Augmented reality in a contact lens — from spectrum.ieee.org by Babak A. Parviz

 

 

Top 9 best augmented reality iPhone apps in 2012 — from blog.startappz.com

Excerpt:

The principle of augmented reality based iPhone apps is to use the superb multitasking and image processing capabilities provided by the iPhone. Even though the technology of augmented reality is still in an embryonic stage, these smart iPhone apps give us a small glimpse of what’s to come. Most of these apps are available at Apple’s iTunes App Store. So check out the top 9 best Augmented reality apps for iPhone in 2012 Here are some really cool iPhone apps with augmented reality features.

Canon announces mixed reality system for industrial design teams — from Core77.com

 

0canonmixreasys03.jpg

 

50-gigapixel camera is straight out of science fiction  — from futureoftech.msnbc.msn.com

AWARE-2

David Brady / Duke University

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playtell: Storytime, Anytime.

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The Abundance Builders — from wfs.org by Peter Diamandis and Steven Kotler
Progress occurs when inventive people solve problems and create opportunities. Here are just a few of the breakthroughs that offer the brightest prospects for a future that leaves austerity and deprivation behind.

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HealthTap debuts paid private medical consultations via mobile device — from betakit.com

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HealthTap

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IKEA 2013 catalog has augmented reality — from augmentedblog.wordpress.com
And then some
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3D printing: The game changer — from T.Rowe Price by Hug Evans

Excerpt:

From my vantage point, 3D Printing is right up there as one of the most exciting innovations I’ve seen in the 20 years I’ve been around here. I think it’s going to change the way goods are manufactured across many industries.

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DIY holodeck gaming system to be built by university students — from thecreatorsproject.com by Kevin Holmes

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iRobot and InTouch Health announce RP-VITA Telemedicine Robot — from spectrum.ieee.org by Evan Ackerman

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New 3D Printers From 2012 — from kraftwurx.com

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Apple's iTunes U may be leading a global revolution in higher education

 

From DSC:

Apple has been putting together a solid ecosystem of hardware and software that allows for the creation and distribution of content.  “Easy is hard” I like to say and Apple’s done a great job of creating easy-to-use devices and apps. They have a long way to go before iTunes U has all the built-in functionality needed to replace a Blackboard Learn or a Moodle type of CMS/LMS.  But given their solid history of creating highly-usable hardware and software, they could deal a smashing blow to what’s happening in the CMS/LMS world today. 

Plus, with Apple TV, Airplay mirroring, the growth of second screen-based apps, and machine-to-machine communications, Apple is poised to get into this game…big time. If my thoughts re: “Learning from the Living [Class] Room” come to fruition, Apple would be positioned for some serious worldwide impact on lifelong learning; especially when combined with the developments such as the use of MOOCs, AI and HCI-related innovations, learning agents, web-based learner profiles, and potential/upcoming changes to accreditation.

Too far fetched do you think? Hmmm….well considering that online learning has already been proven to be at least as affective as f2f learning — and in some studies has produced even greater learning outcomes/results — I wonder how things will look in mid-2015…? (That is, where is the innovation occurring?)


 Addendum:

  • Connected TV penetration to top 50% by 2017 — from worldscreen.com by Mansha Daswani
    Excerpt:
    SCOTTSDALE: ABI Research forecasts that more than 50 percent of television homes in North America and Western Europe will have Internet-connected TV sets by 2017, up from just 10 percent last year, while Blu-ray player penetration is expected to rise to more than 76 percent from about 25 percent. The report notes that the popularity of connected TV is not limited to developed markets—there have been increasing shipments to China, ABI notes.
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  • Advertisers need to pay attention to connected TV [INFOGRAPHIC] — from Mashable.com
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  • The future of TV is two screens, one held firmly in your hands — from FastCompany.com by Kit Eaton
    Excerpt:

    The connected TV, sometimes called the smart TV (and even branded as such by Samsung) is a growing phenomenon: TV makers are adding limited apps, Net connectivity, and even streaming media powers to their newer TVs in the hope they’ll persuade you to upgrade your newish LCD for a flatter, smarter unit. They’re desperate to, given how flat this market is. But according to new research from Pew, the future of TV may actually be a little more closely aligned with the notion of a “connected TV viewer,” an important distinction. Pew spoke to over 2,200 U.S. adults a couple of months ago and discovered that 52% of all adult cell phone owners now “incorporate their mobile devices into their television watching experiences.”

 

10 best colleges for game-based learning — from bestcollegesonline.com

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Excerpt:

If you were busy playing Call of Duty and you missed it, July 8 was Video Games Day. While most people’s experience with gaming involves mindless destruction or sports competition, educators have begun to see the value in the medium for helping students learn. While the research is still developing and some professors are still skeptical, these 10 colleges represent your best bets for learning while playing video and other games.

EnableTalk turns sign language into speech, wins Imagine Cup prize — from fastcompany.com by Christina Chaey
A trio of Ukrainian students built a $50 device that could help hundreds of millions of hearing-impaired people.

Excerpt:

More than 275 million hearing-impaired people are unable to use speech to communicate. Sign language is one solution, but it’s only as helpful as the number of people who know the language. That problem is what drove three Ukrainian students to develop EnableTalk, a pair of sensory gloves that help bridge that communication gap by turning sign language into speech.

A computer that learns the rules of a game by watching you play – from ExtremeTech.com by Sebastian Anthony

Excerpt:

A Parisian researcher has created a computer system that can learn the rules of games by watching you play — and then beat you at it.

Tagged with:  

20 exciting teaching tools of tomorrow — from onlineuniversities.com

Excerpt:

These tools offer new and often very promising ways to connect with students and improve the quality of education offered in schools. Read on to learn about just a few of the websites, programs, and amazing technologies of the future teachers and students alike will soon be using.

