Below are some great resources re: creating your own e-books / streams of content — with thanks to Mr. Michael Haan, Technology Integration Specialist/Purchasing at Calvin College, for these resources
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From DSC:

You might also want to check out Lynda.com for the relevant training materials.
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Let’s create our own streams of content — always up-to-date — plus we could help our students save big $$!  And, as Michael pointed out, such tools could also be used internally for training-related and communications-related purposes.

Thanks Michael!!!

What's the best way to deal with ever-changing streams of content? When information has shrinking half-lives?

 

 

College branding: The tipping point — from forbes.com by Roger Dooley

Excerpt:

Change is coming to this market. While there are multiple issues of increasing importance to schools, two stand out as major game-changers.

 


From DSC:
Important notes for the boards throughout higher education to consider:


Your institution can’t increase tuition by one dime next year. If you do, you will become more and more vulnerable to being disrupted. Instead, work very hard to go in the exact opposite direction. Find ways to discount tuition by 50% or more — that is, if you want to stay in business.

Sounds like the scene in Apollo 13, doesn’t it? It is. (i.e. as Tom Hanks character is trying to get back to Earth and has very little to do it with. The engineers back in the United States are called upon to “do the impossible.”)

Some possibilities:

  • Pick your business partners and begin pooling resources and forming stronger consortia. Aim to reduce operating expenses, share the production of high-quality/interactive online courses, and create new streams of income. Experimentation will be key.
  • Work with IBM, Apple, Knewton and the like to create/integrate artificial intelligence into your LMS/CMS in order to handle 80% of the questions/learning issues. (Most likely, the future of MOOCs involves this very sort of thing.)
  • Find ways to create shorter courses/modules and offer them via online-based exchanges/marketplaces.  But something’s bothering me with this one..perhaps we won’t have the time to develop high-quality, interactive, multimedia-based courses…are things moving too fast?
  • Find ways to develop and offer subscription-based streams of content


 

 

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Excerpt:

As part of the ongoing Babson Survey Research Group’s online learning reports, we have asked institutional academic leaders questions on their knowledge, use and opinion of OER as part of the 2009 – 2011 surveys.  In addition, we have conducted surveys asking faculty in higher education and academic technology administrators their opinions of these resources.  Finally, our survey of faculty on their use of social media also asked for faculty opinions on OER.  This report contains the results from all these data collection efforts.

Tagged with:  

From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.

Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):

Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”

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Daniel Christian -- The Online Learning Dream Team - as of November 2012

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 Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo

 

 

From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?

  • Perhaps videography?
  • Online tutoring?
  • Student academic services?
  • Animation?
  • Digital photography?

 

Learnetic, a Polish-based eLearning publisher and developer, has just released Lorepo — an online authoring tool dedicated to the creation of interactive digital content compatible with desktop computers, tablet devices and smart phones. Thanks to HTML5 technology and the development of specific design guidelines, the new tool enables authors to create interactive learning objects that are compatible with the wide variety of operating systems, screen resolutions and mouse/touch interfaces in today’s marketplace. Read the rest of the press release here >>

 

lorepo.com -- Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

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Lorepo is provided to you by Learnetic, an eLearning industry leader offering a wide range of products and services for modern education. Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

Either you are an individual person willing to share some knowledge with your friends or the whole world, a teacher eager to provide your students with personalized learning resources or a publishing company aiming at preparing professional, multiplatform interactive content, Lorepo is the best choice for you.

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Also see:

 

learnetic.com-  Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider,

 

.Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider, based in Poland. Its content, publishing tools and eLearning platforms are widely used by publishers, teachers and students in over 30 countries, including Poland, United States, United Kingdom, Holland, Spain, Portugal, Malaysia, Singapore, Chile, and Australia. The company’s talented team of software engineers specializes in designing applications for education markets and is dedicated to satisfying the diverse needs of contemporary educators and learners.

Andreessen Horowitz’s $100 million bet on developers — from cnn.money.com

Excerpt:

In simple terms, GitHub is an online repository for developers to store and collaborate on code. It’s been called a “Facebook for geeks.” Managers can also log in and track changes that are made along the software development process. But while GitHub has implications for non-programming needs, it’s mainly a tool for developers. In other words, if you can’t tell code from gibberish it’s probably not on your radar.

GitHub pours energies into enterprise – raises $100 million from power VC Andreessen Horowitz — from techcrunch.com by Alex Williams

Excerpt:

Andreessen Horowitz is investing an eye-popping $100 million into GitHub, the ever popular repository for developers to post code and collaborate.

It’s GitHub’s first infusion of venture capital.Co- founder Tom Preston-Warner said the round will go to developing GitHub Enterprise, a server side version of GitHub.com. Reports state GitHub has been valued at $750 million.

What language should you build your app with? — from Mashable.com by Grace Handy

Excerpt:

Mobile developers across the globe have developed and released more than 650,000 iPhone apps, 400,000 iPad apps, and 600,000 apps for Android. Are you thinking about building an app? A key step in the process is choosing the right programming language, which depends on how scrappy you’re willing to be.

Make sure you’ve researched cross-platform app design and reviewed the common pitfalls of developing your app. Decide on your audience and what platform you’ll use, and then weigh your options to select a language.

Playcraft Labs launches HTML5 dev tools, aiming at games and beyond — from techcrunch.com by Billy Gallagher

playcraft-logo
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Excerpt:

Created by the folks at Chaos Collective, “Space” is an internal project that takes social coding to the next level with a real-time collaborative editor baked right into your browser. Right now, we’ve only seen the tool in use and haven’t played with it ourselves, but boy does it look impressive.

