(Small) Playful Learning Spaces — from playfullearning.com

Excerpt:

Many people have asked me about creating playful learning spaces for children in homes or classrooms with limited space. My response is that even small changes can make a big difference. While one option is taking advantage of little nooks around your house (stay tuned for another post on nooks), another option is to fully utilize any wall space you may have available.

 

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Core77 Design Award 2011: Herman Miller SAYL Chair, Winner for Furniture/Lighting

Designer: fuseproject – Yves Behar
Location: San Francisco, California, USA
Category: Furniture/Lighting
Award: Winner
Herman Miller SAYL Chair

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Sydney Centre for Innovation in Learning (SCIL) and Northern Beaches Christian School (NBCS)

 

SCIL and NBCS

 

From SCIL’s website:

Sydney Centre for Innovation in Learning actively promotes excellence in education by providing new learning opportunities for students and future-focused Professional Development for teachers. Established as the research and innovation unit of Northern Beaches Christian School (Sydney, Australia), SCIL runs a range of programs and research projects that seek to transform educational thinking and practice both at NBCS and in the wider educational community.

 

 

 

 

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The Third Teacher -- the ways design can transform teaching and learning

 

Also see:

 

Addendum:

  • Guidelines from Bretford.com
    Guidelines for the design of effective learning spaces should support teaching and learning opportunities. The following factors should be considered when providing learning spaces…

 

 

haworth-c77-avg.jpg

 

 

Excerpt:

Overview

  • Min Height: 22″
  • Max Height: 48″
  • Max Load: 250 lbs
  • Electric (also available Incremental Leg, Hand Crank, Torsion Paddle, Standard Actuator)

Design

The Haworth Planes Height-Adjustable Table has a simple, utilitarian design with a customizable desktop. The significant advantage to this height-adjustable table design from the Haworth Design Studio is that the crossbeam has been moved up directly underneath the table top, which improves its accessibility and range of motion with no reduction of stability at full height extension. The trade-off for this stability seems to be weight—even the smaller version of this sturdy desk (23″ x 58″) is heavy enough to need two people to move it. However, the table has a very wide sit-to-stand range (22″ – 48″), and the raised crossbeam and two-leg design with low-profile feet improve accessibility for wheelchairs and users of different sizes and needs to the point where it exceeds ANSI/HFES 100-2007 requirements. Plus it has a motor and gear set that can handle a load up to 250 lbs, so it’s going to need some weight behind it.

 

Interactive streaming video technology from Stanford - Summer 2011

Stanford researchers designed software that allows a viewer to zoom and pan while streaming online courses. They recently released the code to the public.

10 gaming trends that are transforming higher ed — onlinecolleges.net

Excerpt:

Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.

Custer and Calvin's new science lab -- featuring Steelcase's MediaScape product

 

Custer helped Calvin College outfit a new science lab;
above picture features one of the  possible implementations of Steelcase’s Media:Scape product

 

Custer and Calvin's new science lab -- featuring Steelcase's MediaScape product

 

Intel predicts Smart TV is the device of the future — from nyxiotechnologies.com’s blog
Chipmaker Intel believes that the Smart TV is the electronic device of the future, in the living room anyway.

Excerpt:

The Smart TV is already upon us, in its various forms from various manufacturers. It has arrived with 3D capabilities, web browsing and social networking and applications. Currently Samsung and LG seem to be two of the big players pushing the Smart TV to consumers.

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