From DSC:
I understand that Mr. George Lucas is going to express his generosity in donating the $4.05 billion from the sale of Lucasfilm to education.

Here’s a question/idea that I’d like to put forth to Mr. Lucas (or to the United States Department of Education, or to another interested/committed party):

Would you consider using the $4+ billion gift to build an “Online Learning Dream Team?”

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Daniel Christian -- The Online Learning Dream Team - as of November 2012

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 Original image credit (before purchased/edited by DSC)
yobro10 / 123RF Stock Photo

 

 

From DSC:
What do you think? What other “players” — technologies, vendors, skillsets, etc. — should be on this team?

  • Perhaps videography?
  • Online tutoring?
  • Student academic services?
  • Animation?
  • Digital photography?

 

Yahoo! and Samsung form multi-year partnership to deliver Interactive TV — from dailyfinance.com by Business Wirevia The Motley Fool
Partnership to provide real-time, enhanced entertainment and advertising to homes across the United States

Excerpt:

SUNNYVALE, Calif. & RIDGEFIELD PARK, N.J.–(BUSINESS WIRE)– Yahoo! (NAS: YHOO) and Samsung today announced an expanded multi-year partnership to integrate Yahoo!’s Broadcast Interactivity platform into Samsung 2012 Smart TVs. Yahoo! Broadcast Interactivity, powered by its automatic content recognition (ACR) technology, SoundPrintTM, will be deployed in Samsung’s SyncPlus platform, enabling new opportunities for intelligent content discovery, advertising and engagement, bringing an unprecedented level of interactivity in the living room.

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From DSC:
Another steps towards:

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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A fifth of TV sets connected to the Internet by 2016 — from digitaltvresearch.com

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Welcome to Star Scholar U., where a personal brand is the credential — from The Chronicle by By Jeffrey R. Young

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Welcome to Star Scholar U 2

Keri Rasmussen for The Chronicle

Tyler Cowen, an economics professor at George Mason U., helped build an online-education site, Marginal Revolution U, based on a blog he runs with Alex Tabarrok. “In part we did it just to show it could be done—that you can have a Web site which looks nice and works,” Mr. Cowen said.

 

Excerpt:

A new kind of university has begun to emerge: Call it Star Scholar U.

Professors with large followings and technical prowess are breaking off to start their own online institutions, delivering courses with little or no backing from traditional campuses.

Founding a university may sound dramatic, but in an era of easy-to-use online tools it can be done as a side project—akin to blogging or writing a textbook. Soon there could be hundreds of Star Scholar U’s.

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5 perspectives on the future of the human interface — from techcrunch.com by Alex Williams

Excerpt:

The next generation of apps will require developers to think more of the human as the user interface. It will become more about the need to know how an app works while a person stands up or with their arms in the air more so than if they’re sitting down and pressing keys with their fingers.

Also see:

 

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Rethinking carrots: A new method for measuring what players find most rewarding and motivating about your game — from gamasutra.com by Scott Rigby, Richard Ryan

Excerpt:

The Player Experience of Need Satisfaction model (PENS) outlines three basic psychological needs, those of competence, autonomy, and relatedness, that we have demonstrated lie at the heart of the player’s fun, enjoyment, and valuing of games. By collecting players’ reports of how these needs are being satisfied, the PENS model can strongly and significantly predict positive experiential and commercial outcomes, in many cases much more strongly than more traditional measures of fun and enjoyment. And despite the simplicity of the model conceptually, it shows promise as a “unified theory” of the player experience by demonstrating predictive value regardless of genre, platform, or even the individual preferences of players.

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Pearson project will let professors mix free and paid content in e-textbooks — from The Chronicle by Alisha Azevedo

Excerpt:

Pearson, a major textbook publisher, continued its push into digital education on Monday by introducing a service that allows instructors to create e-textbooks using open-access content and Pearson material.

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A river of data — from educationnext.org by Bror Saxberg
Making the learning experience more effective

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How should teaching change in the age of Siri?– from MindShift

Excerpt:

 Short of banning smartphones (a short-term solution, at best), the evolution of artificial intelligence services like Siri means that there will be a shift from a focus on finding the answer as the endpoint to a greater focus on analysis. You have the answer, but so what? What does that answer mean in a real-life situation?

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Degreed launches crowdfunding campaign for reimagined ‘digital diploma’ — from gigaom.com by Ki Mae Heussner
San Francisco startup Degreed is challenging the traditional college diploma with an online service that tracks and scores educational achievements from established institutions as well as new online learning platforms. Ahead of a public launch in 2013, Degreed this week began a crowd funding campaign.

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A capitalist’s dilemma, whoever wins on Tuesday — from the New York Times by Clayton Christensen

Excerpt (emphasis DSC):

In a way, this mirrors the microeconomic paradox explored in my book “The Innovator’s Dilemma,” which shows how successful companies can fail by making the “right” decisions in the wrong situations. America today is in a macroeconomic paradox that we might call the capitalist’s dilemma. Executives, investors and analysts are doing what is right, from their perspective and according to what they’ve been taught. Those doctrines were appropriate to the circumstances when first articulated — when capital[From DSC: or from an educational perspective, we could use the word information] was scarce.

But we’ve never taught our apprentices that when capital is abundant and certain new skills are scarce, the same rules are the wrong rules. Continuing to measure the efficiency of capital prevents investment in empowering innovations that would create the new growth we need because it would drive down their RONA, ROCE and I.R.R.

 

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Gartner sees 821M unit smart device mkt in 2012; 1.2B 2013 — from forbes.com by Eric Savitz

 

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Excerpt:

Agarwal believes that education is about to change dramatically. The reason is the power of the Web and its associated data-crunching technologies. Thanks to these changes, it’s now possible to stream video classes with sophisticated interactive elements, and researchers can scoop up student data that could help them make teaching more effective. The technology is powerful, fairly cheap, and global in its reach. EdX has said it hopes to teach a billion students.

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Which brings me to this graphic:

 

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Also see:

 

 

Excerpt:

Forecast 3.0, Recombinant Education: Regenerating the Learning Ecosystem, highlights five disruptions that will reshape learning over the next decade.  New education innovations, organizations, resources, and relationships will proliferate, giving us all the opportunity to put the pieces – some long-established and some new – together in new sequences to create a diverse and evolving learning ecosystem.  Education recombination promises to bolster the learning ecosystem’s resilience by helping it withstand threats and make use of possibilities.

 

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From DSC:
I originally saw this at GettingSmart.com — my thanks to the Getting Smart Staff for carrying a blog posting on this one — they nicely summarize the 5 disruptive forces therein:

  • Democratized Startups: Transformational investment strategies and open access to startup knowledge, expertise, and networks will seed an explosion of disruptive social innovations.
  • High-Fidelity Living: As big data floods human sensemaking capacities, cognitive assistants and contextual feedback systems will help people target precisely their interactions with the world.
  • De-Institutionalized Production: Activity of all sorts will be increasingly independent of institutions as contributions become more ad-hoc, dynamic, and networked.
  • Customizable Value Webs: Innovative, open business models will leverage complex networks of assets and relationships to create ultra-customer-centric experiences across industries.
  • Sharable Cities: Next gen cities will drive social innovation, with urban infrastructure shaped by patterns of human connection and contribution.


 

Do ‘glassboards’ have a future in the classroom? — from lavalnews.ca by Martin C. Barry
Interactive glass for educational purposes ‘is in its infancy,’ insists the SWLSB’s director of educational services

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Apple TV and the transformation of web apps into tablet and TV dual screen apps — from brightcove.com by Jeremy Allaire

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Excerpts:

Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.

The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.

Specifically, Apple has provided the backbone for dual screen apps, enabling:

  • Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
  • A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).


[Jeremy listed several applications for these concepts:  Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]

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Also see:

 
From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

 

Related item:

Three steps to improving your tech literacy — from onlineuniversities.com by Justin Marquis

Excerpt:

For anyone who lacks confidence using today’s advanced information and communication technology, overcoming the fear of failure and the unknowns of the digital world can be a daunting task. I regularly teach introductory technology classes to adults returning to college to get a degree or enhance their career options with a new credential, and this fear of technology is the biggest obstacle that these individuals face in learning to use computers in ways that will make them more productive and more attractive candidates for employment.

Fortunately there are no obstacles to learning about technology that can’t be overcome with a positive attitude and some perseverance. Here are three steps that you can take to improve your tech literacy and become more confident using computers.

Does ed tech need its own Consumer Reports? — from gigaom.com by Ki Mae Heussner

Tagged with:  

Rich Colosi and His Amazing Video Classroom!

 

 

zspace.com - zSpace is a revolutionary, immersive, interactive 3D environment for computing, creating, communication and entertainment.

 

Just look at the markets for their products:

  • CAD/CAM/CAE
  • Data Visualization
  • Education, Training & Simulation
  • Architecture, Engineering & the Geospatial Markets
  • Medicine & Science
  • Digital Arts & VFX
  • Gaming & Entertainment

 

Also see:

Showcase: Examples of mobile technology used for teaching and learning — from AcademicImpressions.com by Daniel Fusch

Excerpt:

With more students bringing smartphones and tablets to campus — and expecting to access information and course content via mobile devices — it continues to be urgent for faculty developers and instructional technologists to explore the affordances of these devices and the opportunities for using them to enhance teaching and learning. In our past article, “Piloting Mobile Learning,” we offered a review of how to pursue a pilot project effectively.

Today’s article offers a brief summary of the most critical affordances of mobile devices and a showcase of examples from Boise State University’s mLearning Scholars program. The program is part of the university’s Mobile Learning Initiative, “a multi-year project to identify and support key uses of mobile technology that will impact the ways we teach and learn,” and mLearning Scholars supports two cohorts of faculty in exploring these questions. One cohort consists of faculty making their first forays into mobile learning; the second cohort consists of faculty with some degree of fluency in mobile technologies, who are now addressing very targeted research questions.

We turned to Dale Pike, director of academic technologies at Boise State University and a lead thinker on the adoption of mobile technologies in the classroom. We asked Pike about the affordances he most wanted to direct attention to. He also offered several key examples from the mLearning Scholars program.

Why education is the right direction for tech entrepreneurs -- by Harrison Kratz -- 9-26-12

Facebook and Gates Foundation team up to hack education technology — from edudemic.com by Jeff Dunn

Excerpt:

What happens when a pair of major organizations team up to disrupt education technology? We’ll find out pretty soon. That’s because Facebook and the Gates Foundation have launched a Facebook app contest that has 30 prizes worth a total of about $2.5 million. It’s called the College Knowledge Challenge and they’re now accepting submissions.

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