This is new! Record a video of iPad’s screen in any app— from Andrew Douch

From DSC:
I haven’t seen or used this app, but thanks Andrew for your posting here.  I’ll add this to my list of apps that I need to check out! A Captivate or Camtasia Studio like app for one’s iPad sounds veeeeerryy interesting.

 

10 ideas for classroom video projects  — from educationaltechnology.ca by Alec Couros

Excerpt:

If you follow my Twitter-stream, you know that I spend a lot of time viewing, collecting & sharing videos. In this post, I share ideas on certain types of videos that I’ve gathered and how educators might use related methods or styles to engage students in constructing and deconstructing media while becoming critical consumers and producers of digital media.

 

Also see:

  • Chris Anderson – How web video powers global [innovation] — from innovationexcellence.com
    Excerpt:
    TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter.

Digital Learning Now!

Tagged with:  

iTunes U Course Manager hands on — from UCL – London’s Global University  by Matt Jenner

Excerpt:

iTunes U is known as a wonderful platform for finding recorded lectures and podcasts from academics and institutions across the world. But recently it’s also become a location for entire courses, with students, multiple resources and some interaction all happening on devices such as the iPad. It’s all very Apple-based, which means anyone without this hardware can’t access it and thus it remains a little elitist. BUT there’s still some good reasons to look into it – and I hope this begins to explain why.

From DSC:
Thanks Matt for the helpful screenshots and overview of what iTunes U is offering these days!

If Apple were to devote more resources to create a fully-stocked CMS/LMS, they could add a significant piece to the overall ecosystem they continue to build.  But this time, it would have significant benefits to those who want to learn and to reinvent themselves over time.

For example, what if:

  • Faculty members worked with students to create the textbooks using iBooks Author?
  • And the textbooks were free?
  • iPads were used in BYOD type of settings and audio/video/text/graphics-based files could be “beamed” up to a larger presentation display? (Or all of the materials that they would need are already on the iPad from their orientation day and onward — and would constantly be updated throughout their collegiate days?  In fact, a supplemental charge could provide the ability for alumni to subscribe to constantly updated streams of content as well.)
  • CMS/LMS functions like discussion boards, wikis, blogs, podcasts, videoconferencing and more could be built into iTunes U?

Could be a potent learning setup as such cloud-based materials are available to everyone throughout the globe — at very attractive prices.

 

[video_lightbox_vimeo5 video_id=46294572 width=800 height=600 anchor=”http://danielschristian.com/learning-ecosystems/wp-content/uploads/2012/08/ExploringDisruptions-Mark-Elgart-August2012.jpg”]

(Click on above image to see the video)

Also see:
http://www.advanc-ed.org/

Educreations grabs $2.2M from Accel, NewSchools to turn your iPad into your classroom — from techcrunch.com by Rip Empson

Excerpt:

Khan Academy has attracted the attention of millions of students and parents (and has even impressed Bill Gates) by flipping the traditional classroom and homework model on its head with videos on a variety of academic subjects. While it’s easy to admire Khan’s devotion to teaching, the truth is he’s not a trained educator. There are millions of professional teachers who would relish the opportunity to create their own educational videos and interactive lessons, but the vast majority lack the resources to flip their own classrooms.

Also see:

Nine steps to quality online learning — from Tony Bates

 

Also see:

  • How [not] to Design an Online Course — from onlinelearninginsights.wordpress.com
    Moving a face-to-face credit course to an online environment is far more challenging than one might expect – as numerous experienced and esteemed professors have discovered. In this post learn vicariously through one professor’s experience of ‘what not to do’.

 

Apple's iTunes U may be leading a global revolution in higher education

 

From DSC:

Apple has been putting together a solid ecosystem of hardware and software that allows for the creation and distribution of content.  “Easy is hard” I like to say and Apple’s done a great job of creating easy-to-use devices and apps. They have a long way to go before iTunes U has all the built-in functionality needed to replace a Blackboard Learn or a Moodle type of CMS/LMS.  But given their solid history of creating highly-usable hardware and software, they could deal a smashing blow to what’s happening in the CMS/LMS world today. 

Plus, with Apple TV, Airplay mirroring, the growth of second screen-based apps, and machine-to-machine communications, Apple is poised to get into this game…big time. If my thoughts re: “Learning from the Living [Class] Room” come to fruition, Apple would be positioned for some serious worldwide impact on lifelong learning; especially when combined with the developments such as the use of MOOCs, AI and HCI-related innovations, learning agents, web-based learner profiles, and potential/upcoming changes to accreditation.

Too far fetched do you think? Hmmm….well considering that online learning has already been proven to be at least as affective as f2f learning — and in some studies has produced even greater learning outcomes/results — I wonder how things will look in mid-2015…? (That is, where is the innovation occurring?)


 Addendum:

  • Connected TV penetration to top 50% by 2017 — from worldscreen.com by Mansha Daswani
    Excerpt:
    SCOTTSDALE: ABI Research forecasts that more than 50 percent of television homes in North America and Western Europe will have Internet-connected TV sets by 2017, up from just 10 percent last year, while Blu-ray player penetration is expected to rise to more than 76 percent from about 25 percent. The report notes that the popularity of connected TV is not limited to developed markets—there have been increasing shipments to China, ABI notes.
    .
  • Advertisers need to pay attention to connected TV [INFOGRAPHIC] — from Mashable.com
    .
  • The future of TV is two screens, one held firmly in your hands — from FastCompany.com by Kit Eaton
    Excerpt:

    The connected TV, sometimes called the smart TV (and even branded as such by Samsung) is a growing phenomenon: TV makers are adding limited apps, Net connectivity, and even streaming media powers to their newer TVs in the hope they’ll persuade you to upgrade your newish LCD for a flatter, smarter unit. They’re desperate to, given how flat this market is. But according to new research from Pew, the future of TV may actually be a little more closely aligned with the notion of a “connected TV viewer,” an important distinction. Pew spoke to over 2,200 U.S. adults a couple of months ago and discovered that 52% of all adult cell phone owners now “incorporate their mobile devices into their television watching experiences.”

