Top 100 Schools for Animation, Gaming, and Design - May 2012

 

Excerpt:

The animation education industy has never been so competitive, with schools competing for students and students competing for a small number of available industry jobs. The job rate and student employability has dropped to the lowest in years, so a top-notch animation education has never been so critical.

All this has made choosing the right animation school extremely difficult. To help students navigate through the world of animation schools, we’ve put together the Top 100 most highly-regarded and sought after animation schools on the planet. This list of the Top 100 Schools in Animation, Gaming and Design was compiled via a mixture of school reviews, industry-reviewed lists like the Princeton Review, and via a survey of the animation industry professionals and recruiters from companies like Pixar, J.J. Sedelmaier and DreamWorks who were featured in our Interview Series. And without further ado, here are your Top 100 Schools in Animation, Gaming and Design:

 

What is AirServer? — my thanks to Mr. Johnny Ansari at Calvin College for this resource

Overview
AirServer is a powerful Mac/PC application that enables you to stream or mirror your iOS device, such as your iPhone 4S, to your Mac/PC. If your computer is connected to a secondary or alternative display, such as an HDTV or projector, your iOS device can use that display. If your iOS device allows Mirroring then anything you see on that device can be displayed on the big screen.

AirServer is the most advanced AirPlay/AirTunes receiver app on the market. Mirroring has been fully supported since version 4.0 of AirServer. No other app will let you seamlessly stream audio, videos, photos, and photo slideshows to your Mac or iOS device. AirServer gives you more features for less money, and it keeps getting better. Android fans rejoice: we now support AirPlay streaming to Mac from Android devices running doubleTwist+AirTwist.


AirServer makes history — 1 May, 2012

We’re so hyped about our latest breakthrough with AirServer that we couldn’t hold back any longer. This is something no other app has done. This is history in the making.

AirPlay Mirroring for PC is here!
That’s right. AirServer is the first and only software that can Mirror your iPhone/iPad to your Windows PC. This is a pre-release version and doesn’t yet have sound or some of the eye candy features of full blown AirServer. But it does have Mirroring. And Mirroring will enable you to take your iPhone 4S and display the screen pixel perfect on your PC. Over the coming weeks we’ll be adding free updates to the PC version to bring it up to speed with the Mac version. Exciting times ahead.

From DSC:
As Brian Crosby points out in the title of his blog — “Learning is Messy.” 

There is no silver bullet in the world of education that can be used to effectively teach everyone. In fact, if you were to get 100 instructional designers/teachers/professors/instructors/trainers in the same room, you will not be able to find anything close to a strong agreement on what constitutes the best and most effective learning theory as well as the practical implementations of applying that learning theory (even if we were to be talking about the same age range of students). In my Master’s work, I was looking for that silver bullet…but I never found one.

It is very difficult for a professor or a teacher to deliver truly personalized/customized learning to each student in their classroom:

  • How can a teacher consistently know and remember what motivates each particular student?
  • Because so much of learning depends upon prior learning, what “hooks” exist — per student — that he/she can use to hang new information on?
  • Then, what’s the most effective method of delivering the content for each particular student that might shift the content from their working memories to their long-term memories? (And in the process, do so in a way that develops a love for learning that will serve the student well over his lifetime)
  • What’s the best way to assess the learning for each student?
  • Which students cognitive loads are being eaten up due to the nervousness around being assessed?
  • What are the best methods of passing along those learnings onto the students’ future teachers’ for the students’ benefit?

In my estimation, the way we have things setup throughout most K-16 education, this is an impossible task. When there’s typically only 1-2 teachers trying to teach to 20-30 students at a time, how can this type of personalized instruction occur?

However, I believe digital learning and its surrounding tools/ecosystems hold enormous promise for delivering truly customized/personalized learning opportunities.  Such technologies will be able to learn where a student is at, how to motivate them, how fast to push them, and how they best progress through a type of content.  Such tools will provide real-time, learning-related, diagnostic dashboards for professors or teachers to leverage in order to guide and optimize a student’s education.

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So I believe that the promise is there for delivering truly customized/personalized learning opportunities available 24x7x365 — even though we aren’t completely there yet.  But think of the power a teacher would have if he or she had IBM’s Watson AI-based analysis on each student at their disposal! A “guide on the side” using such diagnostic tools could be a ***potent*** ally for a student.*

As such, I see innovative approaches continuing to come to fruition that will harness the power of serious games, analytics, web-based learner profiles, and multimedia-based/interactive learning content. Eventually, a piece of this type of personalized education will enter in via the Smart/Connected TVs of our living rooms…but that’s a post I’m building out for another day in the near future.

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*Another hope I have here is that such technologies will
enable students to identify and pursue their passions.

 


Some items that reinforced this notion for me include:


 

The key link from Bloom (1913-1999) one e-learning paper you must read plus his taxonomy of learning — an excellent item from Donald Clark Plan B (also see Donald’s archives for postings re: 50 top learning theorists)

The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring
Benjamin Bloom
University of Chicago | Northwestern University

Excerpt:
Most striking were the differences in final achievement measures under the three conditions. Using the standard deviation (sigma) or the control (conventional) class, it was typically found that the average student under tutoring was about two standard deviations above the average of the control class (the average tutored student was above 98% of the students in the control class). The average student under mastery learning was about one standard deviation above the average of the control class(the average mastery learning student was above 84% of the students in the control class).