AT&T brings more second-screen features, content to U-verse customers on iPhone, iPad & iPod touch, and online — from prnewswire.com

Excerpt:

DALLAS, July 9, 2012 /PRNewswire/ — The remote control is no longer the main device sitting next to you on the couch. Your iPhone or iPad is quickly becoming an integral part of TV watching, and AT&T* U-verse® TV customers now have access to several new features and content that bring their TV and wireless experiences together, including:

  • An expanded lineup of on demand premium and TV content available through the U-verse App for iPhone and iPod touch and AT&T U-verse App for iPad at no extra charge, including HBO®, Cinemax®, HBO, STARZ, ENCORE, MOVIEPLEX and Music Choice videos.
  • The ability to now link your iPad to your U-verse TV receiver with the AT&T U-verse App to access up to the minute sports companion content and scores from various leagues for today’s games, a review of yesterday’s games, and to see who is playing tomorrow.
  • The ability to now share information about what you are watching with friends on Facebook, and now, on Twitter through the AT&T U-verse App for iPad.
  • The ability to use your iPhone or iPod touch to control your U-verse TV with a full-featured, intuitive U-verse remote control with channel, guide, DVR, interactive app and on-demand controls, now available on the U-verse App for iPhone and iPod touch. The capability is already available today with the AT&T U-verse App for iPad.

From DSC:
Another illustration of convergence as well as another vendor taking one more step towards enabling a “Learning from the Living [Class] Room” piece of our future learning ecosystems.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Addendum:

Higher Ed Tech" Where K-12 & Consumer Collide - Frank Catalano - March 2012

 

Excerpt:

What’s our agenda? It’s basically in three parts:

  1. What student expectations are
  2. Where innovation is coming from and what’s driving it
  3. And what it’s developing into over the next three years – in 5 transcendent trends that span K-20

 

Also see:

When Technologies Collide: Consumer, K-12 and Higher Ed -- by Frank Catalano -- April 2012

Some items re: Google I/O 2012


The big Google I/O 2012 overview — from techhive.com by Jason Cross

Excerpt:

Google’s yearly developer conference, Google I/O, is much more than just programming tips and API talk. It’s also the grand unveiling of a lot of new Google products and services. We liveblogged the keynotes from day one and day two, where a lot of big announcements were made. In fact, the day one keynote lasted more than two hours.

Didn’t have time to follow all the big annoucements as they happened for the last two days? Here’s a quick summary of the key points of interest. You’ll find a lot of detailed coverage at PCWorld and Macworld.

The best Of Google I/O: Project Glass, Nexus 7 Tablet, Nexus Q Home Entertainment System, and more — from fastcompany.com by Christina Chaey
Google announced a slew of new products today at its annual developer conference, including the long-awaited Nexus 7 tablet and Nexus Q, a home media streamer for Android devices. Here’s what you need to know.

What Google Compute Engine means for cloud computing — from gigaom.com by Derrick Harris

Google I/O: A Glimpse at the anti-Apple — from pcmag.com by Damon Poeter

Google Compute Engine a direct challenge to Amazon Web Services — from ReadWriteWeb.com by Fredric Paul

Google I/O Day 2: Technology That ‘Just Works’ — from Inc.com by Christina DesMarais
All sorts of Google products you’re likely using at the office just got better.

4 things to know from Google’s I/O Conference –– from Inc.com by Christina DesMarais
Check out Google’s latest and greatest tech innovations from its annual developer conference.

 The next platform war: Google play vs. Apple iTunes — from cnn.com by Philip Elmer-DeWitt

Google unveils an ecosystem designed to rival Apple’s — from cnn.com by Philip Elmer-DeWitt

Apple TV vs. Roku vs. Nexus Q: Media streamers compared — from cnet.com by Ty Pendlebury
Google’s Nexus Q is the newest kid on the streaming block. CNET puts it head-to-head with our favorite tried-and-true stalwarts, the Apple TV and the Roku.

 

 

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A piece of the Next Generation Smart Classroom -- Daniel Christian -- June 2012

 

From DSC:
I wonder:

  • If the video wall  pictured above could be a Smart/connected TV and if it can share files as well as play files?
  • If such a setup will involve machine-to-machine communications (NFC, other)?
  • If it will be like banking setups whereby the student’s device must obtain a constantly rotating password to access a resource that expires in ___ seconds — and they must be in that room to get it?
  • If it will be hardware or software based…or both?

 

 

Introducing App Cloud Core – Build and Deploy Mobile Apps for Free

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brightcove.com/en/content-app-platform

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Also see:

 

 

Also see:

  • Brightcove PLAY is a global gathering of Brightcove customers, partners and industry leaders at the forefront of the digital media revolution. On June 25-27, hundreds of media companies, marketers and developers from around the world will convene in Boston for three action-packed days of hands-on learning, in-depth strategy sessions, next-generation product demos, all-star keynotes, and networking.

Future of…connected TV — by Mindshare

  • Connected TV penetration & usage will lag behind second screens
  • Most of the opportunities that connectivity creates are better suited to the second screen
  • Connected TV usage will mostly focus on video
  • For advertisers, the real opportunity lies on the second screen
For the full analysis, download Future of Connected TV (pdf, 1.8 Mb); some example slides include:

 

 

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Also see:

Plasma First: Apple TV, SmartGlass and the New World of Multi-Screen Cloud Content – from forbes.com by Anthony Wing Kosner

Excerpt:

The future for web developers is big. 50 inch plasma screen big. After an intensive cycle of trying to figure out how to take desktop websites and make them look and work great on mobile devices (often by starting from scratch) the pendulum is swinging to the other end of the multi-screen spectrum—the family TV, the conference room monitor, the classroom SmartBoard.

Also see:

© 2024 | Daniel Christian