From Educause:

 

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Addendum on 4/5/11:
A free, weeklong online experience consisting of online activities, resources, web seminars, and discussions on mobile computing.

Join us April 25–29 for a focused learning opportunity on one of the top IT issues in higher education today—mobile computing.

Perhaps no area of higher education IT is evolving more rapidly. Colleges and universities are making important decisions about mobile computing and how it can be incorporated into effective technology programs—today and tomorrow.

In an effort to bring the community together on this topic, EDUCAUSE will convene a Mobile Computing 5-Day Sprint. This experience will allow you to engage in activities and discussions on the many ways mobile technologies are undeniably altering higher education.

How to Participate

Mark your calendar to visit this website throughout the week. The 5-Day Sprint will include synchronous and asynchronous activities.

The sprint is a build-your-own experience—you choose which activities to participate in, based on your interests and needs. No registration is required, except for the free daily EDUCAUSE Live! web seminars, where virtual seating is limited; sign up today.

What to Expect During the Week

Join us each day to explore solutions to common challenges and share experiences and ideas through articles, podcasts, web seminars, and online discussions. Each day will be dedicated to a specific theme related to mobile computing.

Monday, April 25: The Future of Mobile Computing

Hear how the community is framing and contextualizing the depth and breadth of what mobile computing means on campus, setting the stage for a week of rich and dynamic discussion on this issue.

Tuesday, April 26: Teaching and Learning

Join us as we discuss the learning that is—or could be—enabled by mobile technology.

Wednesday, April 27: Mobile Enterprise Integration

Engage in the conversation about how to plan for a fully integrated mobile experience for faculty, staff, and students.

Thursday, April 28: Security, Privacy, and Policy

Bring your experiences and ideas as we examine the current state of mobile security, anticipate what’s coming, and explore effective practices.

Friday, April 29: Mobile Infrastructure

Explore the wide range of hardware, software, and network infrastructure components necessary to make mobile computing an effective addition to campus services.

Augmented Learning — from Kirsten Winkler at bigthink.com
Excerpt:

A technology that keeps me excited for a while now is augmented reality in combination with QR codes and geo tagging. One start-up that caught my attention early on was StickBits.

From DSC:
I’m thinking of a related application here — it involves Geology courses. That is, what if the rocks or other types of materials (that students were trying to learn about) were assigned their own QR codes? Then the students could walk around the room, scan in the QR codes, and the relevant information about that rock/material would appear on their device.


Zite.com -- your own personalized magazine

 

From DSC:
Interesting if this same concept could be applied towards developing a personalized digital textbook that a student could build over time…and be assessed up what they came up with. Also the student could take the personalized textbook with them. Cool.

 

Also see:

 

4/1/11 addendums:

There’s an app for that class at Va. universities — from timesdispatch.com by Karin Kapsidelis

VCU App

VCU and other universities are exploring the uses of
smartphones and mobile applications in and outside classrooms.

 

With the help of his smartphone, D. Kirk Richardson taught a class last summer on Edgar Allan Poe’s last hours in Richmond. The walking tour took on a different dimension for his Virginia Commonwealth University students when he augmented his lesson with vintage images from the poet’s day. On his iPhone, they could see Poe haunts that no longer exist and even a menu from a restaurant where he dined during his last 30 hours here in 1849. For Richardson, who teaches focused inquiry classes at VCU’s University College, it was a way of adding context to Poe’s life and “moving history out of books.” He has since adapted that mobile lesson plan to a mytourguide.com application and is showing his students this semester how to use the app to create their own walking tours. Later this month, the class will set out to digitally explore the Civil War prison camp on Belle Isle, famous hotels and the last days of Jefferson Davis.

 

http://mytourguide.com/

Originally saw this at
Ray Schroeder’s Online Learning Update blog

Mobile learning finally goes mainstream

Mobile learning finally goes mainstream — from ASTD.org and PRNewswire) by Ann Pace

Bersin & Associates, the premier research and consulting firm empowering HR organizations to drive bottom-line impact, today announced that mobile learning finally has gone mainstream, driven by consumers in both the developed and developing worlds, and by mobile- technology oriented industries including high-tech, business services, and healthcare.

Also see:

Tagged with:  

Computer science programs use mobile apps to make coursework relevant — from The Washington Post by Jenna Johnson

 

From DSC:
The incredible potential of location-aware educational materials, which could greatly enable a student to pursue their passions.

The other day, I was talking to my son after he had just finished playing a Wii-based football game. As we were talking, the situation made me reflect upon the power* that could come into play when a game/resource knows your (general) location. For example, in this NFL-based game, the system might ask if my son wants the Detroit Lions involved in the game. If he said yes, then the system might ask if my son were interested in knowing more about the Detroit Lines upcoming schedule. Again, if he answers in the affirmative, the system could provide a link to instantly take him to that information.

Now…take that same concept into the world of education, as a student attempts to pursue her passions, interests, and gifts. If she’s using a device that is teaching her how to draw, the “game” might present a list of art shows and exhibits in her area, along with information on how to get tickets to such events. In this manner, she could feed her passion. Such applications could open up a network of opportunities — in real-time — and present to a student what’s currently happening around them that could further involve them in the very thing that they are working with at that time (be it music, art, math, physics, or whatever discipline that’s involved). This is especially powerful if one were traveling or on a field trip.

Museums and educational institutions could tag their events so that such software goes out looking for such information and would bring such information back to the “game”.

It seems to me that if such technologies uncover chances to further one’s passion, the student will develop more of a love for learning. If a student develops a love for learning, the chances are better that that person will become a lifelong learner.

My bet? Some pretty cool teaching and learning times are ahead…

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* I realize there are reflections going on in my mind — and others’ minds as well — that such power needs to be taken seriously, responsibly…and not abused from a commercial standpoint nor from a security standpoint. Software may even be needed to absolutely block such inquiries — but if we get to that point, we’ve let the bad apples out there control everything…again.

Apple iPad 2 ‘sold out’ — from telegraph.co.uk
Analysts at Piper Jaffray and Deutsche Bank claim the Apple iPad 2 is now totally sold out after its Friday launch, with 70% sold to new purchasers

iPad 2 Sold Out, 70% Went to New Buyers — from Mashable.com by Stan Schroeder

Also see:
Tablet devices: iPad takes over as the lecture hall aid of choice — from ft.com by Tim Bradshaw

YouVersion

Google Apps for e-Portfolios

From NCCE Presentation — March 11, 2011

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Helen Barrett - Google Apps For e-Portfolios - Workshop for NCCE - 3-2011

From NCCE workshop 2011

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Is the future of e-portfolios in your pocket? A presentation by Dr. Helen Barrett.

From AAEEBL SLC February 11, 2011

Report: By 2015, Mobile Internet Usage Will Increase by Factor of 26

MindTap from Cengage

 

 

Student engagement on the go — from The Journal by Chris Riedel

Assistant Principal Patrick McGee explains that whatever the other advantages of adopting iPads and iPods in the classroom, the key is student engagement.

“This is my 3-year old daughter the day the iPad came out,” said Patrick McGee as he displayed a movie of a young girl sitting at a kitchen counter, gripping an iPad in both hands. The audience watched as the little girl found, launched, and began to use a Dr. Seuss app; all without intervention or explanation from an adult. “Kids know–intuitively–how these things work; even at 3,” he said. “We need to use that.”

 

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