TV apps: A dive into fragmentation — from appmarket.tv by

Excerpt:

Suppose you wanted to build an app for TV, where would you start? Admittedly, there is an enormous number of variables to consider for an app developer on where they might start the journey, even before that journey starts. These include areas like skill sets, funding, previous development, and relationships. This article is the first in a series that aims to shed some light on the current state of TV app development, as well as the exciting ecosystem that is forming around the connected TV. If you’ve identified an opportunity where developing a TV app makes sense, read on!

At this point, suppose you want to cover the market and develop for all devices and middleware platforms. That’s at least 72 middleware/OS, 122 devices, and 3 screen resolutions, which equates to managing over 26,352 experiences. A little overwhelming, right? Luckily, the picture isn’t quite this grim and in practice, no developer has gone to these lengths (we hope!). The next article in this series will go into how some of this fragmentation is being dealt with and some best practices that we’ve discovered along the way.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

Below are some great resources re: creating your own e-books / streams of content — with thanks to Mr. Michael Haan, Technology Integration Specialist/Purchasing at Calvin College, for these resources
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From DSC:

You might also want to check out Lynda.com for the relevant training materials.
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Let’s create our own streams of content — always up-to-date — plus we could help our students save big $$!  And, as Michael pointed out, such tools could also be used internally for training-related and communications-related purposes.

Thanks Michael!!!

What's the best way to deal with ever-changing streams of content? When information has shrinking half-lives?

 

 

Part 3: Transmedia is a mindset, not a science — from by Matt Doherty — thanks to the Scoop from siobhan-o-flynn  at Tracking Transmedia
The end of TV as we know it & the rise of transmedia

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Also see:

The end of TV as we know it & the birth of transmedia — slideshare by Ogilvy & Mather

Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.

Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today’s complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.

Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?

 

Interactive whiteboards are front and center in college classrooms — from edtechmagazine.com
A look at whiteboards at New York’s Touro College.

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From DSC:
We currently have 3 types of Interactive WhiteBoards (IWB’s) on our campus:  Epson BrightLinks, SMART Boards, and/or an Eno Board from PolyVision.

However, the idea of using mobile interactive whiteboards is becoming increasingly popular — i.e. being able to annotate on an iPad, for example, and having everyone in the class see these annotations.  I’ve seen some K-12 folks use Apple TV for this type of thing, but Apple’s multi-cast wireless protocol doesn’t work as well for us in a campus environment.  I’ve also seen/heard of people using one of the following solutions listed below as well. (I wish I had more time to check each of them out, but I’ll simply list them for you here.)

 

 

From DSC: re: Adobe’s Project Context:
This is the type of hardware/software combination that I’ve been hoping for and envisioning! Excellent!

It appears to be the type of setup whereby students could quickly and easily collaborate with one another — in a face-to-face setting (and ideally in remote locations as well) — by not just displaying files but also being able to share files with one another.  Files can be sent up to the interactive, multi-touch displays as well as to an interactive table. So it’s not just displaying files, but actually sharing files and being able to collaboratively work on a project.

Eventually, I see this being able to be done in your living room.  What if MOOCs could integrate this type of web-based collaboration into their projects?

But for now, this is a HUGE step forward in this vision. Great work Adobe! This is innovative! Very helpful!

Example screenshots:

 

AdobeProjectContext-May2013

 

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AdobeProjectContext-1

 

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Also see:

  • Adobe’s hardware experiments are more than just hobbies: Hands-on with Project Context – from techcrunch.com by Frederic Lardinois
    Excerpt (emphasis DSC):
    At its MAX conference in Los Angeles [on 5/6/13], Adobe showed  quite a few products that will soon be available to its customers, but it also highlighted a number of hardware experiments, including Project Context, a totally re-imagined way for creating magazine layouts, as well as an advanced stylus and a ruler for touchscreens.

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Connecting: A short film that explores trends in UI, Interaction, & Experience Design — from connectingthefilm.com with thanks to siobhan-o-flynn for scooping this!

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ConnectingShortFilmApril2013

 

Description:

The 18 minute “Connecting” documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders. As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world. Available with Chinese, French, Spanish,German, Korean, Portuguese, and Japanese subtitles at on YouTube.

NovoED-StanfordApril2013

 

About

NovoEd is the only online learning platform that provides a connected, effective and engaging learning environment for students using a combination of techniques in crowd sourcing, design and analysis of reputation systems, and algorithm design.