 

4 ways to gamify learning in your classroom — from tophatmonocle.com

Excerpt:

This post explores the role of gamification in education and provides four examples of how you can bring the learning method into your classroom.

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Top Hat Monocle closes $8M to bring gamification to university classrooms — from betakit.com

Excerpt:

Today another student engagement platform, Top Hat Monocle, announced it has closed $8 million in Series A funding led by Emergence Capital Partners and iNovia Capital, with participation from SoftTech VC, Version One Ventures, and Golden Venture Partners. The Toronto- and San Francisco-based company, which raised $1.5 million in seed funding in November 2011, launched their product in 2010 and has been used by 65,000 students at over 150 global universities.

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Gamified courses from Course Hero and Bunchball boost student engagement — from gigaom.com by Ki Mae Heussner

Excerpt:

In some circles, the phrase “gamification” may have gone out of fashion, but Course Hero and Bunchball are intent on showing that it can still pack a punch in education.

In April, Course Hero, which uses free online resources to offer students digital study guides and other tools, launched a series of full-length online courses infused with game mechanics from Bunchball’s gamification platform. The companies Tuesday revealed some of the initial results from the partnership.

On average, users spend three times more time on the gamified courses than on all of CourseHero.com and total time on the platform has increased five percent since the Bunchball integration, Course Hero reported. The company also said that social sharing of achievements, which are awarded as students progress through the courses, has climbed nearly 400 percent since the Bunchball partnership.

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From DSC:

  • There is enormous power when resources are reallocated to teams of specialists that come together in order to create engaging, multimedia-based, interactive learning materials!   The products of these endeavors should prove to be highly beneficial — especially when they can be integrated into more hybrid/blended teaching and learning situations. That way, we can utilize the best of both the face-to-face and virtual worlds.

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If attention can be visualized as a gate...is it getting harder to get through the gate?

 

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Addendum on 7/19/12:

A piece of the Next Generation Smart Classroom -- Daniel Christian -- June 2012

 

From DSC:
I wonder:

  • If the video wall  pictured above could be a Smart/connected TV and if it can share files as well as play files?
  • If such a setup will involve machine-to-machine communications (NFC, other)?
  • If it will be like banking setups whereby the student’s device must obtain a constantly rotating password to access a resource that expires in ___ seconds — and they must be in that room to get it?
  • If it will be hardware or software based…or both?

 

Future of…connected TV — by Mindshare

  • Connected TV penetration & usage will lag behind second screens
  • Most of the opportunities that connectivity creates are better suited to the second screen
  • Connected TV usage will mostly focus on video
  • For advertisers, the real opportunity lies on the second screen
For the full analysis, download Future of Connected TV (pdf, 1.8 Mb); some example slides include:

 

 

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Also see:

iTunes U Just Got A Killer New Feature — from edudemic.com by Jeff Dunn

Excerpt:

Available To You
The good news is that the social learning tools are available for ALL courses on iTunes U. So it’s now a free, socially-enabled, robust learning platform that has seen more than 700 million downloads. Hard to argue with that.

If you’re looking to take your classroom lectures and presentations online to share them with the world, this new development out of iTunes U could be just what you’ve been waiting for.

Nerds of the World, Unite! iTunes U Just Got Interactive — from The Atlantic by Megan Garber
Stanford is adding a social layer to its most popular class on Apple’s platform.

From DSC:
I’d rather see Apple, themselves, get more invested in — and committed to — helping design and integrate more tools inherent within the iTunes U ecosystem itself, capabilities such as:

  • Web-based videoconferencing and collaboration tools
  • Audio/visual-based discussion boards (use voice and video to submit an initial posting as well as to respond to someone else’s posting)
  • Interactive whiteboards
  • Application sharing
  • Social networking/learning
  • E-payments
  • Etc.

 

 

 

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Excerpt from website:

Your Classroom Just Got A Little Bigger. OK, A Lot Bigger.
There are millions of people around the globe with a thirst for educational content but have little available to them. You have tremendous educational resources and a desire to reach more people.
The ClevrU platform offers educators the marketplace to reach across the barriers of today’s classroom and out to the rest of the world.  Our service combines the power of a complete online learning environment with a scalable platform designed to handle from 1 to a billion users while adapting to the users language of choice, their available bandwidth, and their type of mobile device or internet access.
We welcome free, open source material as well as fee based learning programs for which we can provide in country e-commerce support.
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Excerpt from University? There’s an app for that  — from oncampus.macleans.ca by Cathy Gulli
A Waterloo start-up provides courses on smartphones
For Tushar Singh, the 32-year-old co-founder of ClevrU and chief technology officer, the potential impact of providing education to those who are too poor or isolated to get one locally is what’s driving the company forward. “Education is a lifeline. It doesn’t just change a person, it also changes a community.”
© 2024 | Daniel Christian