Netflix CEO: ‘TV in the future will be like a giant iPad’ [Ligaya ]

Netflix CEO: ‘TV in the future will be like a giant iPad — from business.financialpost.com by Armina Ligaya

Excerpt (emphasis DSC):

Q: What do you think is going to happen over the next five or 10 years in internet video?

A: Well, you know, the fundamental thing is the internet has been getting faster. And now it’s video capable, which is really a last-five-years phenomenon. And, internet video will be very transformative across all societies for telemedicine, for online learning, for education. For communication of various sorts. And it brings, whether it’s person to person, or a recorded video like a movie or a TV show, to a person it will be very transformative.

And, TV in the future will be like a giant iPad. It will have a bunch of apps on it, each app will have a unique experience.

So we’re getting beyond just a stream of video, which is all broadcast technology can do, to really try to be innovative about the interaction.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

My reflections on “MOOCs of Hazard” – a well-thought out, balanced article by Andrew Delbanco


From DSC: Below are my reflections on MOOCs of Hazard — from newrepublic.com by Andrew Delbanco — who asks:  Will online education dampen the college experience? Yes. Will it be worth it? Well…


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While I’m not sure that I agree with the idea that online education will dampen the college experience — and while I could point to some amazing capabilities that online education brings to the table in terms of true global exchanges — I’ll instead focus my comments on the following items:

 

1) Massively Open Online Courses (MOOCs) are recent experiments — ones that will continue to change/morph into something else.
They are half-baked at best, but they should not be taken lightly. Christensen, Horn, Johnson are spot on with their theories of disruption here, especially as they relate to innovations occurring within the virtual/digital realm.  For example, the technologies behind IBM’s Watson could be mixed into the list of ingredients that will be used to develop MOOCs in the future.  It would be a very powerful, effective MOOC indeed if you could get the following parties/functionalities to the table:

  • IBM — to provide Watson like auto-curation/filtering capabilities, artificial intelligence (AI) capabilities, as well as data mining/learning analytics expertise, joined by
  • Several highly-creative firms from the film/media/novel/storytelling industry, who would be further joined by
  • Experts from Human Computer Interaction (HCI)/user interface/user experience design teams, who would be further joined by
  • Programmers and interaction specialists from educational gaming endeavors (and from those who can design simulations), joined by
  • Instructional designers, joined by
  • The appropriate Subject Matter Experts who can be reached by the students as necessary, joined by
  • Those skilled in research and library services, joined by
  • Legal experts to assist with copyright issues, joined by
  • Other specialists in mobile learning,  3D, web development, database administration, animation, graphic design, musicians, etc.

It won’t be long before this type of powerful team gets pulled together — from some organizations(s) with deep pockets — and the content is interacted with and presented to us within our living rooms via connected/Smart TVs and via second screen devices/applications.

2) The benefits of MOOCs
  • For colleges/universities:
    • MOOCs offer some serious marketing horsepower (rather than sound pedagogical tools, at this point in time at least)
    • They are forcing higher ed to become much more innovative
    • They provide great opportunities to build one’s personalized learning networks, as they bring forth those colleagues who are interested in topic A, B, or C
    • They move us closer to team-based content creation and delivery
      .
  • For students:
    • They offer a much less expensive option to go exploring disciplines for themselves…to see if they enjoy (and/or are gifted in) topic A, B or C
    • They provide great opportunities to build one’s personalized learning networks, as they bring forth those colleagues who are interested in topic A, B, or C
    • They provide a chance to see what it’s like to learn about something in a digital/virtual manner

3)  The drawbacks of MOOCs:
  • MOOCs are not nearly the same thing as what has come to be known as “online learning” — at least in the higher ed industry. MOOCs do not yet offer what more “traditional” (can I say that?) online learning provides: Far more support and pedagogical/instructional design, instructor presence and dialog, student academic support services, advising, more student-to-student and student-to-faculty interaction, etc.
    .
  • MOOCs are like drinking from a firehose — there are too many blogs/RSS feeds, twitter feeds, websites, and other resources to review.

4) It would be wise for all of us to be involved with such experiments and have at least a subset of one’s college or university become much more nimble/responsive.

 

Also see:

From DSC:
After briefly reviewing the Infographic: The intricate anatomy of UX design (from fastcodesign.com by Mark Wilson) which “attempts to tackle the relationship between UX and all other aspects of design,” two thoughts immediately came to my mind:

  1. To me, this is why intuition and a sense of keeping things simple (less is more) are so important.
    .
  2. It’s a miracle that things lined up so that someone like Steve Jobs not only had so many of these design-related skills, but also the business skills — and opportunities — to persuade others to bring those ideas to fruition. Had he not grown up where he did…and had he not been mentored by whom he was mentored…and had he not met those he met…I wonder…how many of his ideas would have ever come to fruition?
    .