NovoEd’s philosophy is to advance the online learning experience by making online courses more experiential, interactive, and collaborative. On our platform, students not only have access to lectures by thought leaders and professors from top universities, but they are also able to form teams with people around the world and work on class projects.

NovoEd uses online learning to deliver learning opportunities at massive scale. We offer courses and programs by thought leaders in a wide range of fields and in partnership with universities. By fostering online collaboration, team work and project-based learning, we nurture problem solving, collaboration, and leadership while addressing specific topics and business opportunities.

SXSWi Report: Liquid journalism and dynamic storytelling emerge in 2013 — from waggeneredstrom.com by Eddie Rehfeldt

Excerpt:

Breaking News: the search for a better narrative format for the internet is now available. Ben Decker once said “the internet is not just another TV pipe” and this was made apparent at SXSWi in Austin last week.  “Liquid Journalism” or interactive storytelling hit the Lone Star state with a vengeance.

 

 

 

5 ways to add interactive elements to your videos — from freetech4teachers.com by Richard Byrne

 

Tagged with:  

From DSC:
Some very frustrated reflections after reading:

Excerpt:

Right now, boys are falling out of the kindergarten through 12th grade educational pipeline in ways that we can hardly imagine.

 

This situation continues to remind me of the oil spill in the Gulf (2010), where valuable resources spilled into the water untapped — later causing some serious issues:
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From DSC:
What are we doing?!!! We’ve watched the dropout rates grow — it doesn’t seem we’ve changed our strategies nearly enough! But the point that gets lost in this is that we will all pay for these broken strategies — and for generations to come!  It’s time to seriously move towards identifying and implementing some new goals.

What should the new goals look like? Here’s my take on at least a portion of a new vision for K-12 — and collegiate — education:

  • Help students identify their God-given gifts and then help them build up their own learning ecosystems to support the development of those gifts. Hook them up with resources that will develop students’ abilities and passions.
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  • Part of their learning ecosystems could be to help them enter into — and build up — communities of practice around subjects that they enjoy learning about. Those communities could be local, national, or international. (Also consider the creation of personalized learning agents, as these become more prevalent/powerful.)
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  • Do everything we can to make learning enjoyable and foster a love of learning — as we need lifelong learners these days.
    (It doesn’t help society much if students are dropping out of K-12 or if people struggle to make it through graduation — only to then harbor ill feelings towards learning/education in general for years to come.  Let’s greatly reduce the presence/usage of standardized tests — they’re killing us!  They don’t seem to be producing long-term positive results. I congratulate the recent group of teachers who refused to give their students such tests; and I greatly admire them for getting rid of a losing strategy.)

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  • Give students more choice, more control over what their learning looks like; let them take their own paths as much as possible (provide different ways to meet the same learning objective is one approach…but perhaps we need to think beyond/bigger than that. The concern/fear arises…but how will we manage this? That’s where a good share of our thinking should be focused; generating creative answers to that question.)
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  • Foster curiosity and wonder
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  • Provide cross-disciplinary assignments/opportunities
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  • Let students work on/try to resolve real issues in their communities
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  • Build up students’ appreciation of faith, hope, love, empathy, and a desire to make the world a better place. Provide ways that they can contribute.
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  • Let students experiment more — encourage failure.
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Defiance-FirstVideoGameTVShow-Feb2013

 

Excerpt:

It’s not unusual for a science fiction television show to spin off a video game. What is unusual is linking the show and the game together on an ongoing basis, with plot elements and characters from each crossing over to the other. In April, gaming company Trion Worlds and the Syfy cable television channel will unveil Defiance, the first such crossover massively multiplayer online game (MMO) and TV show.

 

From DSC:

Transmedia.

Multimedia.

Interactivity.

Participation.

Gamification.

Sounds like there must be something here for the next gen of learners — and learning from the living room.

 

 

Also see:

FrogOS video walkthrough – The future of learning technology — from frogtrade

Excerpt:

Well here it is, two years in the making, 1000’s of man hours and finally we can proudly show you the new software we have been showcasing at Bett 2013.

FrogOS

What better way to whet your appetites than to give you a simple video walkthrough that shows you just how easy it is to create a site in FrogOS.

 

FrogOS-Feb2013

 

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Frog-Feb2013

 

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Frog2-Feb2013

 

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Frog3-Feb2013

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