Amazon now lets you test drive Echo’s Alexa in your browser — from by Dan Thorp-Lancaster

Excerpt:

If you’ve ever wanted to try out the Amazon Echo before shelling out for one, you can now do just that right from your browser. Amazon has launched a dedicated website where you can try out an Echo simulation and put Alexa’s myriad of skills to the test.

 

Echosimio-Amazon-EchoMay2016

 

 

From DSC:
The use of the voice and gesture to communicate to some type of computing device or software program represent growing types of Human Computer Interaction (HCI).  With the growth of artificial intelligence (AI), personal assistants, and bots, we should expect to see more voice recognition services/capabilities baked into an increasing amount of products and solutions in the future.

Given these trends, personnel working within K-12 and higher ed need to start building their knowledgebases now so that we can begin offering more courses in the near future to help students build their skillsets.  Current user experience designers, interface designers, programmers, graphic designers, and others will also need to augment their skillsets.

 

 

 

Google-io-2016

 

9 most important things from the Google I/O keynote — from androidcentral.com by Jen Karner

Excerpt:
Here’s a breakdown of the nine big things Google brought to I/O 2016.

  1. Now on Steroids — Google Assistant
  2. Google Home — Amazon Who?
  3. Allo — A smarter messenger
  4. Duo — Standalone video chat
  5. Everything Android N
  6. Android Wear 2.0
  7. The future — Android Instant Apps
  8. New Android Studio
  9. New Firebase tools

 

CEO Sundar Pichai comes in at the 14:40 mark:

 

 

I/O: Building the next evolution of Google — from googleblog.blogspot.com

Excerpts:

Which is why we’re pleased to introduce…the Google assistant. The assistant is conversational—an ongoing two-way dialogue between you and Google that understands your world and helps you get things done. It makes it easy to buy movie tickets while on the go, to find that perfect restaurant for your family to grab a quick bite before the movie starts, and then help you navigate to the theater. It’s a Google for you, by you.

Google Home is a voice-activated product that brings the Google assistant to any room in your house. It lets you enjoy entertainment, manage everyday tasks, and get answers from Google—all using conversational speech. With a simple voice command, you can ask Google Home to play a song, set a timer for the oven, check your flight, or turn on your lights. It’s designed to fit your home with customizable bases in different colors and materials. Google Home will be released later this year.

 

 

 

Google takes a new approach to native apps with Instant Apps for Android — from techcrunch.com by Frederic Lardinois, Sarah Perez

Excerpt:

Mobile apps often provide a better user experience than browser-based web apps, but you first have to find them, download them, and then try not to forget you installed them. Now, Google wants us to rethink what mobile apps are and how we interact with them.

Instant Apps, a new Android feature Google announced at its I/O developer conference today but plans to roll out very slowly, wants to bridge this gap between mobile apps and web apps by allowing you to use native apps almost instantly — even when you haven’t previously installed them — simply by tapping on a URL.

 

 

Google isn’t launching a standalone VR headset…yet — from uploadvr.com

Excerpt:

To the disappointment of many, Google Vice President of Virtual Reality Clay Bavor did not announce the much-rumoured (and now discredited) standalone VR HMD at today’s Google I/O keynote.

Instead, the company announced a new platform for VR on the upcoming Android N to live on called Daydream. Much like Google’s pre-existing philosophy of creating specs and then pushing the job of building hardware to other manufacturers, the group is providing the boundaries for the initial public push of VR on Android, and letting third-parties build the phones for it.

.

 

 

Google’s Android VR Platform is Called ‘Daydream’ and Comes with a Controller — from vrguru.com by Constantin Sumanariu

Excerpt:

Speaking at the opening keynote for this week’s Google I/O developer conference, the company’s head of VR Clay Bavor announced that the latest version of Android, the unnamed Android N, would be getting a VR mode. Google calls the initiative to get the Android ecosystem ready for VR ‘Daydream’, and it sounds like a massive extension of the groundwork laid by Google Cardboard.

 

 

Conversational AI device: Google Home — from postscapes.com

Excerpt:

Google finally has its answer to Amazon’s voice-activated personal assistant device, Echo. It’s called Google Home, and it was announced today at the I/O developer conference.

 

 

Movies, TV Shows and More Comes to Daydream VR Platform — from vrguru.com by Constantin Sumanariu

 

 

 

 

Allo is Google’s new, insanely smart messaging app that learns over time — from androidcentral.com by Jared DiPane

Excerpt:

Google has announced a new smart messaging app, Allo. The app is based on your phone number, and it will continue to learn from you over time, making it smarter each day. In addition to this, you can add more emotion to your messages, in ways that you couldn’t before. You will be able to “whisper” or “shout” your message, and the font size will change depending on which you select. This is accomplished by pressing the send button and dragging up or down to change the level of emotion.

