imgZine-Feb2013

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From DSC:
Hmmmm…I wonder how this might apply to education? Will we move more towards personal brands vs. institutional brands?

Lumify Movie Studio hits 3.0, brings full-featured video editing to iPhone — from maclife.com by J.R. Bookwalter

 

LumifyMovieStudio-Jan2013

Compatible with iPhone, iPod touch, and iPad. Requires iOS 5.0 or later.
This app is optimized for iPhone 5.

 

From DSC:
I have not tried this, but it looks very interesting…feedback anyone?

 

From DSC:

In real estate, one hear’s the mantra:
Location. Location. Location.

In higher education, I have it that we’ll be hearing this for a while:
Experimentation. Experimentation. Experimentation.

Consider the following reflections on Steve’ Kolowich’s solid article, The new intelligence (from InsideHigherEd.com)

Excerpt:

And for the largest public university in the country, it is hardly fiction. Arizona State University has become ground zero for data-driven teaching in higher education. The university has rolled out an ambitious effort to turn its classrooms into laboratories for technology-abetted “adaptive learning” — a method that purports to give instructors real-time intelligence on how well each of their students is getting each concept.
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From DSC:
Besides being used in blended learning environments…some predictions:

  • These technologies will become integrated into what MOOCs eventually morph into and provide a significant piece of the assessment/guidance puzzle
  • Such tools will be a part of one’s future learning ecosystem
  • Such tools will be part of interactive, massively open online educationally-related games
  • Such tools will be integrated into personalized learning agents — spiders/recommendation engines that scan the web for relevant items that one needs to complete one’s cognitive gaps in a subject/topic
  • They will be accessible from your living room as well as from your mobile devices
  • They will integrate into web-based learner profiles

It’s the sort of thing I was trying to get at with this graphic from 3 years ago:
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Like a mechanic...

 

Please don’t misunderstand me, the human mind is far beyond the complexity of an engine. But I still think that there will be more tools & technologies developed that will help the teachers/professors in their efforts to guide students into the knowledge of a discipline.

I beseech the corporate world to get involved more here — and not with the end goal of earning profits — but rather, with the aim of making the world a better place and giving a huge gift to the generations yet born. 

I urge the corporate world to reach into their deep pockets (1.X trillion in cash at this point in time) and team up with our youth/teachers/professors/instructional designers/programmers/etc. to develop sophisticated, educationally-related, engaging games that are relevant to the world that our youth will be growing up in; and/or create interactive simulations that provide more choice/more control to the learners. 

I urge more of the corporate world to join Knewton and Pearson and allocate some significant resources to help develop the next gen learning tools.  I’ll bet that we’ll be amazed at what can be produced! Your daughters, sons, granddaughters, and grandsons will really appreciate the work that you did for them!!!

 

 

Specialty classroom technologies — from centerdigitaled.com

  • Kristy Chapman | Special Education Director | Union County | Board of Education, GA
  • Kyle Li | Full-time Game & Learning Instructor | School of Art, Media, and Technology | Parsons, The Newschool for Design, NY
  • Moses A. Ojeda | Principal (I.A.) | Thomas A. Edison Career & Technical Education High School, NY
  • Denise Spence | Magnet Lead Technology Teacher | Academy for Technology Excellence | Academy for Digital Excellence | Academy for Game Design and Programming Excellence | Dunbar High School, FL

Session was moderated by Tom Ryan, Ph.D. | Sr. Fellow, Center for Digital Education | Former CIO, Albuquerque Public Schools

Resources

 

Example slides:

 

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Converge-1-17-13-3

 

 

Converge-1-17-13-4

 

Converge-1-17-13-5

 

Converge-1-17-13-6

 

Converge-1-17-13-9

 

Converge-1-17-13-10

 

Converge-1-17-13-12

 

Converge-1-17-13-13

 

Converge-1-17-13-14

VideoScribe HD by Sparkol — with thanks to Sue Gorman (@sjgorman) whose post on Twitter said, “VideoScribe HD -create Fast Drawing videos…awesome!”
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sparkol-jan2013

 

 

Tagged with:  

The hottest IT skills for 2013 — from itstrategynews.com

Top 4 traits of “future proof” employees, according to 1,709 CEOs — from forbes.com
What should you look for as you recruit new hires in 2013? As an employee yourself, what traits will serve you best in the years ahead?

Excerpt:

Late last year IBM conducted interviews with 1,709 CEOs around the world, and published the results in a white paper titled “Leading Through Connections.” It’s a fascinating look at how business leaders are reacting to recent convergence of digital, social and mobile technologies, known by many as the “connected economy.”

From DSC:
How are K-12 and higher ed doing on developing this type of employee?

Also see:

 

Will Richmond on Top 2013 TV Trends [from Videomind by Greg Franzese]

Will Richmond on Top 2013 TV Trends -- from Videomind by Greg Franzese -- 11-29-2012

 

From DSC:
I continue to watch this space as the foundations are being put into place for what I’m calling, “Learning from the Living [Class] Room.”

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Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

An innovative, sharp concept for a potential Apple TV

An à la carte Apple TV concept integrates Siri, FaceTime, and cable/satellite providers (Gallery) — from 9to5mac.com by Jordan Kahn

Example “screenshots” from this concept:

Apple TV Concept - Nov 2012

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Also see:

 

From DSC:
This relates to what I’m calling “Learning from the Living [Class] Room”

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Apple TV and the transformation of web apps into tablet and TV dual screen apps — from brightcove.com by Jeremy Allaire

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Excerpts:

Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.

The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.

Specifically, Apple has provided the backbone for dual screen apps, enabling:

  • Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
  • A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).


[Jeremy listed several applications for these concepts:  Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]

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Also see:

 
From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

 

Related item:

Three steps to improving your tech literacy — from onlineuniversities.com by Justin Marquis

Excerpt:

For anyone who lacks confidence using today’s advanced information and communication technology, overcoming the fear of failure and the unknowns of the digital world can be a daunting task. I regularly teach introductory technology classes to adults returning to college to get a degree or enhance their career options with a new credential, and this fear of technology is the biggest obstacle that these individuals face in learning to use computers in ways that will make them more productive and more attractive candidates for employment.

Fortunately there are no obstacles to learning about technology that can’t be overcome with a positive attitude and some perseverance. Here are three steps that you can take to improve your tech literacy and become more confident using computers.

Rich Colosi and His Amazing Video Classroom!

 

 

zspace.com - zSpace is a revolutionary, immersive, interactive 3D environment for computing, creating, communication and entertainment.

 

Just look at the markets for their products:

  • CAD/CAM/CAE
  • Data Visualization
  • Education, Training & Simulation
  • Architecture, Engineering & the Geospatial Markets
  • Medicine & Science
  • Digital Arts & VFX
  • Gaming & Entertainment

 

Also see:

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10 ideas for classroom video projects  — from educationaltechnology.ca by Alec Couros

Excerpt:

If you follow my Twitter-stream, you know that I spend a lot of time viewing, collecting & sharing videos. In this post, I share ideas on certain types of videos that I’ve gathered and how educators might use related methods or styles to engage students in constructing and deconstructing media while becoming critical consumers and producers of digital media.

 

Also see:

  • Chris Anderson – How web video powers global [innovation] — from innovationexcellence.com
    Excerpt:
    TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter.
© 2025 | Daniel Christian