Smartphones as Cognitive Prosthetics — from insidedigitalmedia.com by Phil Leigh

From DSC:
Watch the Digimarc Discover video below — then think about how this might apply to anytime, anywhere learning!!! Wow!

Enable your phone to see and hear with Digimarc Discover; recognize all forms of media in your surroundings to enrich and simplify your life..

Digimarc Discover

Five high-tech business trends — from Reuters

1. 4G Connectivity

2. Tablet Takeover

3. Apps Everywhere

4. Online Communications

5. Cloud Computing


Ambient Insight Reports Resilient US eLearning Market

U.S. self-paced e-Learning revenues reached $18.2 Million in 2010 — from Ambient Insight Reports by Tyson Greer, Chief Executive Officer

Seattle, WA – January 20, 2010 – The US market for self-paced e-Learning will grow to $24.2 billion by 2015 according to a new report by Ambient Insight called, “The US Market for Self-paced eLearning Products and Services: 2010-2015 Forecast and Analysis.”

This report forecasts five-year online learning expenditures by eight buyer segments: consumer, corporate, federal government, state and local government, PreK-12 academic, higher education, non-profits and associations, and healthcare.

The five-year compound annual growth rate (CAGR) growth rate for Self-paced eLearning across all eight of the buyer segments is 5.9%, but growth is much higher in particular segments. For example, growth rates in the PreK-12, healthcare, and association segments are 16.8%, 16.3%, and 14.3%, respectively.

For mobile learning:

The US Market for Mobile Learning Products and Services: 2009-2014 Forecast and Analysis
The US market for Mobile Learning products and services reached $632.2 million in 2009. The demand is growing by a five-year compound annual growth rate (CAGR) of 18.3% and revenues will reach $1.4 billion by 2014.

Millions of TV’s (as completely converged/Internet-connected devices) = millions of learners?!?

From DSC:

The other day, I created/posted the top graphic below. Take the concepts below — hook them up to engines that use cloud-based learner profiles — and you have some serious potential for powerful, global, ubiquitous learning! A touch-sensitive panel might be interesting here as well.

Come to think of it, add social networking, videoconferencing, and web-based collaboration tools — the power to learn would be quite impressive.  Multimedia to the nth degree.

Then add to that online marketplaces for teaching and learning — where you can be both a teacher and a learner at the same time — hmmm…

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From DSC:
Then today, I saw Cisco’s piece on their Videoscape product line! Check it out!

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To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

High Speed Ahead–– from CampusTechnology.com

Excerpt re: expanding WiFi coverage :

“WiFi is local; that’s the trouble with it,” said McCartney. “With the 4G network, users will have wireless coverage both indoors and while outside walking around between the buildings. That’s a whole lot of coverage that we didn’t have before.”

Besides the clear advantages of faster, more reliable Internet access, the 4G service helps Purdue’s faculty and staff deliver and use bandwidth-intensive applications and solutions to students in a more seamless fashion. Known for developing proprietary mobile technologies to enhance traditional college classroom experiences, the school’s latest developments include the Facebook academic application Mixable and a student discussion tool, HotSeat, which allows students to interact with their classmates and faculty using Twitter and text messages.

Another new application that was implemented in 2010 finds students making instructional use of video in the institution’s forensics classes, among others. The program and the material produced with it are bandwidth-intensive and difficult to manipulate on a traditional WiFi network. The new 4G access will help fill that gap. “To use this application solution, you have to be able to take video, deliver it and [watch] it,” said McCartney. “You can’t do that on 3G.”

With Purdue’s 4G tower activated since early-December, staff and students are already developing new applications that will have a “measurable and material impact on learning,” said McCartney, who added he expects more colleges to jump on the 4G bandwagon as the successful implementations are documented. “As a leading university, we have to keep up with the plumbing around here, and make sure that all of our services work as expected, and as advertised.”

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


Get the Khan Academy on your iPhone

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— originally from Richard Byrne’s Free Technology for Teachers blog
— from DSC: I couldn’t get the actual video files to load on my iPhone, perhaps I missed a step

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Check out Paul Simbeck-Hampson’s posting:
The Future of Mobile Tagging

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The future of mobile tagging

From DSC:
How might this impact education? Hmmm…

‘First iPhone app that lets you transfer money’ — from The Telegraph by Kara Gammell
First Direct has become the first UK bank to launch a true transactional banking app for Apple’s iPhone and iPod Touch.

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Math that moves -- the use of the iPad in K-12 -- from the New York Times

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From DSC:
I post this here — with higher ed included in the tags/categories — because if the trend within K-12 continues (i.e. that of using such technologies as the iPad, digital textbooks, mobile learning devices, etc.), students’ expectations WILL be impacted. When they hit our doorsteps, they will come with their heightened sets of expectations. The question is, will we in higher ed be ready for them?

Verizon and the iPhone

Some articles on this announcement:

  • Apple’s iPhone 4 headed to Verizon network February 10http://i.usatoday.net/communitymanager/_photos/technology-live/2011/01/11/iphone-verizonx-large.jpg
  • From Apple:
    Beginning February 10, the phone that changed everything will be available on both AT&T and Verizon Wireless in the United States. Qualified Verizon Wireless customers will also have the exclusive opportunity to pre-order iPhone 4 online on February 3, ahead of general availability. Whichever network you choose, you’ll get FaceTime video calling, the high-resolution Retina display, a 5-megapixel camera, HD video recording, long battery life, and all the other great features of iPhone 4.
  • Q&A: What we know about iPhone 4 on Verizon
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BrainPOP UK leads move to kids’ mobile devices — from merline john online (MJO)

Materials for learning continue to gravitate to children’s fingertips. Online education service BrainPop UK has just launched a free, downloadable UK version of its ‘app’ for Apple mobile devices. Apps for other mobile platforms like Android are following.

“BrainPOP is committed to enabling children to embrace and engage with learning, whenever, and however they chose to do so,” says Eylan Ezekiel, head of BrainPOP UK. “21st education is not restricted to a desk in a classroom, and the new BrainPOP UK Featured Movie app allows kids, parents and teachers to learn something new every day.

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2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media
© 2025 | Daniel Christian