How games engage the brain — from NspireD2 by Chris Clark

In a TED video released today, Tom Chatfield presents seven ways in which games engage the brain. Chatfield is a game theorist and author of the new book, Fun, Inc., about the gaming industry and how it is altering our society.

Chatfield’s seven talking points are

  1. Experience bars measuring progress
  2. Multiple long and short-term aims
  3. Rewards for effort
  4. Rapid, frequent, clear feedback
  5. An element of uncertainty
  6. Windows of enhanced engagement
  7. Other people

Of course, that list doesn’t mean much unless you watch the video.

Students Solve Math Mysteries in Sackboys and the Mysterious Proof — from spotlight.macfound.org with Kan Yang Li

Spotlight talks with Kan Yang Li about games-based learning and the new math-related adventure level he created for the popular video game “LittleBigPlanet.”

From DSC:
The other day, I was lamenting that the love of learning gets lost waaayyy too quickly in our youth. With drop out rates in the 25-30% range nationwide, we must turn this around.

A piece of that turn-around picture involves the opportunity for students to collaboratively create things (in a cross-disciplinary sort of way). This is why I am a big fan of multimedia-based projects:

  • One student can write the script.
  • Another can do the filming.
  • Another can take pictures for still shots.
  • Another can do the film and/or image editing.
  • Others the acting or singing or playing music.
  • Others can create the artwork or use their knowledge to create props
  • Etc.

But I’m getting ahead of myself. The film below discusses the dark side of our culture as it involves schools and education. But the topic is not just related to schools, but to our society in general. That is, we’ve been sold a bill of goods. We believe that you must earn a lot of money to be successful and happy…and that whomever dies w/ the most toys wins.

This competitive streak is a worldly way of looking at things…but is a powerful current to fight. In fact, coming from a competitive background and being a Christian (in faith) myself, I’ve often asked myself whether I believe competition is a good thing or a bad thing. I don’t think I’ve arrived at the final answer to that question, as sometimes I think it can be good (as it can be helpful in developing characteristics of discipline, perseverance, character, integrity, etc.) and sometimes it can be bad. Check out the video/trainer here to see what I mean.

racetonowhere.com

EDUCAUSE Review Magazine, Volume 45, Number 5, September/October 2010

Attention, Engagement, and the Next Generation


Howard Rheingold

If we want to discover how we can engage students as well as ourselves in the 21st century, we must move beyond skills and technologies. We must explore also the interconnected social media literacies of attention, participation, cooperation, network awareness, and critical consumption.

Danah Boyd
The future of Web 2.0 is about streams of content. The goal today is to be attentively aligned—”in flow”—with these information streams, to be aware of information as it flows by, grabbing it at the right moment when it is most relevant, valuable, entertaining, or insightful.
Malcolm Brown, with Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs
How can faculty use technology and innovative pedagogical methods in their courses to make their students’ learning experiences richer and more meaningful—to capture, retain, and sustain student engagement?
Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett
Electronic books, mobile computing, and open content are three mature, robust, and quite approachable technology innovations holding much promise for attracting students’ attention and thereby supporting deeper student engagement with learning.
Diana G. Oblinger
Improving college readiness and completion for the next generation is a grand challenge for society. Although there are many ways to approach this challenge, applying the innovative capabilities of information technology must be one. We have many of the tools, policies, and technologies in hand.

While looking at the video for Sonos Controller for the iPad, I wondered…what if we could replace the selection below — i.e. the word music with the words “educational providers” — and then control which room received which signal/content?

Wow…talk about a home dedicated to learning!   🙂

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The changing landscape of teaching — from EdReformer.com by Tom Vander Ark

Now that anyone can learn anything and learning professionals can work anywhere, a learning ecosystem is being created around the formal public delivery system—sometimes supporting, sometimes competing, sometimes infiltrating.

Online learning is full and part time option for millions of students.  Massive foundation and government programs are pushing data driven-instruction and teacher evaluation.  The combination of direct intervention and the surrounding web of opportunity means a slow decline in traditional education employment and strong growth in non-traditional roles

Like doctors, lawyers, and accountants, learning professionals can freelance, start a business, build a nonprofit, or join a public delivery system.  Welcome to the new learning landscape.

