The hottest IT skills for 2013 — from

Top 4 traits of “future proof” employees, according to 1,709 CEOs — from
What should you look for as you recruit new hires in 2013? As an employee yourself, what traits will serve you best in the years ahead?


Late last year IBM conducted interviews with 1,709 CEOs around the world, and published the results in a white paper titled “Leading Through Connections.” It’s a fascinating look at how business leaders are reacting to recent convergence of digital, social and mobile technologies, known by many as the “connected economy.”

From DSC:
How are K-12 and higher ed doing on developing this type of employee?

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“Mom! Check out what I did at school today!”

If you’re a parent, don’t you love to hear the excitement in your son’s or daughter’s voice when they bring home something from school that really peaked their interest? Their passions?

I woke up last night with several ideas and thoughts on how technology could help students become — and stay — engaged, while passing over more control and choice to the students in order for them to pursue their own interests and passions. The idea would enable students to efficiently gain some exposure to a variety of things to see if those things were interesting to them — perhaps opening a way for a future internship or, eventually, a career.

The device I pictured in my mind was the sort of device that I saw a while back out at Double Robotics and/or at Suitable Technologies:


doublerobotics dot com -- wheels for your iPad



Remote presence system called Beam -- from Suitable Technologies - September 2012


The thoughts centered on implementing a growing network of such remote-controlled, mobile, videoconferencing-based sorts of devices, that were hooked up to voice translation engines.  Students could control such devices to pursue things that they wanted to know more about, such as:

  • Touring the Louvre in Paris
  • Being backstage at a Broadway musical or checking out a live performance of Macbeth
  • Watching a filming of a National Geographic Special in the Fiji Islands
  • Attending an IEEE International Conference in Taiwan
  • Attending an Educause Conference or a Sloan C event to get further knowledge about how to maximize your time studying online or within a hybrid environment
  • Touring The Exploratorium in San Francisco
  • Touring the Museum of Science & Industry in Chicago
  • Being a fly on the wall during a Senate hearing/debate
  • Seeing how changes are made in the assembly lines at a Ford plant
  • Or perhaps, when a student wheels their device to a particular area — such as the front row of a conference, the signal automatically switches to the main speaker/event (keynote speakers, panel, etc. via machine-to-machine communications)
  • Inviting guest speakers into a class: pastors, authors, poets, composers, etc.
  • Work with local/virtual teams on how to heighten public awareness re: a project that deals with sustainability
  • Virtually head to another country to immerse themselves in another country’s language — and, vice versa, help them learn the students’ native languages

For accountability — as well as for setting aside intentional time to process the information — students would update their own blogs about what they experienced, heard, and saw.  They would need to include at least one image, along with the text they write about their experience.  Or perhaps a brief/edited piece of digital video or audio of some of the statements that they heard that really resonated with them, or that they had further questions on.  The default setting on such postings would be to be kept private, but if the teacher and the student felt that a posting could/should be made public, a quick setting could be checked to publish it out there for others to see/experience.

Real world. Engaging. Passing over more choice and control to the students so that they can pursue what they are passionate about.




Japan Display showcases the latest in mobile display technology -- from DigInfo TV

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Microsoft announces Windows 8 and Surface tablet


Microsoft unveils Windows 8, Surface tablet — from


NEW YORK (Reuters) – Microsoft Corp launched its new Windows 8 operating system and Surface tablet on Thursday in a bid to revive interest in its flagship product and regain ground lost to Apple Inc and Google Inc in mobile computing.  “We’ve reimagined Windows and we’ve reimagined the whole PC industry,” Microsoft Chief Executive Steve Ballmer told Reuters Television.  Windows 8 devices and the company’s new Surface tablet, which challenges Apple’s popular iPad head on, go on sale at midnight on Thursday.

