10 gaming trends that are transforming higher ed — onlinecolleges.net
Excerpt:
Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.
But how do you move forward with such an innovation, when there isn’t definitive proof that it will work? That is the key question educators and policymakers are grappling with.
Under the education priorities of President George W. Bush’s administration, the catchphrase “research base” was drilled into educators” heads when it came to new programs and initiatives. If it wasn’t research-based, it wasn’t worth adopting.
But technology innovations occur so rapidly that it’s often impossible to do scientifically based trials proving effectiveness before schools embrace new approaches. Think of social-networking tools, iPads, and e-readers. And what other new digital-learning tools might also emerge well before scientifically based research can justify their use in classrooms?
Also see:
- ‘Hybrid’ Charter Schools on the Rise — from Education Week’s Digital Directions by Michelle Davis
New charter school models are combining online-only learning and face-to-face instruction
From DSC:
From my 20+ years of experience with working with a variety of technologies, while there is an element of risk taking to implementing technologies, there are also enormous payoffs if organizations implement the appropriate technologies.
But how can we select and implement the most effective technologies? This is where we need to rely on our technologists out there and keep them growing in the knowledge of “the business”, not just the technologies. Tell them what you are trying to achieve, and they can greatly assist. No one can hit 100% — but good technologists can get you into the right game and into the right ballpark (if not exactly lining up the exact right players, which may change or take some tweaking).
NOTE:
Don’t rely on technologists who only see their jobs as keeping the systems running. Though we need technologists who keep the infrastructures up and running, at this juncture what organizations really need are visionaries who are knowledgeable about the needs of the business (as well as the technologies), and those who are willing to explore, experiment, and take some risks…i.e. to lead….to be instrumental in forming strategies and visions. The areas outside IT need to be aware of how critical technologies are becoming in their core strategies and plans. It’s not the same ball-game as it was. Those who use technologies strategically will survive and thrive.
It should be noted that there have been risks inherent in maintaining the status quo — a 20%-30% dropout rate (in K-12) across the United States is pretty risky too, at least in my mind.
Reinventing the Technology of Human Accomplishment — by Gary Hamel; from the University of Phoenix Distinguished Guest Video Lecture Series.
From DSC:
No matter whether you agree with what Gary is saying or not, can you imagine if every lecture contained this type of team-based assistance in creating the motion graphics, recording the video, editing the video, executing proper sound design principles, etc.? Most likely such an endeavor would be more achievable/successful when producing content in a controlled, studio type of environment — and then presenting it online (vs. trying to do this in front of a live classroom/audience/face-to-face.)
Anyway, very powerful communication channels here! Excellent use of motion graphics to backup his message. A transcript with bolded headings and colored main points would be great too. By the way, wouldn’t it be cool for “call outs” to appear — somewhat in an augmented reality sort of way — when a main point was just made?!
Description of video:
Watch Gary Hamel, celebrated management thinker and author and co-founder of the Management Innovation eXchange (MIX), make the case for reinventing management for the 21st century. In this fast-paced, idea-packed, 15-minute video essay, Hamel paints a vivid picture of what it means to build organizations that are fundamentally fit for the future—and genuinely fit for human beings. It’s time to radically rethink how we mobilize people and organize resources to productive ends. Here’s how we start.
This video is an excerpt from the University of Phoenix Distinguished Guest Video Lecture Series.
Sample screen shots:
From DSC:
Again, can you imagine the bump in engagement/attention spans if a faculty member could be backed up by these types of motion graphics!?
From DSC:
I realize that many of the for-profits are already using teams of specialists…but many others are not.
–Originally saw this at the
Higher Education Management blog by Keith Hampson
Apple’s new video regarding their iOS 5 operating system
From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.
- An Average Day with Mobile Technology — by Jason Maseberg-Tomlinson
- Mobile Teaching Versus Mobile Learning — by Rochelle Rodrigo
- Augmented Reality and Geotagging in Japan — by Ryan Burke and Todd Bryant
- Mixable: A Mobile and Connected Learning Environment — by Kyle Bowen
- Using Google Forms for Student Engagement and Learning — by Dong-gook (DK) Kim
- Supporting Students’ Connectedness via Texting –by Dominic Mentor
- Going Mobile with a Web-Based Strategy — by Rosemary A. Rocchio
- Creating a Mobile Community of App Developers –by Cassandra Carson
- Loyola University Chicago: There’s an App for That — by Susan Malisch and Bruce Montes
- Digital Texts and the Future of Education: Why Books? — by Michael Mayrath, Priya Nihalani, and Scott Perkins
- Mobile Global Health — by Faina Linkov, Eric Marler, Bill French, Meredith Hennon, Kyle Freese, Francois Sauer, Eugene Shubnikov, and Ronald LaPorte