 

 

 

Google follows Facebook into chatbots — from marketwatch.com by Jennifer Booton
Google’s new home assistant and messenger service will be powered by AI

Excerpt:

Like Facebook’s bots, the Google assistant is designed to be conversational. It will play on the company’s investment in natural language processing, talking to users in a dialogue format that feels like normal conversation, and helping users buy movie tickets, make dinner reservations and get directions. The announcement comes one month after Facebook CEO Mark Zuckerberg introduced Messenger with chatbots, which serves basically the same function.

 

 

Also see:

 

 

Key point from DSC:
Digitally-based means of learning are going to skyrocket!!! Far more than what we’ve seen so far!  There are several trends that are occurring to make this so.


 

As background here, some of the keywords and phrases that are relevant to this posting include:

  • Wireless content sharing
  • Wireless collaboration solutions
  • Active learning based classrooms
  • Conference rooms
  • Bring Your Own Device (BYOD)
  • Enterprise wireless display solutions
  • Enterprise collaboration solutions
  • Cross platform support: iOS, Android, Windows
  • Personalized learning
  • Learning analytics

Some of the relevant products in this area include:

  • Bluescape
  • Mezzanine from Oblong Industries
  • Montage from DisplayNote Technologies
  • ThinkHub and ViewHub from T1V
  • Mersive Solstice
  • Crestron AirMedia
  • Barco Clickshare
  • Haworth Workware Wireless
  • Christi Brio
  • AMX enzo
  • NovoConnect from Vivitek
  • Arrive MediaPoint
  • Apple TV
  • Chromecast

From DSC:

First of all, consider the following products and the functionalities they offer.

People who are in the same physical space can collaborate with people from all over the world — no matter if they are at home, in another office, on the road, etc.

For several of these products, remote employees/consultants/trainers/learners can contribute content to the discussions, just like someone in the same physical location can.

 

Bluescape-March2016

 

BlueScape-2015

 

Mezzanine-from-Oblong-May2013

Mezzanine-By-Oblong-Jan2016

 

mezzanine-feb-2015

 

 

ThinkHub-March2016

 

mersive-March2016

Montage-March2016

ArriveMediaPoint-March2016

 


From DSC:

Many of these sorts of systems & software are aimed at helping people collaborate — again, regardless of where they are located. Remote learners/content contributors are working in tandem with a group of people in the same physical location. If this is true in business, why can’t it be true in the world of education?

So keep that in mind, as I’m now going to add on a few other thoughts and trends that build upon these sorts of digitally-based means of collaborating.

Q: Towards that end…ask yourself, what do the following trends and items have in common?

  • The desire to capture and analyze learner data to maximize learning
  • Colleges’ and universities’ need to increase productivity (which is also true in the corporate & K-12 worlds)
  • The trend towards implementing more active learning-based environments
  • The increasing use of leveraging students’ devices for their learning (i.e., the BYOD phenomenon)
  • The continued growth and increasing sophistication of algorithms

A: All of these things may cause digitally-based means of learning to skyrocket!!!

To wrap up this line of thought, below are some excerpts from recent articles that illustrate what I’m trying to get at here.


 

Embrace the Power of Data
A continuous improvement mindset is important. Back-end learning analytics, for example, can reveal where large numbers of students are struggling, and may provide insights into questions that require new feedback or content areas that need more development. Data can also highlight how students are interacting with the content and illuminate things that are working well—students’ lightbulb moments.

Five Principles for Your Learning Design Toolkit
from edsurge.com by Amanda Newlin

 

Mitchell gave the example of flight simulators, which not only provide students with a way to engage in the activity that they want to learn, but also have data systems that monitor students’ learning over time, providing them with structured feedback at just the right moment. This sort of data-centric assessment of learning is happening in more and more disciplines — and that opens the door to more innovation, he argued.

A promising example, said Thille, is the use of educational technology to create personalized and adaptive instruction. As students interact with adaptive technology, the system collects large amounts of data, models those data, and then makes predictions about each student based on their interactions, she explained. Those predictions are then used for pedagogical decision-making — either feeding information back into the system to give the student a personalized learning path, or providing insights to faculty to help them give students individualized support.

“We need the models and the data to be open, transparent, peer-reviewable and subject to academic scrutiny.”

