A history of media streaming and the future of connected TV — from guardian.co.uk by Alex Zambelli
We’re close to broadly available HD streaming which could trigger mass adoption of connected TV.
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A precursor to…
A history of media streaming and the future of connected TV — from guardian.co.uk by Alex Zambelli
We’re close to broadly available HD streaming which could trigger mass adoption of connected TV.
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A precursor to…
Understanding transmedia: How story world’s are changing the art of communication [John Hartman] — with thanks to siobhan-o-flynn for scooping this at Tracking Transmedia
Also see:
Excerpt:
It’s not unusual for a science fiction television show to spin off a video game. What is unusual is linking the show and the game together on an ongoing basis, with plot elements and characters from each crossing over to the other. In April, gaming company Trion Worlds and the Syfy cable television channel will unveil Defiance, the first such crossover massively multiplayer online game (MMO) and TV show.
From DSC:
Transmedia.
Multimedia.
Interactivity.
Participation.
Gamification.
Sounds like there must be something here for the next gen of learners — and learning from the living room.
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From DSC:
As a team of us have been charged with putting together a new collaborative workspace/conference room, I’ve been thinking about some ideas for a new type of interface as well as some new types of Human Computer Interaction (HCI) to be used in group collaboration/web-based collaboration. I was thinking it would be good to not only display files from various devices but also to be able to share files/URLs/other resources with each other. (Some type of storage device that processes files — and scans them for viruses would be needed in addition to a large display or an interactive multitouch surface/wall.)
People within the same room could contribute files/items to a variety of “areas” — and so could others who joined in via the Internet. Here’s what I had wanted to be able to do and I had pictured in my mind:
ADDITIONAL NOTES:
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It’s very similar to what Tidebreak has created/envisioned in their product lines.
Check out their innovative work/products/concepts!
Transforming learning spaces: 3 big ideas — from Tidebreak
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From DSC:
In this series of periodic postings re: experimentation (see here and here), this week’s Consumers Electronics Show prompts me to think about different types of experiments, prompting such questions as:
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Some relevant items on this include:
Flingo reveals Samba, a first of its kind dual interactive TV and second screen platform — from pandodaily.com byasdf
Excerpt:
This week at CES in Las Vegas (the Consumer Electronics Show), San Francisco-based Flingo will release the latest version of its platform, dubbed Samba, aimed at changing this. Samba will make four-year-old Flingo one of the first to offer a combined Interactive TV and Second Screen experience.
“We saw a surge of Smart TV and tablet adoption in 2012, but realized that a seamless TV experience across all screens was missing,” says Flingo co-founder and CEO Ashwin Navin, formerly of BitTorrent. “Samba will blur the lines between linear television and the Web.”
Flingo is unique in that it uses video, not audio to identify what content is being viewed…
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Samba offers viewers the ability to actively engage with programming in real-time through their primary screen. This can take the form of polls, social conversations, recommendations, or consumption of related media. In the case of Second Screens, aka internet-connected laptops, tablets, and smartphones used simultaneously while watching TV, the company can offer an even wider array of complementary content and engagement, such as aggregated social feeds relating to live programming or an ability to watch past episodes of a live show. This can all be delivered across multiple screens, in concert.
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Kevin Smith/Business Insider
More tangentially, but still relevant:
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From DSC:
I’m beginning to wonder if many of us will be moving off of Moodle, Sakai, Bb Learn, Desire2Learn, etc. to platforms and ecosystems that are being created by Apple, Google, Amazon, and Microsoft. Rockstar professors on “primetime” — or anytime. If that happens, you can be sure there will be teams of specialists creating and delivering the content and learning experiences.
An à la carte Apple TV concept integrates Siri, FaceTime, and cable/satellite providers (Gallery) — from 9to5mac.com by Jordan Kahn
Example “screenshots” from this concept:
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From DSC:
This relates to what I’m calling “Learning from the Living [Class] Room”
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The power and possibility of mobile learning — as cross posted from evoLLLution.com (for LifeLong Learning)
Daniel S. Christian | October 2012
As I sat down to write about mobile learning, I struggled with narrowing down the scope of what I was going to attempt to address. Which angle(s) should I take?
And then I reflected on my morning so far. I helped my daughter wake up to the sounds of a song coming from my iPhone. She opened one eye, then the other, and soon, she was dancing around the room. Success!
I then proceeded to listen to my iPhone as I drove my car into work – it gave me the energy I needed to start my internal engines. (By the way, the idea of automobile-based technologies continues to grow, opening up further possibilities; but that’s a topic for another day.)
Then I caught up with a friend for coffee and he reached for his iPad. He showed me an app for the local Art Prize competition that’s currently going on in our area. He mentioned that if a person wasn’t in the immediately vicinity of the Art Prize event, that person could not vote on any of the pieces. However, if the GPS-based coordinates were within the approved range, a person could use that app to:
So by the time I pulled up to my PC at 9:00am, I had already been positively impacted by mobile technology in several ways. The common words and phrases that are often used to describe mobile learning and mobile technologies rang true and popped back into my mind: ubiquitous, always on, always connected, 24x7x365, convenient, etc.
As I enjoy peering into the future as well as pulse checking a variety of items, I would like to ask the following questions concerning the potential power and possibility of mobile learning as well as the relevant, emerging set of technologies that enable it:
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The topics and potential routes that additional articles could take are almost endless. But I think it’s safe to say that mobile, lifelong learning is here to stay.
Listed below are some recent articles and resources if you are interested in pursuing the topic of mobile learning. I also have a section on my Learning Ecosystems blog dedicated to mobile learning.
If you are interested in what I’m calling Learning from the Living [Class] Room, you might be interested in these postings.
Some recent articles/resources regarding mobile learning:
Addendum:
Apple TV and the transformation of web apps into tablet and TV dual screen apps — from brightcove.com by Jeremy Allaire
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Excerpts:
Importantly, designers and developers need to shed the concept that “TVs” are for rendering video, and instead think about “TVs” as large monitors on which they can render applications, content and interactivity that is supported by a touch-based tablet application.
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The key concept here is that this pervasive adoption of TV monitors is the tip of the spear in creating a social computing surface in the real world.
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Specifically, Apple has provided the backbone for dual screen apps, enabling:
- Any iOS device (and OSX Mountain Lion-enabled PCs) to broadcast its screen onto a TV. Think of this as essentially a wireless HDMI output to a TV. If you haven’t played with AirPlay mirroring features in iOS and Apple TV, give it a spin, it’s a really exciting development.
- A set of APIs and an event model for enabling applications to become “dual screen aware” (e.g. to know when a device has a TV screen it can connect to, and to handle rendering information, data and content onto both the touch screen and the TV screen).
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[Jeremy listed several applications for these concepts: Buying a house, buying a car, doctor’s office, kids edutainment, the classroom, retail electronics store, consuming news, consuming video, sales reporting, board games.]
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From DSC:
Graphically speaking — and approaching this from an educational/learning ecosystems standpoint — I call this, “Learning from the Living [Class] Room.
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Related item:
Vidmind launches cloud TV platform to let anyone create a white labeled Netflix — from betakit.com by Erin Bury
Excerpt:
Tel Aviv-based startup Vidmind came out of stealth today and debuted its cloud-based TV solution, which lets operators, broadcasters and retailers essentially create a white labeled version of Netflix. The company provides an Android-based set top box that can be branded for any company, cloud infrastructure to build a streaming TV service, back-end management for operators, clients for multiple platforms including mobile tablet and PC, and built-in second screen and social features so viewers can interact around content.
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