The object formerly known as the textbook– from The Chronicle by Jeff Young

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Don't Call Them Textbooks 1

Holly Gressley for The Chronicle

 

Excerpt:

Textbook publishers argue that their newest digital products shouldn’t even be called “textbooks.” They’re really software programs built to deliver a mix of text, videos, and homework assignments. But delivering them is just the beginning. No old-school textbook was able to be customized for each student in the classroom. The books never graded the homework. And while they contain sample exam questions, they couldn’t administer the test themselves.

One publisher calls its products “personalized learning experiences,” another “courseware,” and one insists on using its own brand name, “MindTap.” For now, this new product could be called “the object formerly known as the textbook.”

 

From DSC:
Imagine how this sort of thing might fit into the “chalkboard of the future” — as applications and content flow onto the “board” from open source repositories and/or from the publishers’ cloud-based repositories of content…

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Daniel Christian: The Chalkboard of the Future

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or in learning from the living room…

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Also see:

From DSC:

In real estate, one hear’s the mantra:
Location. Location. Location.

In higher education, I have it that we’ll be hearing this for a while:
Experimentation. Experimentation. Experimentation.

Consider the following reflections on Steve’ Kolowich’s solid article, The new intelligence (from InsideHigherEd.com)

Excerpt:

And for the largest public university in the country, it is hardly fiction. Arizona State University has become ground zero for data-driven teaching in higher education. The university has rolled out an ambitious effort to turn its classrooms into laboratories for technology-abetted “adaptive learning” — a method that purports to give instructors real-time intelligence on how well each of their students is getting each concept.
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From DSC:
Besides being used in blended learning environments…some predictions:

  • These technologies will become integrated into what MOOCs eventually morph into and provide a significant piece of the assessment/guidance puzzle
  • Such tools will be a part of one’s future learning ecosystem
  • Such tools will be part of interactive, massively open online educationally-related games
  • Such tools will be integrated into personalized learning agents — spiders/recommendation engines that scan the web for relevant items that one needs to complete one’s cognitive gaps in a subject/topic
  • They will be accessible from your living room as well as from your mobile devices
  • They will integrate into web-based learner profiles

It’s the sort of thing I was trying to get at with this graphic from 3 years ago:
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Like a mechanic...

 

Please don’t misunderstand me, the human mind is far beyond the complexity of an engine. But I still think that there will be more tools & technologies developed that will help the teachers/professors in their efforts to guide students into the knowledge of a discipline.

I beseech the corporate world to get involved more here — and not with the end goal of earning profits — but rather, with the aim of making the world a better place and giving a huge gift to the generations yet born. 

I urge the corporate world to reach into their deep pockets (1.X trillion in cash at this point in time) and team up with our youth/teachers/professors/instructional designers/programmers/etc. to develop sophisticated, educationally-related, engaging games that are relevant to the world that our youth will be growing up in; and/or create interactive simulations that provide more choice/more control to the learners. 

I urge more of the corporate world to join Knewton and Pearson and allocate some significant resources to help develop the next gen learning tools.  I’ll bet that we’ll be amazed at what can be produced! Your daughters, sons, granddaughters, and grandsons will really appreciate the work that you did for them!!!

 

 

McGraw-Hill & Kno offer a peek into the future of textbooks: They’re dynamic, vocal, adaptive & bring stats to studying — from techcrunch.com by Rip Empson

Excerpt:

The suite leverages adaptive learning technology — one of the hottest topics in education this past year — which, simply put, seeks to personalize the educational experience by collecting data on student comprehension (knowledge, skill and confidence), employing algorithms to create customized study plans/paths based on that data. The goal being to keep students engaged (and improving) by helping them to identify and focus on areas where they’re struggling.

 

Prediction from DSC:
I’d like to take these developments one step further…

These developments will find their way into our living rooms, via second screen devices and interactions with Smart/Connected TVs. Highly-sophisticated, back-end, behind the scenes technologies will continue to develop (think Next Gen Knewton or IBM’s Watson) — aiding in the fulfillment of one’s learning objectives. Personalized, digital playlists will be presented and will feature multimedia-based content, with chances for more choice, more control, interactivity, social learning, and more. They will meet us where we are at (i.e. in our Zone of Proximal Development), and encourage us to keep learning via game-like interfaces…but will try not to overwhelm or discourage us.  But live persons will either be instantly available to assist, and/or will help us walk through the steps, and/or perhaps we’ll go through these types of exercises in virtual cohorts (that come together quickly, then once finished with the badge or exercise, will disband).

 

 

To boldly go where no pupils have gone before — from scienceomega.com by James Morgan

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Classroom of the future

Excerpt:

The researchers behind the design of so-called ‘Star Trek classrooms’ have discovered that multi-touch, multi-user desks can boost pupils’ skills in mathematics. The inter-disciplinary team from Durham University, whose findings have been published in the journal Learning and Instruction, found evidence to suggest that children who used smart desks to complete mathematical exercises benefited more than those who completed their tasks on paper.

