50 suggestions for implementing 70-20-10 (2) — from Jay Cross
Excerpt:
The 70 percent: learning from experience
People learn by doing. We learn from experience and achieve mastery through practice.
50 suggestions for implementing 70-20-10 (2) — from Jay Cross
Excerpt:
The 70 percent: learning from experience
People learn by doing. We learn from experience and achieve mastery through practice.
From DSC:
As a team of us have been charged with putting together a new collaborative workspace/conference room, I’ve been thinking about some ideas for a new type of interface as well as some new types of Human Computer Interaction (HCI) to be used in group collaboration/web-based collaboration. I was thinking it would be good to not only display files from various devices but also to be able to share files/URLs/other resources with each other. (Some type of storage device that processes files — and scans them for viruses would be needed in addition to a large display or an interactive multitouch surface/wall.)
People within the same room could contribute files/items to a variety of “areas” — and so could others who joined in via the Internet. Here’s what I had wanted to be able to do and I had pictured in my mind:
ADDITIONAL NOTES:
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It’s very similar to what Tidebreak has created/envisioned in their product lines.
Check out their innovative work/products/concepts!
Transforming learning spaces: 3 big ideas — from Tidebreak
Also see:
From DSC:
In real estate, one hear’s the mantra:
Location. Location. Location.
In higher education, I have it that we’ll be hearing this for a while:
Experimentation. Experimentation. Experimentation.
Consider the following reflections on Steve’ Kolowich’s solid article, The new intelligence (from InsideHigherEd.com)
Excerpt:
And for the largest public university in the country, it is hardly fiction. Arizona State University has become ground zero for data-driven teaching in higher education. The university has rolled out an ambitious effort to turn its classrooms into laboratories for technology-abetted “adaptive learning” — a method that purports to give instructors real-time intelligence on how well each of their students is getting each concept.
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From DSC:
Besides being used in blended learning environments…some predictions:
It’s the sort of thing I was trying to get at with this graphic from 3 years ago:
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Please don’t misunderstand me, the human mind is far beyond the complexity of an engine. But I still think that there will be more tools & technologies developed that will help the teachers/professors in their efforts to guide students into the knowledge of a discipline.
I beseech the corporate world to get involved more here — and not with the end goal of earning profits — but rather, with the aim of making the world a better place and giving a huge gift to the generations yet born.
I urge the corporate world to reach into their deep pockets (1.X trillion in cash at this point in time) and team up with our youth/teachers/professors/instructional designers/programmers/etc. to develop sophisticated, educationally-related, engaging games that are relevant to the world that our youth will be growing up in; and/or create interactive simulations that provide more choice/more control to the learners.
I urge more of the corporate world to join Knewton and Pearson and allocate some significant resources to help develop the next gen learning tools. I’ll bet that we’ll be amazed at what can be produced! Your daughters, sons, granddaughters, and grandsons will really appreciate the work that you did for them!!!
Description:
Amanda Ripley is an investigative journalist who writes about human behavior and public policy. For Time Magazine and the Atlantic, she has chronicled the stories of American kids and teachers alongside groundbreaking new research into education reform. “Kids have strong opinions about school. We forget as adults how much time they sit there contemplating their situation.”
From DSC:
I post this now, because I just saw this via a post that Patrick Larkin made over the weekend — Amanda Ripley’s intriguing talk on education reform — that contains the following excerpt (bolding/emphasis DSC):
The video concludes with the following takeaways from these conversations:
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From DSC: I originally saw this at
Mindstorms EV3: LEGO Education unveils its next generation robotics platform
from HackEducation.com by Audrey Watters
“Mom! Check out what I did at school today!”
If you’re a parent, don’t you love to hear the excitement in your son’s or daughter’s voice when they bring home something from school that really peaked their interest? Their passions?
I woke up last night with several ideas and thoughts on how technology could help students become — and stay — engaged, while passing over more control and choice to the students in order for them to pursue their own interests and passions. The idea would enable students to efficiently gain some exposure to a variety of things to see if those things were interesting to them — perhaps opening a way for a future internship or, eventually, a career.
