The Magic of the Music — from Mobile Learning Services; original posting from Katherine Burdick’s Mobile iEducator blog

Magic of the Music

Features:

  • Audio and video features bring a deeper level of understanding to the text.
  • Fun, interactive geography lesson encourages readers to use maps and scale of miles to calculate distance.
  • Motivating math activities give the opportunity for participation by individuals or pairs.
  • User is able to personalize the story by uploading personal photos and drawings.
  • Recording feature lets readers record themselves singing or retelling a favorite tale.
  • Links to the company website allow parents or teachers to download additional support materials to keep the learning growing outside the book.
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Textbook publishers and rich media — from Higher Education Management Group

The competitive landscape of textbook publishing has changed and it’s not going to get easier for the traditional parties. However, I think it’s possible for the industry to regain the advantage that made them such a strong presence for decades in education. To do this, publishers will need to determine how – given the new market conditions – their competencies, brand and infrastructure can produce a competitive advantage – and to ensure that this new market position meets the needs of the new higher education market. Easier said than done, right? But the funny thing is that this new strategy will mean the publishers return to what made them the great presence in the first place. Let me attempt to unpack this before I get anymore abstract.

5 e-book trends that will change the future of publishing — from Mashable’s Business Section by Philip Ruppel
(Philip Ruppel is the President of McGraw-Hill Professional, a leading global publisher of print and electronic content and services for the business, scientific, technical, and medical communities)

1. Enhanced E-Books Are Coming and Will Only Get Better
2. The Device War Is Nearly Over
3. The $9.99 E-Book Won’t Last Forever
4. The Contextual Upsell Will be a Business Model to Watch
5. Publishers Will Be More Important Than Ever

Wordle, Prezi, VoiceThread & More – These Educators Know It All! — from blog.simplek12.com (I love Ed Tech)

Quoting Kimberly:
Here’s who we’ve talked to so far… click on the links below to check out their video interview.

  1. Dave Dodgson, English as a second language teacher in Turkey, talks about Wordle.
  2. Cory Plough, online course developer, facilitator, and instructor in Nevada, talks about Screencast-o-matic and tips for educators new to teaching online.
  3. Steven Katz, Technology Integration Specialist in South Korea, talks about Prezi and Audacity.
  4. Steven Anderson, instructional technologist in Winston Salem, NC, talks about VoiceThread.
  5. Kimberly Munoz, middle school technology teacher in College Station, TX, talks about CoverItLive.
  6. Eric Scheninger, principal from New Milford High School in New Jersey, talks about social media for school administrators.
  7. Shannon Wentworth, instructional technology teacher in Colorado, talks about Glogster.
  8. Richard Byrne, social studies teacher in South Paris, Maine, talks about Drop.io.
  9. Gwynn Moore, instructional technology teacher in Colorado, talks about Piclits.com.
  10. Lisa Parisi, 5th grade teacher from Long Island, New York, talks about Xtranormal.
  11. Kyle Pace, instructional technology specialist in Kansas City, Missouri, talks about TypeWith.me.
  12. Shelly Terrell, vice president of educator outreach for Parentella and teacher in Germany talks about learning beyond the classroom walls.
  13. Alex Francisco, English teacher in Portugal talks about GoAnimate.
  14. Mike Alfred, teacher in Washington, talks about cellphones in his classroom.
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Next Generation Learning — from The Great Ideas Conference
Excerpt:

Learning is undergoing drastic changes. Access to technology has allowed us to engage in a range of new media activities including blogging, co-creation, gaming, instant messaging, podcasting, social networking, social sharing and video creation. These new forms of media allow us to communicate and collaborate in new ways.

Next Generation Learning at Great Ideas 2011 will look at what the research says in terms of how people learn differently with the use of these new forms of media and how to successfully apply and implement the research in your association. No other time in history has there been this type of convergence for associations providing learning and education. It will also be a learning lab that models unique, innovative education formats including hands-on interactive activities to live-streaming to facilitated Peer2Peer Roundtables. Come experience the content and see new ways to involve others in learning.

Interview with Josh Little, Bloomfire: E-Learning Innovators Series — from E-Learning Queen

Excerpt:

2. What is Bloomfire and what inspired you to develop it?
A platform that allows anyone to start a Bloomfire, which is a website geared specifically for easily sharing knowledge and the discussions that surround it. You can invite members to find and follow experts, ask questions, and share with others. Members can share and upload documents, videos, or presentations, record a video from their webcam, or create screencasts on the fly.