During the course of a three-year project known as SynergyNet, the researchers have worked with more than 400 pupils, predominantly aged between eight and 10. The team’s latest results show that collaborative learning, such as that facilitated by touchscreen desks, increases learners’ mathematical fluency and flexibility. Moreover, the researchers are confident that the technology that they have developed could also be used to improve learning across other subject areas.

Also see:

American Express launches the largest ever Interactive TV advertising campaign — from marketwatch.com
New branded channel will serve as “always on” brand hub

Excerpt:

NEW YORK, Nov 21, 2012 (BUSINESS WIRE) — American Express and BrightLine announced today the rollout of the largest Interactive TV campaign ever executed, including an “always-on”, unified destination point that can be accessed by multiple cable and satellite providers. The AMEX Channel will enable American Express Cardmembers and prospects to have an interactive on-demand viewing experience that matches consumers’ evolving TV viewing behaviors.

The nationwide interactive TV channel will reach more than 50 million households in the United States. Viewers can access it through various gateways including clickable overlays that will air alongside some American Express commercials, dedicated channel positions, channel guide listings, interactive banners and more. The AMEX Channel has been designed to function as an evolving resource for Cardmembers and prospects by enabling them to visually explore the American Express experience via shared member stories, games, special offers and more on the big screen. The channel will have a consistent presence and frequently update to keep the American Express community informed, entertained and connected.

 

American Express Interactive Channel is set to reach 50 million homes — from The New York Times by Sturart Elliott

Excerpt:

American Express is promoting its wares to cardholders and potential cardholders through an interactive branded channel under a new agreement with BrightLine. American Express is promoting its wares to cardholders and potential cardholders through an interactive branded channel under a new agreement with BrightLine.

American Express is taking another step toward the new world of television that is always on, making a deal with BrightLine for a yearlong campaign centered on an interactive branded channel.

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From DSC:
Further exploration/experimentation such as this is excellent; this is another pulse check on the Smart/Connected TV situation — and machine-to-machine communications and the use of second screen-based apps may be relevant here as well.

 

zspace.com - zSpace is a revolutionary, immersive, interactive 3D environment for computing, creating, communication and entertainment.

 

Just look at the markets for their products:

  • CAD/CAM/CAE
  • Data Visualization
  • Education, Training & Simulation
  • Architecture, Engineering & the Geospatial Markets
  • Medicine & Science
  • Digital Arts & VFX
  • Gaming & Entertainment

 

Also see:

http://www.futurict.eu/

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Project summary for FuturICT

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Also see:

  • Scientists aim to predict the future with $1 billion Earth simulator — from dvice.com
    Excerpt:
    Imagine what would happen if you had a computer program that could take in data from sensors everywhere on Earth and then plug that data into a detailed simulation for the entire Earth all at once. If you’re imagining being able to predict the future, you’re imagining correctly, and E.U. researchers want to make it real.The Living Earth Simulator is a billion-dollar proposal to spend ten years developing a computer environment that can simulate everything. And not just simulate, but also explore predictive models of how everything going on in the world interrelates with everything else, deriving connections and correlations that we never knew existed.

    In order to get that billion dollars, the Living Earth Simulator has to beat out four other future and emerging technologies projects that are all trying to win funding from the European Commission.

 

Tagged with:  

Learnetic, a Polish-based eLearning publisher and developer, has just released Lorepo — an online authoring tool dedicated to the creation of interactive digital content compatible with desktop computers, tablet devices and smart phones. Thanks to HTML5 technology and the development of specific design guidelines, the new tool enables authors to create interactive learning objects that are compatible with the wide variety of operating systems, screen resolutions and mouse/touch interfaces in today’s marketplace. Read the rest of the press release here >>

 

lorepo.com -- Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

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Lorepo is provided to you by Learnetic, an eLearning industry leader offering a wide range of products and services for modern education. Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

Either you are an individual person willing to share some knowledge with your friends or the whole world, a teacher eager to provide your students with personalized learning resources or a publishing company aiming at preparing professional, multiplatform interactive content, Lorepo is the best choice for you.

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Also see:

 

learnetic.com-  Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider,

 

.Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider, based in Poland. Its content, publishing tools and eLearning platforms are widely used by publishers, teachers and students in over 30 countries, including Poland, United States, United Kingdom, Holland, Spain, Portugal, Malaysia, Singapore, Chile, and Australia. The company’s talented team of software engineers specializes in designing applications for education markets and is dedicated to satisfying the diverse needs of contemporary educators and learners.

Aerohive ships Bonjour Gateway, an Apple mobile device management enrollment solution and 2 new 802.11n Access Points — from marketwatch.com

Excerpt:

SUNNYVALE, Calif., Jul 23, 2012 (BUSINESS WIRE) — Aerohive Networks, the pioneer in controller-less Wi-Fi and cloud-enabled enterprise networking, today announced the general availability of its HiveOS 5.1 and HiveManager 5.1. These new upgraded systems provide several significant enhancements including Bonjour Gateway and recently announced JAMF Software Mobile Device Management (MDM) integration for more granular control and management of customers’ BYOD dilemma and advanced reporting dashboards to help reduce troubleshooting.
In addition to the release of 5.1, Aerohive is delivering two new 802.11n access points (APs): AP121 and AP141. Designed to provide greater throughput and coverage, these two new APs are offered at a cost-effective price point ideal for education, healthcare, retail and distributed enterprise environments.