YouMedia: A new vision for learning — from dmlcentral.net by Akili Lee
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YouMedia: A New Vision for Learning  Blog Image

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In July 2009, YouMedia launched as an ambitious attempt to re-imagine the library as a more relevant learning resource for today’s teens. Understanding that the landscape has changed how teens learn, socialize and self-identify, how do we remix the public library experience so it can truly engage teens in a way that supports its core mission? A partnership between the Chicago Public Library and the Digital Youth Network, YouMedia took on this task through the creation of a unique 21st century physical learning space and an innovative online space to connect learners 24/7. The 5,500-square-foot space is open seven days a week to any Chicago teen, where they have access to more than 100 laptops and desktop machines, professional grade cameras and software, and a full music studio all at no cost.

From the “About Us” page at YouMedia:

alt text

YOUmedia is an innovative, 21st century teen learning space housed at the Chicago Public Library’s downtown Harold Washington Library Center. YOUmedia was created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago in one dynamic space designed to inspire collaboration and creativity.

High school age teens engaging with YOUmedia can access thousands of books, over 100 laptop and desktop computers, and a variety of media creation tools and software, all of which allow them to stretch their imaginations and their digital media skills. By working both in teams and individually, teens have an opportunity to engage in projects that promote critical thinking, creativity, and skill-building.

More here…

Buffett, Gates persuade 40 billionaires to donate half of wealth — from OregonLive.com

SEATTLE — Forty wealthy families and individuals have joined Microsoft co-founder Bill Gates and billionaire investor Warren Buffett in a pledge to give at least half their wealth to charity.

Those who have joined the Giving Pledge, as listed on its website, are: Paul G. Allen, Laura and John Arnold, Michael R. Bloomberg, Eli and Edythe Broad, Warren Buffett, Michele Chan and Patrick Soon-Shiong, Barry Diller and Diane von Furstenberg, Ann and John Doerr, Larry Ellison, Bill and Melinda Gates, Barron Hilton, Jon and Karen Huntsman, Joan and Irwin Jacobs, George B. Kaiser, Elaine and Ken Langone, Gerry and Marguerite Lenfest, Lorry I. Lokey, George Lucas, Alfred E. Mann, Bernie and Billi Marcus, Thomas S. Monaghan, Tashia and John Morgridge, Pierre and Pam Omidyar, Bernard and Barbro Osher, Ronald O. Perelman, Peter G. Peterson, T. Boone Pickens, Julian H. Robertson Jr., David Rockefeller, David M. Rubenstein, Herb and Marion Sandler, Vicki and Roger Sant, Walter Scott Jr., Jim and Marilyn Simons, Jeff Skoll, Tom Steyer and Kat Taylor, Jim and Virginia Stowers, Ted Turner, Sanford and Joan Weill and Shelby White.

From DSC:
This is fantastic news! Excellent. I’m a big supporter of various charities myself — albeit with far fewer O’s ($$) behind the amounts of my checks than what these folks are able to provide!  🙂     But it got me to thinking…

If the United States government — or the government from another interested nation — could even get 1-2 billion of this enormous accumulation of wealth, think what could be done to create interactive, multimedia-based, engaging, customized/personalized, online learning-based materials that could be offered FREE of charge to various age groups/cognitive levels. Creative simulations and animations could be built and offered — free of charge — to students throughout the world. The materials would be available on a variety of devices for maximum flexibility (laptops, notebooks, iPads, iPhones, tablet PCs, workstations, etc.)

An amazing amount of digital scaffolding could be provided on a variety of disciplines. THIS could represent the Walmart of Education that I’ve been talking about…wow!

Design Boost is a four day bootcamp for prototyping digital learning products.

We’re looking for promising young innovators, to bring learning into the 21st century, to create digital products that excite and engage kids in meaningful learning. In partnership with IDEO, Startl is offering a multi-day immersion for designers and creators, hackers and coders, builders and entrepreneurs.

Boost isn’t about sitting around dreaming up pie-in-the-sky ideas. Its an intense whirlwind of activity, with lots of hands-on, real-world involvement in the design and product development process. You’ll be taking the seed of an idea and seeing whether you can grow it into an effective and marketable learning product. Along the way, you’ll be steeped in how to create user-centered, learning-rich and market-smart designs and learn the tricks that seasoned entrepreneurs use to generate new products quickly and cheaply. But you won’t be doing this on your own. You’ll be surrounded by inspiring peers and collaborating with them to amp up your creativity and rigor.