I developed Bloomfire out of the pain I felt along my career as a public school teacher, corporate trainer, and small business owner. In every one of these roles I felt like I was just scratching the surface of what my students, trainees, or employees needed to know to be successful. There needed to be a better way to rapidly share knowledge with people all over the world. Although traditional eLearning tools allow this, the time and cost to create content was still limiting. I knew that by using the power of the crowd, any organization could harness the the long talk of knowledge, how-to’s and tricks if they had the right tool.

Challenges Seen in Moving to Multimedia Textbooks — from edweek.org by Katie Ash
Supporting the use of multimedia-rich and interactive textbooks in K-12 will require much more digital bandwidth

“Right now, as long as all we’re doing is PDF files, the bandwidth and infrastructure in Virginia isn’t going to be a problem,” says Lan W. Neugent, the assistant superintendent of technology, career, and adult education for the Virginia Department of Education.

“But we’re going to see books become multimedia extravaganzas,” he says, “and the minute that happens, then suddenly the bandwidth is going to be pitiful.”


.

Gee Rittenhouse sees a future in which an executive running late for a meeting pulls his car to the side of the road and calls into a videoconference. He sets his phone on the dash and adjusts the settings so his image appears to the others as if he were in the same boardroom with everyone else. He chats with the people onscreen and pulls up a virtual PowerPoint, flipping through slides with a gestural swipe through the air. When it’s over, these people separated by thousands of miles go back to their physical surroundings having spent the last half hour feeling like they were a few feet apart in a conference room.

This vision is becoming reality at Bell Labs, where Rittenhouse is research chief. Alcatel-Lucent’s innovation shop, the same one that brought you the Picturephone in the 1960s under AT&T,  recently unveiled its great-grandchild, an application called immersive communications. It combines all the “realities” into one: physical, virtual and augmented (reality superimposed with sound or graphics).

No more Project ROME


See also:

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Digital and Media Literacy: A Plan of Action — by Renee Hobbs

The Knight Commission Recommendation
The Heritage of Digital and Media Literacy
Meeting the Needs of All
Where Learning Occurs
Learning and Teaching: What Works
Issues to Consider When Implementing Digital and Media Literacy Programs
A Plan of Action: 10 Recommendations
Who Should Do What
Conclusion: Imagining the Future

Ten steps for better media literacy skills — from eSchoolNews.com by Meris Stansbury
New action plan calls for educators, community leaders to promote media literacy education

Innovation? Yes, Please! — from blog.futureofed.org by Jesse Moyer

The Coming Golden Age of Open Educational Simulations — from Mike Caulfield

From DSC:
Thanks Mike for sharing this information, these lessons and reflections. Although your posting stopped me in my tracks, it was good to reflect upon. It made me wonder about such things as…

  • If we could get a billion from the fortunes that Gates, Buffett, and other billionaires are donating, could we create open learning objects/courses and make them available worldwide? Or would that not work?
  • Were you all ahead of your time?
  • Where does this leave us? That is, is it a wise goal to create interactive, professionally-done, engaging, multimedia-based applications? If so, under what conditions?
  • If we pursue this goal, who and how should we do it?
  • If open source models are followed, should we move towards the use of consortiums to create the learning objects? i.e. to spread out the development costs?
  • What would you say to instructional designers if they are following similar endeavors/efforts? How can one know all of the context that speaks to each individual taking the course?
  • Will “The Reusability Paradox” be a show-stopper for us?
  • What should our strategy and vision be?
  • Or did I miss the whole point here?!

Cutting the Pay TV Cord, Chapter 5: Unlimited Internet TVfrom Phil Leigh

philblueheadshot

In short, often there is no reason why modern flat panel TV screens cannot function as giant monitors for up-do-date computers.

Thus a growing number of us are attaching computers to our TVs.  The trend is especially prevalent for WiFi enabled computers because they can connect over a home network and thence to the Internet. In such configurations computers – commonly dedicated laptops – function as Internet gateways for televisions. They transform TVs into dual function devices normally controlled from a comfortable viewing distance with ordinary TV remote units.

Also see:

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

.

  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

.

  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

.

  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


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