Microsoft’s Windows 8 Test: Courting Consumers — from by Shira Ovide


The software giant on Thursday formally introduced the touch-oriented overhaul of the operating system that powers nine out of every 10 computers in the world and goes on sale Friday. Microsoft’s new Windows 8 is widely viewed as a test of whether the PC-era kingpin can become a factor in new-wave mobile devices—not just tablets but convertible devices that can operate in clamshell or slate-style modes.

Apple TV and the transformation of web apps into tablet and TV dual screen apps — from by Jeremy Allaire




Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.

The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.

Specifically, Apple has provided the backbone for dual screen apps, enabling:

  • Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
  • A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).

[Jeremy listed several applications for these concepts:  Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]


Also see:

From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.


The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV




Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012



Related item:


Introducing App Cloud Core – Build and Deploy Mobile Apps for Free



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Also see:

  • Brightcove PLAY is a global gathering of Brightcove customers, partners and industry leaders at the forefront of the digital media revolution. On June 25-27, hundreds of media companies, marketers and developers from around the world will convene in Boston for three action-packed days of hands-on learning, in-depth strategy sessions, next-generation product demos, all-star keynotes, and networking.

[Report] Developer Economics 2012 – The new app economy – from


Here’s just a sample of the key insights and graphs from the report – download the full report for more!

The new pyramid of handset maker competition.
In the new pyramid of handset maker competition, Apple leads innovators, Samsung leads fast-followers, ZTE leads assemblers and Nokia leads the feature phone market. Apple has seized almost three quarters of industry profits by delivering unique product experiences and tightly integrating hardware, software, services and design. Samsung ranks second to Apple in total industry profits. As a fast follower, its recipe for success is to reach market first with each new Android release. It produces its own chipsets and screens – the two most expensive components in the hardware stack – ensuring both profits and first-to-market component availability.

Tablets are now a mainstream screen for developers.
Developers are rapidly responding to the rising popularity of tablets: our Developer Economics 2012 survey found that, irrespective of platform, more than 50% of developers are now targeting tablets, with iOS developers most likely (74%) to do so. This is a massive increase over last year, when just a third of developers (34.5%) reported targeting tablets. On the other end of the spectrum are TVs and game consoles, with fewer than 10% of developers targeting those screens.

Survival of the fittest has played out within 12 months.
Whereas 2011 was the era of developer experimentation, 2012 is shaping up as the era of ecosystem consolidation around iOS and Android. Developer Mindshare is at an all-time-high 76% for Android and 66% for iOS. Darwin’s “survival of the fittest” model explains how BlackBerry, BREW, and Bada (Samsung) have lost Mindshare by failing to compete in terms of user reach, which is by far and consistently the top platform selection criterion for developers. In 2012, developers used on average 2.7 platforms in parallel, vs 3.2 in 2011, a clear sign of consolidation. The trend is further evidenced by declining IntentShare scores for most platforms – apart from mobile web and Windows Phone.

Blackboard launches mobile beta program for Blackboard Collaborate — from
Company plans to bring live classes and collaboration to mobile devices


WASHINGTON, June 18, 2012 /PRNewswire/ — Blackboard Inc. today announced the launch of a Beta program for an interactive mobile application for Blackboard Collaborate, the leading Web conferencing platform built for education. The new app would let learners participate in live Web conferencing sessions from smartphone and tablet devices, significantly expanding access to sessions delivered through the platform.

The app, Blackboard Collaborate Mobile, would let users join a live Web conference through a learning management system (LMS) link, email link or calendar invite. After the session launches automatically, users would access a range of interactive tools enabling them to view content, communicate through chat and audio, respond to surveys, raise a hand, see the status of other participants, join breakout rooms and more.

Aerohive demos Bonjour Gateway and BYOD on stage at Apple’s WWDC 2012 Conference — from


What’s the next best thing to being among the anointed few who get to attend Apple’s WWDC 2012? Being on the WWDC stage with Apple, of course!