Startl’s first series of Design Boost will focus on the design of mobile applications for learning, targeting these primary platforms: Android, iPhone, Symbian and BlackBerry. We’re making this the focus because there’s a serious lack of high-quality mobile applications for learning and education on the market, so there’s a massive opportunity to make a difference and make your mark.

The Boot Camp will be a launching pad for participants to make their next entrepreneurial move, be it with Startl, IDEO, local firms, national brands or beyond.

Apply for the November 2010 Mobile Design Boost to be held in San Francisco November 11-14, 2010.  (Application deadline – September 17, 2010)

The Basics – What You Need to Know Before Applying
A primer on what Startl is seeking in teams.

Design Boost FAQ’s

Mobile Design Boost Schedule & Agenda

From DSC:
Are there many college-level courses out there like this? This is a very interesting, real-world, engaging, hands-on approach — while offering numerous opportunities to collaborate.

Media:Scape-based setups would work well here.


Reaching the last technology holdouts at the front of the classroom — from the Chronicle by Jeff Young

Reaching the Last Technology Holdouts at the Front of the Classroom  1

Chris Dede, a professor of learning technologies at Harvard U., helped write the Department of Education’s new National Educational Technology Plan, which challenges educators to leverage modern technology to create engaging learning experiences for students.

Every semester a lot of professors’ lectures are essentially reruns because many instructors are too busy to upgrade their classroom methods.

That frustrates Chris Dede, a professor of learning technologies at Harvard University, who argues that clinging to outdated teaching practices amounts to educational malpractice.

“If you were going to see a doctor and the doctor said, ‘I’ve been really busy since I got out of medical school, and so I’m going to treat you with the techniques I learned back then,’ you’d be rightly incensed,” he told me recently. “Yet there are a lot of faculty who say with a straight face, ‘I don’t need to change my teaching,’ as if nothing has been learned about teaching since they had been prepared to do it—if they’ve ever been prepared to.”

And poor teaching can have serious consequences, he says, when students fall behind or drop out because of sleep-inducing lectures. Colleges have tried several approaches over the years to spur teaching innovation. But among instructors across the nation, holdouts clearly remain.

From DSC:
A major part of me agrees wholeheartedly with this. If a group of people are in control at an institution, those persons are responsible for the performance of the institution. So if faculty have the control at an institution, they are responsible for the results of that institution.They must take the steps to keep innovating, adapting, and must never be content w/ the status quo. (And actually, this is the case whether they are in control or not.)

Yet…another part of me struggles with loading everything on the faculty member. While I agree that we all need to keep growing, innovating, and updating our courses, I think that we are asking faculty to do too much here. They can’t keep up and neither can the instructional technologists.  Few, if any, people have all the required skills nowadays. The bar has risen too high.

We need TEAMS of specialists…and that’s why the for-profit, online universities are kicking the tails of everyone else. They utilize teams to build and deliver their content.

(Michael Jordan, as good as he was, wasn’t able to beat a solid team of players. It wasn’t until he got support from other members of his own team that the Bulls went on to win multiple championships.)


Kiwa

Kiwa Media Group is an award winning media company developing iPhone/iPod Touch & iPad Apps, digital content for books, producing film & television programs & digital content for the mobile music industry. Kiwa Media also provides software solutions for ADR and Language Dubbing across the globe. The company is led by President, Rhonda Kite.

Kiwa Media Group brands include QBook, SingQ, VoiceQ & Kiwa TV & Film Production. Kiwa is a registered Mac OS and iPhone developer.

Example product –> QBook – Bringing your stories to life
QBook™ is an interactive read-along digital colour picture book format designed by Kiwa Media for young children. QBook is an eBook, iPhone and iPad app that combines a narrators voice with original picture illustrations and touchable text that is synchronised to highlight and sound when words are touched.

From DSC:
Let’s picture that you are a 3-4 year old…and your parents get you one of these iPads. You begin to learn to read like this using an app like QBook. You grow up knowing this type of technology exists and you use gadgets like this all the time. They keep you engaged…they give you control of the content, pacing, etc.

Now fast forward to college. You’ll quickly see why I preach the dangers of the status quo.

© 2024 | Daniel Christian