VideoCopilot.net

My thanks to Mr. Tim Pixley, for posting this resource out on LinkedIn.

Jaume Plensa [Fubiz.net]

Jaume Plensa — from Fubiz.net

Excerpt:

Découverte de Jaume Plensa, un sculpteur contemporain catalan. Internationalement reconnu, ses créations ne laissent pas indifférent et sont présentes dans divers endroits dans le monde. Plus de ses sculptures en photographies dans la suite de l’article.

 

 

jaume-plensa9

jaume-plensa4

 

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Traditional embraces Transmedia – to great effect in kid’s storytelling — from appmarket.tv by Adriana Hamacher

Excerpt:

The current buzz around Transmedia is justified to its capital T, to listen to some of the original and fascinating ways theatre, film and even toys are being developed. The award winning Unlimited Theatre Co. and Makieworld were two of the best which showcased at the Children’s Media Conference in Sheffield, UK, last week.

From MakieLab:

MakieLab is a new games-and-toys company, founded this year and based in London. We’re making a new kind of toy: customisable, 3D-printed, locally made, and internet-enabled.

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Nice! Adidas France – 3D Mapping Projection — from narrativenow.com by siobhan

 

Adidas France 3D Mapping Projection -- incredible creativity and innovation!

 

From DSC:

Incredible creativity and innovation in this event/piece. Are we fostering this type of creativity in our schools/classes/curriculums?



 

 

 

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Teaching students to be multimedia storytellers — from Spotlight on Digital Media & Learning

From DSC:
With a special congrats out to Laura Fleming on her curation efforts:

We wanted to point Spotlight readers to a new, powerful collection on the National Writing Project’s Digital Is website. Reading and Writing Transmedia is curated by Laura Fleming, a library media specialist in River Edge, N.J., who blogs regularly about the connection between transmedia and education.

12 Trends from Cannes 2011 - from The Social Practice

 

  1. Social TV
  2. Digital storytelling
  3. HTML 5 and the rise of web apps
  4. Collaboration and co-creation
  5. The power of real-time
  6. The rise of social business
  7. Designing for networks and understanding social spread
  8. Seamless integration across devices
  9. The power of the tangible / creating social objects
  10. The rise of the tablet
  11. Getting creative with players and browsers
  12. Socially connected objects

 

See also:

Example articles re: an amazing, new, digital photography-related technology (emphasis DSC):

  • Lytro light field camera lets users adjust a photo’s focus after it’s been taken
    Well, light field cameras could be to today’s digital cameras, what digital was to film. Among other things, they allow users to selectively shift focus between various objects in a picture, after it’s been taken. While the technology has so far been inaccessible to most of us, that is set to change, with the upcoming release of Lytro’s consumer light field camera.

Lytro is planning to release a consumer-oriented light field camera, that allows users to ...

Lytro is planning to release a consumer-oriented light field camera,
that allows users to shift the focus in a picture after it’s been taken (Photo: Lytro)

 

 

 

 

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The Evolution of Transmedia Storytelling
These videos capture a discussion between Frank Rose, Author of “The Art of Immersion” (and a contributing Editor at Wired) and Jeff Gomez, President and CEO of Starlight Runner Entertainment at Ad Age’s “Creativity and Technology” (CaT) Conference in NYC June 9th, 2011.

  1. The Evolution of Transmedia Storytelling (Part 1 of 3) (5 min introduction)
  2. The Evolution of Transmedia Storytelling (Part 2 of 3) (15 min)
  3. The Evolution of Transmedia Storytelling (Part 3 of 3) (14.5 min)

 

sensory guru

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