Two key items from EdNet Insight’s Anne Wujcik:

Mapping a Personalized Learning Journey – K-12 Students and Parents Connect the Dots with Digital Learning — from Project Tomorrow

Personalizing Learning in 2012 — The Student & Parent Point of View [infographic] — from Project Tomorrow
Excerpt from Anne’s posting:

This first report focuses on how today’s students are personalizing their own learning, and how their parents are supporting this effort. That personalization centers around three student desires: including how students seek out resources that are digitally-rich, untethered and socially-based. The report share the unfiltered views of K-12 students and parents on these key trends and documents their aspirations for fully leveraging the technologies supporting these trends to transform their learning lives.

Updating the second screen ecosystem infographic — from digitalvideospace.blogspot.com

From DSC:

  • Watch this space to see how what I call Learning from the Living Room develops! 
  • It will be interesting to watch how educational gaming dovetails into this as well.

Also see:

Items re: the connected living room; relates to what I call a future “learning from the living room” environment

The human voice, as game changer — from nytimes.com by Natasha Singer


Matthew Cavanaugh for The New York Times

Vlad Sejnoha demonstrated Nuance’s Dragon TV system, which obeys spoken commands to
flip channels, for example, or shop on screen on Amazon.com.

Apple’s iCloud will teach Apple’s Smart TV remote new tricks — from patentlyapple.com

6 answers about your next TV, with or without Apple — from forbes.com by Michael Humphrey

10 tech commandments for the TV industry — from thenextweb.com by Martin Bryant

Smart TVs are growing in popularity — from business-news.thestreet.com by Steve Adams

smartTV Quincy gh 032112-284-wihr.jpg

Image from Gary Higgins/The Patriot Ledger

Paul Berrini, a salesman at Hancock T.V.& Appliance in Quincy, demonstrates
some of the new features of “smart” televisions, Wednesday, March 21.

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10 AirPlay-ready iPad apps that make Apple TV worth it — from  readwriteweb.com by John Paul Titlow

Entertainment and Streaming Media – The Recent Past and the Future — from homesystemintegration.com by Alan Ruby

Connected Living Room 1

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TVs may soon be used to spy on youfrom smartplanet.com by Tuan C. Nguyen

 

 

Lifelong learning ecosystems!!! A powerful vision for our future [Daniel Christian]

From DSC:
The vision below involves:
(click on the image below to access it)
 

  • The convergence of the telephone, the television, and the computer
  • Cloud-based education stores/marketplaces/exchanges
  • Second screen devices and machine-to-machine communications
  • Social networking/learning
  • Smart classrooms/learning spaces
  • Content recognition/synchronization applications
  • Apps as “channels”
  • Web-based learner profiles
  • Video overlays
  • New business models in higher ed
  • New jobs/needs for the future
  • A new way for employers to hire highly-effective employees/contractors/consultants
  • …and more

 

Click this thumbnail image to access the larger image / vision

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Microsoft Kinect in education

“Capturing students’ interest and making concepts come alive is an educator’s greatest challenge. Engagement is the key to unlocking the magic that lies within each student. With Kinect™ for Xbox 360® from Microsoft, educators are enhancing traditional lesson plans, physical education, school communications and after-school programs with extraordinary immersive, body-moving experiences that help students get engaged and stay on task.”

Microsoft Kinect in education

See also:

Excerpt fromWhat is PBS Kids Lab?

PBS KIDS is always working on something new—and usually several “somethings” at once! Whether it’s new apps focusing on math or an augmented reality game using camera phones, you’ll be able to find the latest and greatest right here at PBS KIDS Lab. This is where we debut our newest games—including some that are in development in beta testing mode—and show early research results, behind-the-scenes features, and more. Be among the very first to see what’s new with beloved characters like Curious George, the Cat in the Hat, Buddy from Dinosaur Train, Sid the Science Kid and more.

PBS KIDS Lab is built on the belief that every new technology is an opportunity for learning. We work closely with researchers and advisers every step of the way, from building curriculum frameworks to ensure that all of our content aligns to state and national standards, to testing early prototypes with kids. We also spend a lot of time with parents and educators, learning more about the devices that are available at homes and in schools, what supplemental resources work best, and how we can make learning fun for the whole family.

Tagged with:  

Research/report:
Mobile Learning Game Improves 5th Graders’ Fractions Knowledge and Attitudes

— Prepared by Prof. Michelle Riconscente | University of Southern California | published by GameDesk Institute

Also see:

Tagged with:  

 The Inspiration Bookshelf — from Julie Dirksen

From DSC:
Here’s a solid list of resources re: books ID’s should read that seems to support the KISS principle (of which I’m a huge fan) as well as how to make learning fun and engaging.
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Excerpt:

One of the things I had while writing the book was an inspiration bookshelf.  These were books that not only inspired the content of Design for How People Learn, but also the style of it.  None of these are instructional design books, but they are all books that instructional designers should read…

Also see:

© 2024 | Daniel Christian