Key tips every webinar host should know – from guest blogger Gena Taylor (Maestro eLearning), as she interviewed Lynne Bauerschmidt (HCR ManorCare)

Lynne Bauerschmidt is the Business Training Services lead at HCR ManorCare for the homecare, healthcare and hospice divisions.  She supervises five team members who are responsible for the development of all business office training programs and training on all back office functions as they relate to payroll, accounts payable, and how to utilize our computer system for patient management.

Over 20 webinar classes are offered each month and open to anyone in the office.  The team is also responsible for training all office managers with an extensive 6 week training program, developed by the team, and all done via webinar.  The business units are located across the United States in 154 locations.  Lynne has been in the healthcare field for 29 years and has a bachelor’s in Management of Health Services.

What follows is an interview between Lynne and Maestro eLearning, as a part of a new series called Trainer Talks.  This series explores the difficulties of being a trainer and how to overcome them, along with tips and advice to make your training more effective and even more engaging.

Q. What have you found to be the greatest challenges in the training profession today?
Our greatest challenge is finding ways to ensure our audience is retaining and learning the information we are presenting.  In January 2009 my team went to 100% webinar training.  Without the aid of face-to-face training, you are continuing to look for ways to ensure your audience is still engaged.

Q. Webinars have escalated in popularity. What are the most effective ways you have found to ensure you audience is still engaged?
Listed below are some of the different methods we use to try to ensure the student is engaged and learning:

  • Ask questions regarding how the process (training topic) currently works at their office.  What works/does not work for them?
  • Demonstrations/pass the mouse
  • Tests
  • Switch between PowerPoint presentations, desktop, manual information, etc.
  • ask questions to them directly and have them respond, create a dialogue

The most important thing is finding out what they hope to achieve with the class and making sure the material suits their need.

Q. Are there certain things every webinar host should keep in mind?

  1. Keep the audience engaged utilizing the tools available in the webinar software (check marks and X’s – yes/no; poling questions; pass the mouse, etc.).
  2. Keep the training interactive.  Mix up the tools/methods of training.  Don’t rely on power points only.  Share your desktop; use the white  board; ask questions; demonstrate; pass the mouse; have them practice on their own and check their work.  Don’t just read or talk to them.
  3. Give breaks every 50 minutes or so, even though they are not in a typical classroom, participants still need to take a break from the material.
  4. Know your audience.  Not everyone is comfortable using a computer; some may not be familiar with the material.
  5. Be flexible, be ready to change based on what your audience needs.

Q.  What do you like most about teaching the webinars?
What I like most about teaching via webinar is the great number of people we can reach.  We began teaching exclusively using the webinar method in January 2009.  At first we were apprehensive and not at all sure it would be successful, believing that face-to-face training was the best.  Due to financial cutbacks, we had to find a way to make it work.  My team worked together to put together more than 20 webinar presentations that we conduct and offer each month, in addition we offer customized and software upgrade trainings.  These trainings are reviewed and updated routinely.

Prior to 2009 our audience was focused on just office managers.  The office managers were then responsible for training their staff.  Since we went to the all webinar format, we have expanded the positions we train to all office positions, both clerical and clinical as it relates to back office processes and systems.  This allowed us to train 2,947 individuals in 2009 and 4,091 in 2010, compared to 420 in 2008.   Another added benefit, the students can re-take any of the courses at any time to brush up on their skills or refresh themselves on a process not used often.  Cost is reduced as there are no travel expenses when training via webinar.

Q. What other advice do you have to present and future trainers?
Be positive, make it fun!  Always be looking for new, more inventive ways to convey the information you want to present.  People attending your classes can’t see you, they need to hear your enthusiasm.  Facilitate participation and encourage feedback.

 

maestroelearning.com

Maestro eLearning is a customer service company in the business of creating custom online training courses. They’re collaborating with industry professionals to deliver more value in their series “Trainer Talks.”  If you would like to participate in an interview, contact genatyalor@maestroelearning.com.

oki-ni presents THE GAME — from oko-ni.com

Excerpt:

At oki-ni we make the everyday extraordinary. That’s why, when it came to creating our latest video, we wanted to do something truly remarkable. What we came up with is this, an interactive and fully-shoppable video.

An interactive and fully-shoppable video from oko-ni

Mike Matas: A next-generation digital book (filmed March 2011)


TED: Mike Matas -- Next Generation Digital Book - filmed March 2011

 

About this talk
Software developer Mike Matas demos the first full-length interactive book for the iPad — with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is “Our Choice,” Al Gore’s sequel to “An Inconvenient Truth.”

About Mike Matas
While at Apple, Mike Matas helped write the user interface for the iPhone and iPad. Now with Push Pop Press, he’s helping to rewrite the electronic book.