“We began to actually examine what we could do differently — based not upon hunches and traditions, but upon what the data told us the problems were for the students we enroll,” said Renick. “We made a commitment not to raise our graduation rate through getting better students, but through getting better — and that gain meant looking in the mirror and making some significant changes.”

A 21st-century learning culture starts with digital content. In 2010, Jackson State University was looking for ways that technology could better address the needs of today’s learner. “We put together what we call our cyberlearning ecosystem,” said Robert Blaine, dean of undergraduate studies and cyberlearning. “What that means is that we’re building a 21st-century learning culture for all of our students, writ large across campus.” At the core of that ecosystem is digital content, delivered via university-supplied iPads.

7 Things Higher Education Innovators Want You to Know
from campustechnology.com by Rhea Kelly

 

 

On Bennett’s wish list right now is an application that allows students to give feedback at specific points of the videos that they’re watching at home. This would help him pinpoint and fix any “problem” areas (e.g. insufficient instructions for difficult topics/tasks) and easily see where students are experiencing the most difficulties.

TechSmith’s now-retired “Ask3” video platform, for example, would have done the trick. It allowed users to watch a video and ask text-based questions at the point where playback was stopped. “I’d like to be able to look at my content and say, ‘Here’s a spot where there are a lot of questions and confusion,'” said Bennett, who also sees potential in an “I get it” button that would allow students to hit the button when everything clicks. “That would indicate the minimum viable video that I’d need to produce.” Learning Catalytics offers a similar product at a fee, Bennett said, “but I can’t charge my students $20 a year to use it.”

6 Flipped Learning Technologies To Watch in 2016
from thejournal.com by Bridget McCrea

 


All of these trends lend themselves to causing a major increase in the amount of learning that occurs via digitally-based means and methods.


 

 

ScopeAR beams an expert to you through augmented reality — from techcrunch.com by Greg Kumparak

Excerpt:

Everyone needs an expert sometimes; a helping hand to point you in the right direction so you can get the job done.

Maybe you’re a mechanic working on an exotic car. You know everything there is to know about cars in general — but only a handful of people really know this car. Alas, they’re all on the other side of the planet.

Maybe you’re working on an oil rig, and one of the panels is throwing out errors. “REPLACE VALVE 6B”, reads the screen. You know how to replace a valve! You… just don’t know where said valve is. Your company has experts for this — but they’ve all been called off to other rigs.

Maybe you’re just at home trying to figure out which of the zillion poorly labeled ports on that shiny new A/V receiver is the one that can support a 4k resolution. All you need is someone to point out the right one, and you’re set.

ScopeAR, a company from YC’s Summer 2015 class, wants to help experts be anywhere they need to be via the magic of augmented reality.

 

 

 

How Blippar Education supports special needs students to improve learning — from blippar.com

 

Excerpts:

Firstly, high school teacher Katrine Pinkpank’s class made individual, blippable posters for their Earth Day projects in April. When passers-by blipped these posters – all of which were hung in beautiful frames in the hallways – they were taken to a video of the students doing their Earth Day presentation in front of the class. One student in the class is legally blind, so the braille on his poster was used to trigger the blipp.  These hallway boards have become living, breathing, 3D tributes to the work of our students.

In Room 407, students used Blippar in many different ways. Wendy Thompson, an early adopter of the technology, used it for a Women’s History Month project where students created an app-smash between Blippar and Trading Cards. The students created trading cards about famous women in history – such as Ella Fitzgerald, Frida Kahlo, and Mary Shelley – then used Blippar to add photo galleries, hyperlinks, and videos so people passing the bulletin board could scan the cards and view pop-up content about these remarkable women.

Secondly, the class made the school newsletter blippable.

Using Blippar and Tellagami, the students created talking digital avatar videos that illustrated their post-secondary and transition goals.

 

From DSC:
Though this posting focuses on the use of Blippar, an augmented reality app, I also think beacons (such as from Estimote), machine-to-machine (M2M) communications, and apps like locly could be used to relay information from students, teachers, and faculty members who could record and provide presentations concerning their work — with pieces of their work being located out in the hallways or actually anywhere on a campus. When someone approaches a piece in the hallway, a pre-loaded application on that person’s mobile device — such as locly — would be activated to display a “card”/link to the video describing that piece. The author, creator, designer doesn’t need to be physically present in order to tell people about their work.

