From Daniel Christian: Fasten your seatbelts! An accelerated ride through some ed-tech landscapes.


From DSC:
Immediately below is a presentation that I did for the Title II Conference at Calvin College back on August 11, 2011
It is aimed at K-12 audiences.


 

Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a K-12 audience)

 


From DSC:
Immediately below is a presentation that I did today for the Calvin College Fall 2011 Conference.
It is aimed at higher education audiences.


 

 Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a higher ed audience)

 


Note from DSC:

There is a great deal of overlap here, as many of the same technologies are (or will be) hitting the K-12 and higher ed spaces at the same time. However, there are some differences in the two presentations and what I stressed depended upon my audience.

Pending time, I may put some audio to accompany these presentations so that folks can hear a bit more about what I was trying to relay within these two presentations.


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Grading Moratorium: Steve Moore

From DSC:
I need to reflect on this idea further…but when dropout rates are hitting 20-30% for many parts of the country and when, for many students, school can often become a source of pain/discouragement rather than instilling a love for learning, I’m finding myself more open to ideas on how to change that situation. We need to foster a love for learning..and perhaps this type of thing would help. 

How do we assess students’ learning without attaching the competitive — often discouraging/”I just can’t do this” — type of message? Are there better ways to tap into students’ passions, gifts, abilities, and creativity?

 

 

 

 

Universal Design for Learning (UDL) at a glance -- video

My thanks to Mrs. Krista Spahr, Calvin College, for this resource and the quote below:

Universal Design for Learning (UDL) is meant to minimize barriers and to maximize learning.

 

Reflections from DSC:
Though I still have much to learn about Universal Design for Learning (UDL), my initial thought is that I really like this approach, as it moves us away from the one-size-fits-all approach and towards a teaching and learning environment that offers more choice, more selection, and more opportunities for customization and personalization. Plus, as companies such as Apple and Microsoft have seen, functionality that started out trying to address accessibility-related needs ended up helping everyone!

Along these lines, I created this graphic years ago — with the idea that students would have a choice on which media they might prefer to use to absorb the information:

 

Again, the idea being that we could provide the same content in 3-5 different ways and let the students select what works best for them. Plus, in the example above, we could even see how other students are describing/making meaning of something.

But it goes further than this as I’m understanding UDL. For example, the methods for achieving a learning outcome can be greatly varied, as the assignments for a particular outcome might be reaching via watching a video clip, or reading a book, or doing a project, or writing a story, or creating music, or ___(fill in the blank) ____.

Also see:

 

cast.org


Guidelines for UDL

10 gaming trends that are transforming higher ed — onlinecolleges.net

Excerpt:

Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.

Intel predicts Smart TV is the device of the future — from nyxiotechnologies.com’s blog
Chipmaker Intel believes that the Smart TV is the electronic device of the future, in the living room anyway.

Excerpt:

The Smart TV is already upon us, in its various forms from various manufacturers. It has arrived with 3D capabilities, web browsing and social networking and applications. Currently Samsung and LG seem to be two of the big players pushing the Smart TV to consumers.

Also see:

 

What if school nurtured the passion and interest of every young person? — from Anne Knock

Excerpt:

As we move away from valuing some intelligences over others and recognising that there is value in the contributions of all – school can become the nurturing ground for all students, as it should be.

We need to create environments – in our schools, in our workplaces and in our public offices – where every person is inspired to grow creatively. We need to make sure that all people have the chance to do what they should be doing, the discover the *Element in themselves and in their own way.

Ken Robinson The Element: How finding your passion changes everything

* Element – the place where things we love to do and things we are good at come together.

Schools struggle to balance digital innovation, academic accountability — from Education Week’s Digital Directions by Michelle Davis
Using educational technology in new and different ways to improve student learning is often at odds with standardized testing and other traditional measures of achievement.
Excerpt:

But how do you move forward with such an innovation, when there isn’t definitive proof that it will work? That is the key question educators and policymakers are grappling with.

Under the education priorities of President George W. Bush’s administration, the catchphrase “research base” was drilled into educators” heads when it came to new programs and initiatives. If it wasn’t research-based, it wasn’t worth adopting.

But technology innovations occur so rapidly that it’s often impossible to do scientifically based trials proving effectiveness before schools embrace new approaches. Think of social-networking tools, iPads, and e-readers. And what other new digital-learning tools might also emerge well before scientifically based research can justify their use in classrooms?

Also see:

From DSC:

From my 20+ years of experience with working with a variety of technologies, while there is an element of risk taking to implementing technologies, there are also enormous payoffs if organizations implement the appropriate technologies.

But how can we select and implement the most effective technologies? This is where we need to rely on our technologists out there and keep them growing in the knowledge of “the business”, not just the technologies.  Tell them what you are trying to achieve, and they can greatly assist.  No one can hit 100% — but good technologists can get you into the right game and into the right ballpark (if not exactly lining up the exact right players, which may change or take some tweaking).

NOTE:
Don’t rely on technologists who only see their jobs as keeping the systems running. Though we need technologists who keep the infrastructures up and running, at this juncture what organizations really need are visionaries who are knowledgeable about the needs of the business (as well as the technologies), and those who are willing to explore, experiment, and take some risks…i.e. to lead….to be instrumental in forming strategies and visions. The areas outside IT need to be aware of how critical technologies are becoming in their core strategies and plans. It’s not the same ball-game as it was. Those who use technologies strategically will survive and thrive.

It should be noted that there have been risks inherent in maintaining the status quo — a 20%-30% dropout rate (in K-12) across the United States is pretty risky too, at least in my mind.

Reinventing the Technology of Human Accomplishment — by Gary Hamel; from the University of Phoenix Distinguished Guest Video Lecture Series.

From DSC:
No matter whether you agree with what Gary is saying or not, can you imagine if every lecture contained this type of team-based assistance in creating the motion graphics, recording the video, editing the video, executing proper sound design principles, etc.? Most likely such an endeavor would be more achievable/successful when producing content in a controlled, studio type of environment — and then presenting it online (vs. trying to do this in front of a live classroom/audience/face-to-face.)

Anyway, very powerful communication channels here! Excellent use of motion graphics to backup his message. A transcript with bolded headings and colored main points would be great too. By the way, wouldn’t it be cool for “call outs” to appear — somewhat in an augmented reality sort of way — when a main point was just made?!


Gary Hamel -- Reinventing Managment for the 21st Century

Description of video:
Watch Gary Hamel, celebrated management thinker and author and co-founder of the Management Innovation eXchange (MIX), make the case for reinventing management for the 21st century. In this fast-paced, idea-packed, 15-minute video essay, Hamel paints a vivid picture of what it means to build organizations that are fundamentally fit for the future—and genuinely fit for human beings. It’s time to radically rethink how we mobilize people and organize resources to productive ends. Here’s how we start.

This video is an excerpt from the University of Phoenix Distinguished Guest Video Lecture Series.

 

Sample screen shots:


 

 

 

 

 


From DSC:
Again, can you imagine the bump in engagement/attention spans if a faculty member could be backed up by these types of motion graphics!?

 

From DSC:
I realize that many of the for-profits are already using teams of specialists…but many others are not.

 

–Originally saw this at the
Higher Education Management blog by Keith Hampson

Apple’s new video regarding their iOS 5 operating system

 

Apple's video regarding their new iOS5

 

Apple's video regarding their new iOS5

 

From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.

 

Digital storytelling tools (K-12) — from Tech & Learning by Özge Karaoglu

  • Audio tools
  • Picture tools
  • Animations tools
  • …and more
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