The device I pictured in my mind was the sort of device that I saw a while back out at Double Robotics and/or at Suitable Technologies:
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The thoughts centered on implementing a growing network of such remote-controlled, mobile, videoconferencing-based sorts of devices, that were hooked up to voice translation engines. Students could control such devices to pursue things that they wanted to know more about, such as:
For accountability — as well as for setting aside intentional time to process the information — students would update their own blogs about what they experienced, heard, and saw. They would need to include at least one image, along with the text they write about their experience. Or perhaps a brief/edited piece of digital video or audio of some of the statements that they heard that really resonated with them, or that they had further questions on. The default setting on such postings would be to be kept private, but if the teacher and the student felt that a posting could/should be made public, a quick setting could be checked to publish it out there for others to see/experience.
Real world. Engaging. Passing over more choice and control to the students so that they can pursue what they are passionate about.
Also see the following items from Genius:
Additional notes from DSC:
1) Learning Ideas: Making Classroom Equipment — from makerspace.com by Joel Rosenberg (8/6/12)
This is the first post in a series about ideas for learning in a Makerspace.
2) Learning Ideas: Math in action — from makerspace.com by Joel Rosenberg (8/28/12)
This is the second post in a series about ideas for learning in a Makerspace.
3) Learning Ideas: Cheap circuits and subsystems Learning Ideas: Math in action
This is the third post in a series about ideas for learning in a Makerspace.
4) Learning Ideas: Design options, cross-referencing, cohesion — from makerspace.com by Joel Rosenberg (11/7/12)
This is the fourth and final post in a series about ideas for learning in a Makerspace.
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Also see:
From DSC:
I wonder how MOOCs focused on language will go…? It could be great to practice a language from folks all around the world — or will it be chaotic? Different accents. Real-world speaking and listening. Real world conflict, perhaps, as well. But it seems like there could be some effective learning going on — at least “on paper”. I wonder, too, if 1/2 of the time folks could speak one language — and would be the students during that part of the class — while the other 1/2 of the time they speak another language — and would be the “teachers.”
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And for yet another item on innovation within higher ed! Whew!
To students studying Business, Economics, Religion, Political Science, and Philosophy:
Please consider — and research/define where necessary — the following items occurring in the United States today.
The fiscal cliff.
The U.S. debt limit.
Federal spending vs. revenue.
Printing money and it’s potential impact on inflation.
Recent election results.
A global economy; global competition.
The place/role of money.
Race against the machine; also see this posting.
Matthew 6:19-34.
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Then, please discuss/answer the following questions:
Some other resources to consider:
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From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.
Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):
Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”
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Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo
From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?
The article, “Technology changing how students learn, teachers say,” reminds me of the graphic below. It appears that teachers now have a definite answer to the question I was asking back in June 2010:
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Excerpt (emphasis DSC):
Teachers who were not involved in the surveys echoed their findings in interviews, saying they felt they had to work harder to capture and hold students’ attention.
“I’m an entertainer. I have to do a song and dance to capture their attention,” said Hope Molina-Porter, 37, an English teacher at Troy High School in Fullerton, Calif., who has taught for 14 years. She teaches accelerated students, but has noted a marked decline in the depth and analysis of their written work.
Bottom line:
Like so much in life, we have very little control of most things. Students are changing and we cannot control that situation — nor should we seek to. Why? Because most people I know — including myself — do not like to be controlled. We can and should attempt to pulse check these sorts of changes, plan some experiments around them, and then see and report on what works and what doesn’t work. This all relates to something I saw on earlier today on Twitter from Anya Kamenetz (@anya1anya):
If you declare a no-media classroom, you better be damn fascinating.
Also, a relevant quote:
The biggest problem area for teachers is students’ attention span, with 71% saying saying entertainment media use has hurt students either “a lot” (34%) or “somewhat” (37%) in that area.
— from Children, Teens, and Entertainment Media: The View From The Classroom
A Common Sense Media Research Study – NEW REPORT
November 1, 2012
Download the full report
How student help desks support mobile devices — from centerdigitaled.com by Tanya Roscorla
Excerpt:
The help desk staff members each have a title, role and responsibilities. They solve problems for students and staff in-person, but they also update a blog with videos that address common issues they see.
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Also see: