the total time spent watching online video occurs on mobile phones and tablets, while 11% of the total time spent watching online video in China occurs on tablets and smart phones.

From DSC:
Though this report summarizes data from Q2 2012, it shows the developing trends on some of the ways that people are using their devices (throughout the globe).  I will continue to watch this space  for what happens with learning-based applications; especially those apps using 2 screens.
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Also see:

The future of higher education: White paper  — from IBM and the American Council on Education (ACE; specifically, the ACE Fellows Program)

Excerpts (emphasis DSC):

The role of higher education is to give students the skills and knowledge they need to succeed in a globally competitive world. Education isn’t just about teaching students to take tests well, but rather to create lifelong learners who can contribute to a thriving society and competitive economy.

From DSC:
We will have a very hard time creating lifelong learners if a large swath of people dislike learning in the first place.  When 20-30%+ of our youth are not even graduating from high school, I can’t help but recall a saying from one of my first coaches:

Always change a losing game. Never change a winning game.

I think that our biggest gift to students is not what they were able to get on an ACT or SAT test — though I realize how important that can be in getting into College ABC or University of XYZ (and thus hopefully helping them get started on a solid footing/career).  Rather, on a grander scale, our biggest gift to our students is that they would enjoy learning; that we could help students identify their God-given passion(s), talents, gifts, abilities — and then go develop them and use them to serve others. Everyone will benefit if they do so; and the students will know joy and purpose in their lives. These are the types of WIN-WIN situations that square up with the thinking of many economists —  “Do what you do best and everyone benefits.”

 

College is dead. Long live college! — from nation.time.com by Amanda Ripley

Excerpt:

From DSC:
Whether MOOCs make it or not, the key contribution (at least as of fall 2012) about them for me is that they are helping usher in much more innovative ways of thinking and are helping us to experiment more within higher education.
Also see:

An animated highlight of John Seely Brown’s Keynote Presentation, “Cultivating the Entrepreneurial Learner in the 21st Century,” at the 2012 Digital Media and Learning Conference. Published on Sep 18, 2012 by DMLResearchHub.. With thanks going out to Mr. Joseph Byerwalter for this find/resource.

 

 

The Global One Room Schoolhouse -- John Seely Brown -- Highlights from JSB's Keynote at DML2012

 

 

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The Global One Room Schoolhouse -- John Seely Brown -- Highlights from JSB's Keynote at DML2012

 

 

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From DSC: I like how Jackie titles her blog:

User Generated Education
Education as it should be – passion-based.

Swift -- A player to speed up, slow down, or download video and audio from your favorite websites

 

 

— Again, with thanks going out to
Mr. Joseph Byerwalter for this resource/find

© 2024 | Daniel Christian