Cisco to unveil Apple Bonjour gateway for enterprise WiFi networks — from techworld.com by John Cox
Cisco joins rivals in giving Apple’s discovery protocol enterprise behaviours

Excerpt:

[July 24] Cisco plans to add code to its wireless LAN controllers to make Apple’s Bonjour-based technologies like AirPlay and AirPrint better behaved on enterprise networks. The code will turn the controller into a Bonjour gateway, and couple this with policy-based end user privileges. For users, this will mean that Apple clients will be able to find and access network-attached AirPrint printers, Apple TVs and the like on different subnets, so everything will just work as it does on their own home networks. A second expected result will be a big decrease in the amount of Bonjour-based discovery traffic that today is putting a heavy load on enterprise nets teeming with Apples MacBook laptops, iPhones, iPads and more.

ARUBA AIRGROUP™: Get your Wi-FI ready for AirPrint and AirPlay

Making AirPlay, AirPrint work in large scale WLANs — from community.arubanetworks.com by genieki
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Screen Shot 2012-03-22 at 5.13.34 AM.png

 

 

From DSC:
I hope to use these sorts of tools to enable students to seamless contribute content to the classroom-based discussions. However, this IT-related item is not just relevant to the K-12 and higher ed worlds, but also to the corporate world as well.
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A piece of the Next Generation Smart Classroom -- Daniel Christian -- June 2012


 

AT&T brings more second-screen features, content to U-verse customers on iPhone, iPad & iPod touch, and online — from prnewswire.com

Excerpt:

DALLAS, July 9, 2012 /PRNewswire/ — The remote control is no longer the main device sitting next to you on the couch. Your iPhone or iPad is quickly becoming an integral part of TV watching, and AT&T* U-verse® TV customers now have access to several new features and content that bring their TV and wireless experiences together, including:

  • An expanded lineup of on demand premium and TV content available through the U-verse App for iPhone and iPod touch and AT&T U-verse App for iPad at no extra charge, including HBO®, Cinemax®, HBO, STARZ, ENCORE, MOVIEPLEX and Music Choice videos.
  • The ability to now link your iPad to your U-verse TV receiver with the AT&T U-verse App to access up to the minute sports companion content and scores from various leagues for today’s games, a review of yesterday’s games, and to see who is playing tomorrow.
  • The ability to now share information about what you are watching with friends on Facebook, and now, on Twitter through the AT&T U-verse App for iPad.
  • The ability to use your iPhone or iPod touch to control your U-verse TV with a full-featured, intuitive U-verse remote control with channel, guide, DVR, interactive app and on-demand controls, now available on the U-verse App for iPhone and iPod touch. The capability is already available today with the AT&T U-verse App for iPad.

From DSC:
Another illustration of convergence as well as another vendor taking one more step towards enabling a “Learning from the Living [Class] Room” piece of our future learning ecosystems.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Addendum:

 

 

Videos from Qualcomm Uplinq 2012 show the future of Smart TV
— from hexus.net by Mark Tyson

Excerpt:
Here are the feature highlights of these “redefined” Smart TVs:

  • Console quality gaming
  • Concurrency of apps
  • Miracast wireless technology allowing smartphone and tablet screens to partake in multi-screen interactivity
  • Personalisation and facial recognition
  • Gestures
  • HD picture quality
  • HD video calling

 

From DSC:
…and add to that list the power of customized learning and analytics!

Future of…connected TV — by Mindshare

  • Connected TV penetration & usage will lag behind second screens
  • Most of the opportunities that connectivity creates are better suited to the second screen
  • Connected TV usage will mostly focus on video
  • For advertisers, the real opportunity lies on the second screen
For the full analysis, download Future of Connected TV (pdf, 1.8 Mb); some example slides include:

 

 

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Also see:

iTunes U Just Got A Killer New Feature — from edudemic.com by Jeff Dunn

Excerpt:

Available To You
The good news is that the social learning tools are available for ALL courses on iTunes U. So it’s now a free, socially-enabled, robust learning platform that has seen more than 700 million downloads. Hard to argue with that.

If you’re looking to take your classroom lectures and presentations online to share them with the world, this new development out of iTunes U could be just what you’ve been waiting for.

Nerds of the World, Unite! iTunes U Just Got Interactive — from The Atlantic by Megan Garber
Stanford is adding a social layer to its most popular class on Apple’s platform.

From DSC:
I’d rather see Apple, themselves, get more invested in — and committed to — helping design and integrate more tools inherent within the iTunes U ecosystem itself, capabilities such as:

  • Web-based videoconferencing and collaboration tools
  • Audio/visual-based discussion boards (use voice and video to submit an initial posting as well as to respond to someone else’s posting)
  • Interactive whiteboards
  • Application sharing
  • Social networking/learning
  • E-payments
  • Etc.

 

 

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