The 40 best sources of free music education online — from onlineuniversities.com

Excerpt:

When considering music education, most people don’t immediately think of studying online. Music is something that lends itself to being learned and experienced in person, but the fact is that excellent online music education is available as well. Many will be amazed by the amount of high quality resources that exist. Full courses, lessons, sheet music, and artistic exhibits are all available to study online for absolutely free, and we’ve found the best of them. Read on and discover 40 incredible sources of free music education.

 

41 open ed resources kids love — from OEDb.org

Excerpt:

Whether you’re a teacher looking to incorporate new media into a classroom setting, a homeschooling family, or a parent hoping to supplement the day’s formal coursework, the following resources offer some particularly great examples of using digital technology to get kids exploring the universe. They’re fun. They’re free. And they feature a diverse selection of topics and strategies, meaning almost every user will find something of interest.

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Addendum on 7/9/12:

8 online platforms to help you further your education for free — from BostInno.com by Lauren Landry

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“Learning from the living room” — Part I [Christian]

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

 

Legal size PDF here

 

 

Addendum on 7/3/12 from an article I wrote for EvoLLLution.com (for LifeLong Learning):
Establishing better collaboration between the corporate world and higher education [Christian]

In the near future, perhaps we could have second screen-based activities whereby corporate leaders are giving TED-like presentations or expressing the current issues in their worlds via a program on Smart TVs, and the students are communicating and collaborating about these presentations via tablets or smart phones.  Perhaps there will be electronic means whereby students could submit their ideas and feedback to the presenting companies (and whereby selected ideas could be rewarded in terms of free products or services that the company produces).

[Report] Developer Economics 2012 – The new app economy – from visionmobile.com

Excerpt:

Here’s just a sample of the key insights and graphs from the report – download the full report for more!

The new pyramid of handset maker competition.
In the new pyramid of handset maker competition, Apple leads innovators, Samsung leads fast-followers, ZTE leads assemblers and Nokia leads the feature phone market. Apple has seized almost three quarters of industry profits by delivering unique product experiences and tightly integrating hardware, software, services and design. Samsung ranks second to Apple in total industry profits. As a fast follower, its recipe for success is to reach market first with each new Android release. It produces its own chipsets and screens – the two most expensive components in the hardware stack – ensuring both profits and first-to-market component availability.

Tablets are now a mainstream screen for developers.
Developers are rapidly responding to the rising popularity of tablets: our Developer Economics 2012 survey found that, irrespective of platform, more than 50% of developers are now targeting tablets, with iOS developers most likely (74%) to do so. This is a massive increase over last year, when just a third of developers (34.5%) reported targeting tablets. On the other end of the spectrum are TVs and game consoles, with fewer than 10% of developers targeting those screens.

Survival of the fittest has played out within 12 months.
Whereas 2011 was the era of developer experimentation, 2012 is shaping up as the era of ecosystem consolidation around iOS and Android. Developer Mindshare is at an all-time-high 76% for Android and 66% for iOS. Darwin’s “survival of the fittest” model explains how BlackBerry, BREW, and Bada (Samsung) have lost Mindshare by failing to compete in terms of user reach, which is by far and consistently the top platform selection criterion for developers. In 2012, developers used on average 2.7 platforms in parallel, vs 3.2 in 2011, a clear sign of consolidation. The trend is further evidenced by declining IntentShare scores for most platforms – apart from mobile web and Windows Phone.

GoodSemester.com

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https://www.goodsemester.com/?p=featuretour

From DSC:

  • Tie this type of cloud-based platform in with learning analytics, new types of certifications/assessments/badges, web-based learner profiles, and the ability to continue building your own cloud over a lifetime, and you may find yourself enjoying a very powerful learning ecosystem!!!

