Alternative reality games (ARGs) as mobile learning — from Float Mobile Learning by John Feser

Excerpts:

An alternate reality game, or ARG for short, (pronounced by saying the letters ‘A-R-G’, not by sounding like a pirate) is an interactive narrative that uses the real world as a stage for telling a story, playing out a scenario or creating a learning experience.  ARGs make use of diverse media and game elements to help tell and impact the outcome of the story.

Mobile devices combined with a good story and an educational game can be a powerful way to increase engagement and activity level of your learners. ARGs offer an interesting way to bring your mobile technology along for the ride. ARGs are being successfully used in marketing and entertainment as well as to train and solve real world problems. Organizations that are looking for creative ways to engage in mobile learning should consider the benefits ARGs have to offer. By crafting a realistic, enjoyable experience, you’ll be reinforcing behavior that most companies are actively seeking in their employees: critical problem solving, inquisitiveness and creativity.

‘Social teaching’ company bets buy-in from Capella Education — from The Chronicle by Josh Fischman

The basic idea behind Sophia is to identify the best teachers for any concept, put their instruction for that concept online, and students all over the world can use these “learning packets”  free of charge. For example, a professor who has a really great lesson on how to factor polynomials can package that lesson—complete with video and any other materials—on Sophia, and search engines like Google will let students find it and use it.

From DSC:
Will the Forthcoming Walmart of Education turn out to be that we teach each other, free of charge? Online marketplaces and exchanges continue to appear; the game-changing environment — filled with disruption and change — continues to develop.

But know this, teaching is tough. It’s not easy, and it’s not an exact science; it’s also an art.

Our minds — and the ways in which we learn — are unbelievably complex. After decades of trying, scholars still do not agree on how we learn. There are numerous learning theories out there (still) and though we’ve come a long way, there are no silver bullets of the teaching and learning world.

So if you decide to be a teacher, you better get ready to spend some serious time honing your craft…otherwise, your ratings on these types of sites will plummet and few will see your modules/contributions. conversely, if you are an effective teacher, your ratings will reflect that and your contributions will be seen/linked to quite frequently — from people all over the world.

Also see:

Sophia -- a new online-based learning exchange


QR codes for digital literacy — from Instructional Design Fusions

Increasingly, we are recognizing that mobile devices are an important way to connect people to learning and health tools. However, text interfaces can be very problematic for individuals with poor literacy. Enter QR codes. Although we may associate them with high tech uses, they can play a valuable role in overcoming some text literacy challenges that can make the effective use of mobile phones impossible for some.

This video by adaptivepath.com describing the Mobiglyph project demonstrates how QR codes can help reduce the digital divide.

Key Features Of Upside2Go

Upside2Go is a solution that will not only help your training department reach out to your mobile workforce easily, but would also enable a mobile-based approach to real-time sharing and collaborating, within and outside a team.

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Upside2Go Key Features

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— from Upside2Go – Changing The Game at Upside Learning blog by Aneesh Bhat

Also see:

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James Morrison -- Higher Education in Transition

Example slides/excerpts:

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One example — of several great slides — regarding the old vs. the new paradigm:

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From DSC:
Re: one of the bullet points on the last slide — i.e. “Faculty work as part of instructional team” — here’s my take on what that team increasingly needs to look like in order to engage our students and to compete:

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Online Communities Spark Future Changes in the Training Profession (Interview) — from Bloomfire.com

Excerpts:

Q. Could you envision a 21st century training program for us? What might it look like?

This can be best described by what was said by John Chambers, CEO, Cisco Systems: “Education over the internet will make email look like a rounding error.” Chambers explains that education is not just evolving, but rather going through a complete transformation.

Q. How might these challenges differ from the challenges of yesterday?

Emerging communication methods, like instant communication and collaboration, have vastly changed the landscape of the way people assimilate information. Time has always been considered a scarce resource, but it has now become even scarcer than before.  We need to adapt to the very rapidly changing environment as training shifts its focus to learning.

Q. In response to this shift, what are some research and technological trends today that will have an impact on tomorrow?

The high-definition video conferencing, mobile learning, and innovative developments centered around social learning and performance support have the potential to lay the foundation of anytime-anywhere learning, in real-time.

Smartphones as Cognitive Prosthetics — from insidedigitalmedia.com by Phil Leigh

From DSC:
Watch the Digimarc Discover video below — then think about how this might apply to anytime, anywhere learning!!! Wow!

Enable your phone to see and hear with Digimarc Discover; recognize all forms of media in your surroundings to enrich and simplify your life..

Digimarc Discover

McGraw-Hill and Wipro to develop mConnect — an affordable mobile learning platform — to reduce skills gap in emerging markets — from McGraw-Hill.com

Excerpt:

“Through advances in mobile learning, McGraw-Hill and Wipro have an unprecedented opportunity to deliver high-quality, low-cost education to students and workers in rural areas and cities with limited access to resources,” said Harold McGraw III, chairman, president and CEO of The McGraw-Hill Companies, who made the announcement in Davos. “In a country with more than 700 million cell phones, mobile learning will help level the playing field for education in India in ways never before possible. The success of our pilots in India will serve as a powerful example of how business, schools and governments around the world can harness the power of mobile learning to give more people the skills to succeed in the global Knowledge Economy.”