Here’s the interesting part: since Space is an internal project, the creators are trying to decide how to share it with the public. They company is asking if they should open source the entire project, or if they should build, maintain and support it as a full-on service.

Successful businesses will be those that optimize the mix of humans, robots, and algorithms — from nextbigfuture.com by Brian Wang

 Addendum on 7/13/12 — see also:

  • MobileAdvantage from infragistics.com
    “Deliver the most amazing user experiences across mobile devices with the new MobileAdvantage bundle. With toolsets for HTML5, iOS, and Windows Phone, you get every UI control you need to create the most performant, vibrant, and consistent applications for decision makers on the move.”

 

The potential of cloud-based education marketplaces — from evoLLLution.com (LifeLong Learning) by Daniel Christian; PDF-based version here

Excerpt:

Such organizations are being impacted by a variety of emerging technologies and trends – two of which I want to highlight here are:

  • Online-based marketplaces – as hosted on “the cloud”
  • The convergence of the television, telephone, and the computer

One of the powerful things that the Internet provides is online-based marketplaces. Such exchanges connect buyers with sellers and vice versa. You see this occurring with offerings like Craig’s List, e-Bay, PaperBackSwap.com, and others.

 

teacherspayteachers.com

Best idea for higher ed since about 2002  —  from HASTAC.org by Cathy Davidson

Excerpt:

I just learned about an amazing project (still in Beta) sponsored by the Australian Eight, the eight largest national universities in the country,  called “The Conversation.”  It may well be the most inspiring collaborative project I’ve heard about since about, oh, 2002-2003 (ie I’m joking of course–2002-2003 happens to be when HASTAC went from an “aha!” moment around a conference table to our first actual meeting as a collective; there are tons of other great ideas in higher ed, inc HASTAC’s founding!).   The Conversation translates the best scholarly research into lively journalism.   It makes a giant step towards public intellectualism, taking HASTAC-ish principles of an online network of education innovators learning together in a public and open forum, to their logical (if highly curated) conclusion. Unlike HASTAC, the Conversation’ has a team of professional editors, quite renowned in their collective experience.  They curate and select the best research from many fields produced by specialized academics and recasts it as journalism for the larger public as well as for academics in other fields.   They turn specialized scholarly research written originally for academic experts and peers into accessible, interesting, urgent, and sometimes even delightful fun and creative information for the public at large.

 

Also see:

The Conversation   BETA

Academic rigour, journalistic flair

Addendum later on 10/24/11:

  • Here’s an even BIGGER Idea for Higher Ed! —  from HASTAC.org by Cathy Davidson
    Well, after blogging and tweeting yesterday about the tremendous public aggregator of university research in Australia, an online publication called The Conversation, I heard today from lots of people that there is an even BIGGER version already here in the U.S.—and it includes top research from the U.S., UK, Canada and Australia too.  It’s called “Futurity,” and it is wonderful, and, yes, I should have known about it since Duke is one of the universities that cofounded  it, along with Rochester and Stanford.  But somehow I missed it so now take this opportunity to say how fabulous it is (check it out, it really is fabulous), and how now we have to make sure that HASTAC gets involved to make sure there is even more arts and humanities aggregated as part of its “Society and Culture” category.  Here’s the url for Futurity:  http://www.futurity.org/

LinkedIn leaps (further) into the content game with SlideShare– from FastCompany.com by E.B. Boyd

Excerpt:

Everyone knows LinkedIn as a networking tool. But slowly, it’s becoming a media publisher too–or at least a place to find great work-related content.

Back in March, Reid Hoffman’s crew launched LinkedIn Today, a way for businesspeople to share and discover great articles. Today, it announces a tighter integration with SlideShare, so folks can share and discover presentations, videos, and documents from that site.

Multimedia Transformation -- Special Report from Education Week

Excerpt:

In science and math classes across the country, digital tools are being used to conduct experiments, analyze data, and run 3-D simulations to explain complex concepts. Language arts teachers are now pushing the definition of literacy to include the ability to express ideas through media. This report, “Multimedia Transformation,” examines the many ways multimedia tools are transforming teaching and learning as schools work to raise achievement and prepare students for careers that require increasingly sophisticated uses of technology.

Google Building “Global Classroom” in YouTube EDU with 400 Colleges Worldwide — from blip.tv

About the above video:

Having launched just over two years ago as a hub for college and universitie YouTube channels, YouTube EDU has become a destination for education, providing an index for a broad range of topics and campus activities, says Angela Lin who manages the education program at YouTube. The YouTube site integrates content from 400 colleges and universities in the United States, Canada, Europe, Israel and Australia.

The Association of Educational Publishers and Creative Commons to co-lead learning resources framework initiative — from aepweb.org
Organizations are first to craft industry-specific metadata framework for improving Internet search results

WASHINGTON, DC (June 7, 2011)—The Association of Educational Publishers (AEP) and Creative Commons (CC) today announced a partnership to improve search results on the World Wide Web through the creation of a metadata framework specifically for learning resources. This work is being underwritten with grants from the William and Flora Hewlett Foundation and the Bill & Melinda Gates Foundation.

— Originally saw this item at Liz Dwyer’s posting at good.is

Why we need less instruction — from Clive on Learning by Clive Sheperd

Excerpt:

Another reason you might back away from instruction as a strategy is because it is more efficient to provide how-to materials at the point-of-need – it isn’t learning that’s required, it’s performance support:

 

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