 

Also see:

Elements 4D
ZooKazam
NASA’s Spacecraft 3D
Anatomy 4D

 

New from Educause:
Higher Ed IT Buyers Guide

 

HEITBuyersGuideEducauseApril2015

 

Excerpt:

Quickly search 50+ product and service categories, access thousands of IT solutions specific to the higher ed community, and send multiple RFPs—all in one place. This new Buyers Guide provides a central, go-to online resource for supporting your key purchasing decisions as they relate to your campus’s strategic IT initiatives.

Find the Right Vendors for Higher Education’s Top Strategic Technologies

Three of the Top 10 Strategic Technologies identified by the higher education community this year are mobile computing, business intelligence, and business performance analytics.* The new Buyers Guide connects you to many of the IT vendors your campus can partner with in the following categories related to these leading technologies, as well as many more.

View all 50+ product and service categories.

 

From DSC:

  • What if you want to allow some remote students to come on into your face-to-face classroom?
    .
  • What if you want to allow those remote students to be seen and communicated with at eye level?
    .
  • What if you want Remote Student A to join Group 1, and Remote Student B to join Group 2?
    .

Well…how about using one of these devices  in order to do so!


 

New video collaboration robot: TelePresence gets moving — from cisco.com by Dave Evans

Excerpt:

That is why Cisco’s new joint effort with iRobot—demonstrated publicly this week for the first time—is so exciting: We’ve created a mobile Cisco TelePresence unit that brings collaboration to you—or, conversely, brings you to wherever you need to collaborate. Called iRobot Ava 500, this high-definition video collaboration robot combines Cisco TelePresence with iRobot’s mobility and self-navigation capabilities, enabling freedom of movement and spontaneous interactions with people thousands of miles away.

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irobot-june-10-2013
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iRobot Ava™ 500 Video Collaboration Robot — published on Jun 10, 2013
iRobot and Cisco have teamed to bring the Ava 500 video collaboration robot to market. The robot blends iRobot’s autonomous navigation with Cisco’s TelePresence to enable people working off-site to participate in meetings and presentations where movement and location spontaneity are important. The new robot is also designed to enable mobile visual access to manufacturing facilities, laboratories, customer experience centers and other remote facilities.

 

.

Double Robotics Double

http://www.doublerobotics.com/img/use-office.jpg

 

 

MantaroBot™ TeleMe

 

 

 

From Attack of the Telepresence Robots! — from BYTE  by Rick Lehrbaum

.

Kubi

http://twimgs.com/informationweek/byte/reviews/2013-Jan/robotic-telepresence/kubi.jpg

 

 

MantaroBot “TeleMe” VGo Communications “VGo” Anybots “QB” Suitable Technologies “Beam”

 

.

RP-7i ROBOT

RP-7i Remote Presence Robot

 

Also see:

 

 

From DSC: Expectations, today, are getting hard to beat

Since Apple’s event yesterday, I’ve heard some conversations on the radio and reviewed several blog postings and articles about Apple’s announcements…many with a sense of let down (and some with the usual critical viewpoints by the backseat drivers out there who have never tried to invent anything, but who sure like to find fault with everyone else’s inventions and innovations).

It made me reflect on how high our expectations are becoming these days!  It wasn’t enough that iCloud is coming on 10/12 (and who knows the directions that will take society in). It wasn’t enough to introduce some serious software-based innovations such as Siri (which bring some significant advancements in the world of artificial intelligence) or AirPlay for the iPhone.  It wasn’t enough to enter into the multi-billion dollar card industry with their new Cards app for the iPhone.  Wow…tough crowd.

What might these announcements — and expectations — mean for education? 
Well…I can see intelligent tutoring, intelligent agents, machine-to-machine communications, the continued growth of mobile learning, learning from the living room, the initiation of programs/events caused by changes in one’s location, continued convergence of the television/computer/telephone, continued use of videoconferencing on handheld devices, cloud-based textbooks/apps, and more.


 

Siri on the iPhone 4S -- October 4, 2011

 

 

 

Disabled bodies, able minds: Giving voice, movement, and independence to the physically challenged — from Edutopia.org by Diane Curtis
Assistive technology makes it possible for students without full mobility to participate in class and school activities.

sensory guru

Tagged with:  

How to create accessible Microsoft Office files — from The Chronicle by Cory Bohon

Whenever you are creating content for mass consumption (be it students, co-workers, or the Web), you should consider the accessibility of what you are creating. For example, if your content has audio, have you created a transcript or captions so that deaf people can access it? If your content has important visual information, have you formatted this information in a way that is compatible with the assistive technology used by people who are blind or have low vision?

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