Ambient Insight Reports Resilient US eLearning Market

U.S. self-paced e-Learning revenues reached $18.2 Million in 2010 — from Ambient Insight Reports by Tyson Greer, Chief Executive Officer

Seattle, WA – January 20, 2010 – The US market for self-paced e-Learning will grow to $24.2 billion by 2015 according to a new report by Ambient Insight called, “The US Market for Self-paced eLearning Products and Services: 2010-2015 Forecast and Analysis.”

This report forecasts five-year online learning expenditures by eight buyer segments: consumer, corporate, federal government, state and local government, PreK-12 academic, higher education, non-profits and associations, and healthcare.

The five-year compound annual growth rate (CAGR) growth rate for Self-paced eLearning across all eight of the buyer segments is 5.9%, but growth is much higher in particular segments. For example, growth rates in the PreK-12, healthcare, and association segments are 16.8%, 16.3%, and 14.3%, respectively.

For mobile learning:

The US Market for Mobile Learning Products and Services: 2009-2014 Forecast and Analysis
The US market for Mobile Learning products and services reached $632.2 million in 2009. The demand is growing by a five-year compound annual growth rate (CAGR) of 18.3% and revenues will reach $1.4 billion by 2014.

Millions of TV’s (as completely converged/Internet-connected devices) = millions of learners?!?

From DSC:

The other day, I created/posted the top graphic below. Take the concepts below — hook them up to engines that use cloud-based learner profiles — and you have some serious potential for powerful, global, ubiquitous learning! A touch-sensitive panel might be interesting here as well.

Come to think of it, add social networking, videoconferencing, and web-based collaboration tools — the power to learn would be quite impressive.  Multimedia to the nth degree.

Then add to that online marketplaces for teaching and learning — where you can be both a teacher and a learner at the same time — hmmm…

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From DSC:
Then today, I saw Cisco’s piece on their Videoscape product line! Check it out!

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Algebra, meet the iPad: A year-long study explores learning with the tablet — fromMind/Shift by Tina Barseghian

HMH Fuse

Excerpt:

Q. How will the iPad-taught class different from a traditional algebra class?

What we’ve seen in practice is the fact that it’s bringing everything to one place that’s making it exciting. The convenience factor, the simplicity factor — that’s revolutionary. For example, if you’re working through a lesson, there are three or four algorithms presented. With a textbook, if you want to learn more about one of the examples, you have to stop looking in your book and go online to our website and navigate that particular section and view our video there.

Instead, on the iPad, you simply click on “view video” and up comes our professor, Dr. Edward Burger, the Bill Nye of education. Students have written to him saying he’s changed their opinion of what math is. So to have him right there, you can see how it’s natural for students to tap “view video,” as opposed to setting their book down and going to the computer.

Another example is, when students are working on a problem, they can simply click on “check answer,” and up comes, “that’s correct, and here’s why,” or “that’s incorrect, and here’s why.” As opposed to when they’re working on paper or even online, those pieces are a little more drawn out.

To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

Blackboard Mobile Learn 2.0 embraces multimedia, gets threaded discussions — from The Journal by David Nagel
Blackboard has also launched a new service to help institutions develop custom Mobile Central apps.

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High Speed Ahead– from CampusTechnology.com

Excerpt re: expanding WiFi coverage :

“WiFi is local; that’s the trouble with it,” said McCartney. “With the 4G network, users will have wireless coverage both indoors and while outside walking around between the buildings. That’s a whole lot of coverage that we didn’t have before.”

Besides the clear advantages of faster, more reliable Internet access, the 4G service helps Purdue’s faculty and staff deliver and use bandwidth-intensive applications and solutions to students in a more seamless fashion. Known for developing proprietary mobile technologies to enhance traditional college classroom experiences, the school’s latest developments include the Facebook academic application Mixable and a student discussion tool, HotSeat, which allows students to interact with their classmates and faculty using Twitter and text messages.

Another new application that was implemented in 2010 finds students making instructional use of video in the institution’s forensics classes, among others. The program and the material produced with it are bandwidth-intensive and difficult to manipulate on a traditional WiFi network. The new 4G access will help fill that gap. “To use this application solution, you have to be able to take video, deliver it and [watch] it,” said McCartney. “You can’t do that on 3G.”

With Purdue’s 4G tower activated since early-December, staff and students are already developing new applications that will have a “measurable and material impact on learning,” said McCartney, who added he expects more colleges to jump on the 4G bandwagon as the successful implementations are documented. “As a leading university, we have to keep up with the plumbing around here, and make sure that all of our services work as expected, and as advertised.”

© 2024 | Daniel Christian