 

 

Onswipe launches tablet publishing platform with Hearst, Slate, Ziff Davis, Forbes and more — from Onswipe.com

Excerpt:

NEW YORK CITY, N.Y. (June 21st, 2011) –  Onswipe, a platform for publishing and advertising on tablet devices, is launching today with an Iconic group of publishers including Hearst, Slate, and Forbes.  The Onswipe platform lets publishers use the scale of their web audience to provide a beautiful app-like experience in the browser.  Onswipe is also joined by Iconic advertisers Sprint with Slate and American Express with Marie Claire.
Onswipe provides the ability for publishers to make their content look amazing on tablet devices such as iPad while providing an advertising platform to make publishers boatloads of money.  In under 3 minutes, a publisher can make their existing content provide an app-like experience within the web browser to their audience.  The Onswipe platform works with publishers of any size whether their audience consists of 100 people or 1 million.

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Apple’s new video regarding their iOS 5 operating system

 

Apple's video regarding their new iOS5

 

Apple's video regarding their new iOS5

 

From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.

 

Berners-Lee calls for higher purpose of Web — from cnet.com by Martin LaMonica

CAMBRIDGE, Mass.–Tim Berners-Lee, who invented the underpinnings of the World Wide Web, isn’t just concerned about getting browsers on more mobile devices. Architects of the Web need to consider how it will affect all humanity as it evolves.

But even as engineers hammer out the next version of HTML, they have a duty to fulfill a weighty social purpose of the Web, he said. As the way that people connect in society, the Web supports justice, government transparency, and human rights to freedom, he said.

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

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kuggaa.com

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What is Kuggaa?
Kuggaa is a global mobile ecosystem. Kuggaa’s revolutionary ‘cloud’ based service allows its subscribers the ability to socialize, share, sync, create, edit, play, and enjoy access to their favorite content across many different mobile ecosystems at anytime from anywhere.

What Problem does Kuggaa Solve?
Device eco systems do not interoperate with competing eco systems, depriving the user of a truly global computing experience across a wide range of devices. Eco systems today are defined as device and platform specific environments that cannot be shared with other competing mobile eco systems. Smartphone and tablet owners’ are beginning to demand new ‘experiences’ in eco system functionality. Mobile computing must enable cross eco system compatibility as users buy more competing mobile devices.

What is the Solution to the Problem?
Kuggaa creates cross device integrated ‘experiences’ for consumers in a new product category dubbed ‘Global Mobile eco system.’ Kuggaa defines a global mobile ecosystem as a platform that integrates into diverse mobile devices unique shared experiences, services, relevant content, user generated media, fun apps, as well as inclusion of legacy computing platforms like the at anytime from anywhere. Kuggaa users can share, create, watch, listen, and communicate on different Tablets, smart phones, internet TV’s, and PC’s without losing the current eco systems they have adopted on their captive mobile devices.

Company Information:
Kuggaa is an Nevada Company based in Las Vegas.

Top 100 Tools for Learning 2010: Final list, presentation and more — from Jane Knight

Yesterday I finalised the Top 100 Tools for Learning 2010 list.  Many thanks to the 545 people who shared their Top 10 Tools for Learning and contributed to the building of the list.   Although this list is available online, I also created this presentation which provides the information as a slideset – embedded below.

My Photo

Jane Hart, a Social Business Consultant, and founder
of the Centre for Learning & Performance Technologies.

Some advice for authors on self-publishing and ebooks — from teleread.com

and

New vanity publishing? — from publishingguru.blogspot.com

It’s a pretty good system for everyone involved in the making of a best-seller. Efficiency, ease of promotion, a pre-determined outcome, and everyone gets paid, even though about half of those hardcovers will eventually be composted, too. If you can publish a best-seller, you’d be crazy to publish anything else.

If you are at the bottom end of the mid-list scale, you’d be crazy to give your book license away at current industry standards. Let’s examine the three publisher advantages in light of the modern digital/print-on-demand landscape.

Tim OReillly on Education as an open system / platform

From DSC:
This idea of creating platforms is key. Apple let people develop their own apps for the iPhone, and look what happened. Innovation skyrockets when people can contribute.

Where is innovation happening within your organization? In your face-to-face learning environment? In your online learning environment? In your hybrid/blended spaces? How can we open things up more to allow for:

  • More creativity
  • The pursuit of students’ passions
  • Increased flexibility in our offerings
  • More innovation
  • A greater reach/impact?

Also see:
Video: JP Rangaswami on the nature of platforms

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