Gobles (Michigan, USA) third-graders get smartphones — from WoodTV8.com by Tony Tagliavi;  my thanks to Mr. L. Andrew Thorburn for this resource
Phone function disabled; used as handheld computer

GOBLES, Mich. (WOOD) – More than 60 Gobles Elementary School third-graders are spending at least part of their classroom time with their own smartphones.

“It’s amazing,” 8-year-old Halli Davidson said Tuesday before showing a reporter a diagram she drew to help understand multiplication. “You feel like you’re in your own little personal world in here.”

The phone function actually has been disabled, principal Terry Breen told 24 Hour News 8. The students are using the smartphones as handheld computers, complete with filtered wireless Internet, dubbed “mobile learning devices.”

Tuesday was the second day for the $44,000 Gobles pilot program, 75% of which Breen said was paid for with grant funds.

But these new devices, according to teacher Chris Quist, are “exciting and fun and engaging. And even in two days, I’ve noticed the amount of on-task time and the quiet time.”

Students could use the devices to watch videos to tie in with their Michigan history lessons, Breen said. And Quist said the simple fact that the phones can show photos and other presentations in color — unlike most classroom handouts — is significant.

West Michigan school systems including Allendale, Caledonia and Coopersville — along with Grand River Prep, and Holland Christian Schools — offer one-to-one laptops for at least some grades.

Hopkins Public Schools rolled it out this year with small Internet laptops called netbooks for middle and high school students.

If it is expanded, the principal said administrators will determine which device is best — from smartphones to tablet computers such as iPads or laptops — for the needs of students at each grade level.

2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media

I have long wanted…er… better make that dreamed of having our own kids enjoy the same energy that I experience when I create something on a computer. Computers can be used as tools for exercising and developing our creativity.

So when our son, A.J., put a song together on Garageband (see link below), I was thrilled! He played the song for me and, to me, it sounded great.

But something inside him wanted to have this music published somewhere — for others to hear it as well. So I told him I would post it on my blog and that — via the Internet — people all of the world could hear this song. Boy was he ever excited! His eyes lit up and I could see the gears turning in his head, wanting to go back and create another song.   🙂

“I could be famous he said!” And I told him, “Yes, AJ, you could be famous.” (That’s not the point, but it’s still motivating to him.)

Even though both he and I have stage fright when it comes to sharing our musical interests and (not even half-baked) abilities, he was still excited to think that this song might be heard by others.

I’m posting it for him, but I’m also posting it to put an “Amen!” to the many folks who have already written that publishing students’ work for others to see/hear is an incredibly motivating event.


So without further adieu, here is the song AJ created on a Mac laptop while on the road, simply entitled, “Car Trip.”


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Nice work AJ!  🙂

A National Primer on K-12 Online Learning — iNACOL

  • What does an online course look like?
  • How do students interact with their teacher?
  • What qualifications and training are required of teachers?
  • Does online learning really work?
  • What state or school district policies are needed to implement online learning?

The National Primer on K-12 Online Learning provides a comprehensive overview of online learning by examining the basics about online teaching and learning, evaluating academic success, professional development, technology and other topics.

Living Actor Presenter

— my thanks to Benoît Morel, CEO Cantoche, for this resource

Living Actor™ Presenter is “a 100% online tool that generates video animations from an audio or text file that is used to automatically animate a high quality 3D avatar over any background that you select. You can then download the resulting video file, embed it in any presentation or training content, and even share it over the Internet.”

Cantoche is an international company based in France (Paris) and in the United-States (Albuquerque). It is very well known for its unique expertise in “3D embodied agents” as well as for its technological innovations in the field of humanized interfaces.

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

More Professors Give Out Hand-Held Devices to Monitor Students and Engage Them

Some excerpts:

Though the technology is relatively new, preliminary studies at Harvard and Ohio State, among other institutions, suggest that engaging students in class through a device as familiar to them as a cellphone — there are even applications that convert iPads and BlackBerrys into class-ready clickers — increases their understanding of material that may otherwise be conveyed in traditional lectures.

The clickers are also gaining wide use in middle and high schools, as well as at corporate gatherings. Whatever the setting, audience responses are received on a computer at the front of the room and instantly translated into colorful bar graphs displayed on a giant monitor.

Professor White acknowledged, though, that the clickers were hardly a silver bullet for engaging students, and that they were just one of many tools he employed, including video clips, guest speakers and calling on individual students to share their thoughts.

“Everyone learns differently,” he said. “Some learn watching stuff. Some learn by listening. Some learn by reading. I try to mix it all into every class.”

Many of Professor White’s students said the highlight of his class was often the display of results of a survey-via-clicker, when they could see whether their classmates shared their opinions. They also said that they appreciated the anonymity, and that while the professor might know how they responded, their peers would not.

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


How games engage the brain — from NspireD2 by Chris Clark

In a TED video released today, Tom Chatfield presents seven ways in which games engage the brain. Chatfield is a game theorist and author of the new book, Fun, Inc., about the gaming industry and how it is altering our society.

Chatfield’s seven talking points are

  1. Experience bars measuring progress
  2. Multiple long and short-term aims
  3. Rewards for effort
  4. Rapid, frequent, clear feedback
  5. An element of uncertainty
  6. Windows of enhanced engagement
  7. Other people

Of course, that list doesn’t mean much unless you watch the video.

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Concept, graphics, idea from Daniel S. Christian:
But free for your taking and implementing!

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What:

  • Choir Practice: A mobile-based method of practicing one’s part

Features

  • The ability for the choir member to go directly to measure ____
  • The ability for the choir member to highlight measures ____ through ____ (like highlighting text in Microsoft Word), then click on the play button to loop through those measures
  • One could speed up a song up or slow it down (without affecting pitch)
  • The application would allow for all of the vocal parts to begin playing upon downloading a pre-packaged song or the application could always start playing with a certain part (i.e. 1st or 2nd soprano, alto, tenor, or bass)
  • The musical notes could be the same color or one could choose to display the notes in different colors
  • Bonus features might include a video of a director directing this song

Why:

  • This type of thing would be a great cross-disciplinary assignment for your institution’s curriculum — Music and Computer Science come to mind for this application
  • Your institution could sell this application on Apple’s App Store to develop a new revenue stream
  • Your choirs could produce the packaged songs / tracks
  • Plus, such an app would help choir members learn their parts — 24x7x365 — in the car, on the road, in the gym, etc.
  • Enhances one’s ability to listen to other parts as well
  • Aids your marketing departments as you point to this as a solid deliverable from your programs
  • Creates “study aids” for your own school’s choirs/students as well as for choirs at smaller churches and institutions (worldwide)
  • Helps those choir members who don’t have access to a piano or don’t know how to play a piano

Have fun whomever takes this idea and runs with it! The choirs of the world will appreciate you — and so will their audiences!   🙂

Along these lines…another win-win here includes:

That students in the future (I hope) will be able to choose from a multitude of potential roles when presented with multi-disciplinary projects/assignments/courses:
  • Vocalists, pianists, and other type of musicians
  • Composers
  • Programmers
  • Graphic artists
  • Videographers / video editors
  • Audio specialists
  • Writers
  • Project Managers
  • Actresses/Actors
  • etc.
As such, students could:
  • Learn to appreciate other disciplines
  • Participate in/contribute to projects that could be published on the web
  • Exercise their creativity
  • Practice being innovative

 

Daniel Christian

M. Wesch at BLC-2010

© 2024 | Daniel Christian