 

Also see:

 

 

Extremely powerful ideas for new types of face-to-face & web-based collaboration [Tidebreak; Christian]

From DSC:
As a team of us have been charged with putting together a new collaborative workspace/conference room, I’ve been thinking about some ideas for a new type of interface as well as some new types of Human Computer Interaction (HCI) to be used in group collaboration/web-based collaboration.  I was thinking it would be good to not only display files from various devices but also to be able to share files/URLs/other resources with each other.  (Some type of storage device that processes files — and scans them for viruses would be needed in addition to a large display or an interactive multitouch surface/wall.)

People within the same room could contribute files/items to a variety of “areas” — and so could others who joined in via the Internet.  Here’s what I had wanted to be able to do and I had pictured in my mind:

 

New-types-of-collaboration--DChristian-2-1-13

 

ADDITIONAL NOTES:
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  • People could select which files/URLs/resources that they wanted to contribute
    .
  • People could select which files/URLs/resources that they wanted to download to their own devices (during and after the meeting)
    .
  • Could be powerful in the next generation of our Smart Classrooms as well as in corporate training/learning spaces
    .
  • Could be powerful in the what I’m envisioning in “Learning from the Living [Class] Room”
    .
  • Could be powerful in conference room situations
    .

 

 It’s very similar to what Tidebreak has created/envisioned in their product lines.
Check out their innovative work/products/concepts!

 


Transforming learning spaces: 3 big ideas — from Tidebreak


 

 

Also see:

 

Tidebreak-Jan2013

 

 

In Silicon Valley, designers emerge as rock stars — from Reuters.com by Gerry Shih

Excerpt:

The new breed of “user experience” designers – part sketch artist, part programmer, with a dash of behavioral scientist thrown in – are some of the most sought-after employees in technology. Entry-level interactive designers at startups are commanding salaries easily topping $80,000, almost twice the median pay for primarily print designers of about $45,000, according to a recent survey by the American Institute of Graphic Arts.

From DSC:
From my experience with Internet-related work and careers, most people are either gifted in the front end of things (interface design, graphic design, web design, etc.) or in the back end of things (programming, databases, scripting, e-commerce, security, etc.). I have seen individuals who can do both…but it’s rare that someone is deeply versed in both sides of the coin.

What are we doing in higher ed to foster more cross-disciplinary skills/assignments/projects/teams like this?

 

From DSC: Expectations, today, are getting hard to beat

Since Apple’s event yesterday, I’ve heard some conversations on the radio and reviewed several blog postings and articles about Apple’s announcements…many with a sense of let down (and some with the usual critical viewpoints by the backseat drivers out there who have never tried to invent anything, but who sure like to find fault with everyone else’s inventions and innovations).

It made me reflect on how high our expectations are becoming these days!  It wasn’t enough that iCloud is coming on 10/12 (and who knows the directions that will take society in). It wasn’t enough to introduce some serious software-based innovations such as Siri (which bring some significant advancements in the world of artificial intelligence) or AirPlay for the iPhone.  It wasn’t enough to enter into the multi-billion dollar card industry with their new Cards app for the iPhone.  Wow…tough crowd.

What might these announcements — and expectations — mean for education? 
Well…I can see intelligent tutoring, intelligent agents, machine-to-machine communications, the continued growth of mobile learning, learning from the living room, the initiation of programs/events caused by changes in one’s location, continued convergence of the television/computer/telephone, continued use of videoconferencing on handheld devices, cloud-based textbooks/apps, and more.


 

Siri on the iPhone 4S -- October 4, 2011

 

 

 

 

Nice HCI-related items at the interactive section of the spinifexgroup.com site

From Brett Victor’s “Kill Math” page

The power to understand and predict the quantities of the world should not be restricted to those with a freakish knack for manipulating abstract symbols.

When most people speak of Math, what they have in mind is more its mechanism than its essence. This “Math” consists of assigning meaning to a set of symbols, blindly shuffling around these symbols according to arcane rules, and then interpreting a meaning from the shuffled result. The process is not unlike casting lots.

This mechanism of math evolved for a reason: it was the most efficient means of modeling quantitative systems given the constraints of pencil and paper. Unfortunately, most people are not comfortable with bundling up meaning into abstract symbols and making them dance. Thus, the power of math beyond arithmetic is generally reserved for a clergy of scientists and engineers (many of whom struggle with symbolic abstractions more than they’ll actually admit).

We are no longer constrained by pencil and paper. The symbolic shuffle should no longer be taken for granted as the fundamental mechanism for understanding quantity and change. Math needs a new interface.

Also see:

 

Be aware of the light source hitting your screen — from Digital Photography Schoolby Peter West Carey

 

Which also points to:

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