 

AP Interactive visualizes a future of stories that reach beyond text — from niemanlab.org

Excerpt:

Data visualization is “going through a kind of renaissance in journalism,” said Shazna Nessa, director of Interactive for the AP. What’s really behind the news collective’s uptick in graphics, she told me, is a kind of evolutionary change in journalism — one that’s reflected in the Interactive unit itself. Once a repository of charts and maps, the department is now creating what Nessa described as “comprehensive interactive stories,” and we can expect to see a lot more of them.

 

Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


The Wormwood Saga

http://chapter01.wormworldsaga.com/

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Also see:

daniellieske.com


From DSC:
First of all, my thanks to Mr. Joseph Byerwalter for this resource/link. I haven’t read this story; however I was intrigued by the user interface design here and it made me think of some related items/topics here:

I would have loved to see some more multimedia integrated into Daniel Lieske’s fabulous artwork — sound effects/audio/music and/or the capability of hearing the author read the story. Also, perhaps some interactivity may or may not add something here. In any case, this is a piece of the type of thing that I believe we will see much more of on devices like the iPad — as well as on Internet-connected televisions:

Incredibly-powerful, interactive, multimedia-based
methods of relaying one’s story or message.

Also, such endeavors open up a slew of potential future opportunities for our students (artists, musicians, sound engineers, writers, programmers, interface designers, user experience experts, etc.) — as well as chances to practice their creativity today.


Merging interaction and narrative — from webcredible.co.uk by Philip Webb

Excerpt:

There has traditionally been a tension between the idea of interaction (doing something) and narrative (watching or reading something). The experience of consuming a great film or book isn’t necessarily a passive one but it does differ from the immersive experience of playing a game. And yet the possibilities to combine the two seem so promising.

The trouble is games often struggle to convey narrative – the story can seem bolted on as an afterthought or delivered at clumsy moments between levels. Similarly, attempts at interactive books where readers spontaneously choose the way plots evolve can be unsatisfying because constructing a linear story is an art that novelists spend a lifetime perfecting. Of course, there are notable exceptions such as multi-user games like World of Warcraft where the narrative is something players experience and influence through their participation. Here game designers act more as architects than authors – providing an open environment where the interactions form an unpredictable narrative drama.

An e-Learning Tool Revolution — from Allen Interactions by Ethan Edwards, chief instructional strategist

Allen Interactions had a highly visible presence at the [DevLearn 2010] conference, announcing the official Private Beta Program for a new authoring system, currently under development and code-named Zebra.

The experience of using it has really illustrated for me in a fresh way why current authoring systems always fall so short. The challenge of designing instruction for computer delivery is how to craft an experience that engages the learner and creates unique opportunities for that learner to solve challenges.  Instructional interactivity is at the core of this design process.  Ideally, an authoring tool ought to put the designer at the center of manipulating interactivity.

What is so exciting to me about the possibilities that Zebra suggests is that for the first time in my recollection designers will be able to directly and easily manipulate those design elements that define instructional interactivity–Context, Challenge, Activity, and Feedback–in a seamless design environment.  Of course, we’re just beginning this journey and there is much unknown about the significance that Zebra might have, but for the first time in a long time, I feel optimistic about authoring potential, which has been rather stalled in its tracks for almost 15 years.  I can imagine this dramatically increasing the influence that instructional designers can have in the overall creating of outstanding e-learning applications.

ACM Interactive Tabletops and Surfaces -- Conference Program

Flash interactions the easy way — from theelearningcoach.com

Do you ever wish you had the time, budget or staff to add more interactive learning activities to your online courses? I recently came across a company that fills this gap with engaging Flash Interactions, eLearning Templates, Articulate Skins and Flash Games that can be imported into most rapid development authoring systems. The company is the eLearning Brothers—otherwise known as Andrew and Shawn Scivally.

Apollo Group joins learning technology partnership with Stanford University — from businesswire.com
Partnership brings together academic researchers and select industry partners to study interactive communications and technology; Apollo Group’s Dr. Tracey Wilen-Daugenti to serve as visiting scholar

Through the partnership, Apollo Group and Dr. Wilen-Daugenti will work with Stanford University faculty and researchers studying basic issues about the design and use of modern technologies and their impact on today’s learner. Apollo Group will also participate with Stanford faculty members and graduate students to explore the role technology can play in higher education organizations, with a specialization in distance learning.

“Technology today is changing at an extremely fast pace, which impacts both enterprise and educational institutions, requiring them to keep up with the latest trends,” said Dr. Wilen-Daugenti. “Students are increasingly exposed to the latest technology in their lives, and seek access to it in their work and education environments. Through this partnership and visiting scholar program, we hope to address this issue and find ways for higher learning institutions to more readily use technology to address the needs of today’s students.”

© 2024 | Daniel Christian