Aerohive took the stage at WWDC 2012 just moments ago [on 6/12/12) when our very own Vice President of Business Development Bill Hoppin stood alongside Apple’s Stuart Cheshire (father of the Bonjour protocol) and demonstrated our slick new product – Bonjour Gateway.

In a session called Simplify Networking with Bonjour […tying into Aerohive’s theme of Simpli-Fi Enterprise Networking ], Bill showed attendees how Aerohive is offering (bring your own device) BYOD management to help with the explosion of iPhones, iPads and other mobile devices in the workplace.

Here’s how the demo went down…

Also see:



Matt Gast demos Bonjour Gateway -- for handling the BYOD situation

The following is a guest post from Lindsey Harper Mac*

How Smartphones make us Smarter: The Changing Face of Education

Considering how many opportunities online institutions have offered to non-traditional students, it’s no surprise that the technological advancement of mobile learning is also transforming higher education as we know it. Mobile education is an excellent tool for learners of all different backgrounds, schedules, and ages because it makes learning more accessible and engaging for those who may not flourish as much in a traditional classroom setting. Whether you’re a non-traditional or a traditional student, attending an industry-current degree program with a focus on mobile learning can enhance your overall experience while accommodating your busy schedule.

How Mobile Learning Devices are Improving Education
According to a report by Blackboard and Project Tomorrow, 98 percent of students in U.S. high schools have access to some kind of smartphone. With older students, empirical evidence shows that this statistic is probably even higher. For instructors who may lament the growing popularity of smartphones, it should be noted that these devices are beneficial for more than just playing Angry Birds.

Abilene Christian University (ACU) recently provided students with iPods, iPhones, and even iPads to improve the learning experience from multiple angles. One example of how this institution has enhanced learning through mobile devices is through the theater department at the university, which recently used these devices to present an interactive performance of the play Othello. The student newspaper also launched an iPad version of each publication, while instructors throughout the school have used mobile phones to facilitate more enriching discussions on controversial subjects.

Mobile Devices and Smart TV
Smart televisions are another notable advancement in the tech industry that improve accessibility to the web and education-improving apps. With these new smart TVs, you can more effectively connect multiple devices to one another for a more holistic user experience. For example, say you wanted to watch a TED talk on the political climate in Afghanistan by accessing it through your TED mobile application. With a smart TV, you can stream these educational videos right onto your television screen for a more engaging and all-encompassing viewing experience.

Students can even access the Internet from their smart TVs, so they can always keep up with communication from their instructors and be alerted of any updates regarding upcoming assignments. Since online programs often require a great deal of self-discipline and a constant flow of communication, smart TVs can provide an excellent solution for students trying to balance school life with personal life.

We live in an exciting time where everything comes with a portable alternative. The mobility of education in particular has enabled many non-traditional students to better themselves and achieve higher degrees through alternative media. With the proliferation of mobile devices among students and professionals alike, opportunities for enhancing learning have also been discovered through these tools. As more and more devices get “smarter,” so do we.


*Author Bio:
Lindsey Harper Mac (@HarperMac11) is a professional writer living in the Indianapolis area. She specializes in writing guest posts covering social media and education. Currently, Lindsey is completing work on her master’s degree.

Announcements from Apple's WWDC -- on 6-11-12


Sample articles include:

WWDC 2012: Live Coverage Of Apple’s Keynote


Addendums on 6/12 – 6/13/12:


10 colleges most creatively using mobile technology —


Seeing as how mobile devices and related technologies have completely overtaken a good chunk of society already, naturally the education sector has followed suit. Oddly enough, though, smartphones, social media, tablet computers, and other hallmarks of the mobile technology revolution still have yet to fully creep onto campus, with many schools somewhat puzzled over exactly what to do with the exciting new toys the kids are into these days. Others, however, saw innovation as opportunity, and went about drawing up innovative strategies for letting these digital developments enhance lessons, streamline college life, open up new possibilities, or some combination thereof. Get inspired by some of the seriously cool, creative ways the following schools have harnessed mobile media for current and future students.

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