Layar’s Augmented Reality now (Jan 31, 2011) made possible for all iPhone apps — from layar.com by Chris Cameron
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Also see:
Check out Paul Simbeck-Hampson’s posting:
The Future of Mobile Tagging
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From DSC:
How might this impact education? Hmmm…
A Tale of Two Trends: Augmented Reality and Transmedia Storytelling — from athinklab.com
Mobile augmented reality: Beyond the hype, a glimpse into the mobile future — from Forrester Research by Thomas Husson
Gee Rittenhouse sees a future in which an executive running late for a meeting pulls his car to the side of the road and calls into a videoconference. He sets his phone on the dash and adjusts the settings so his image appears to the others as if he were in the same boardroom with everyone else. He chats with the people onscreen and pulls up a virtual PowerPoint, flipping through slides with a gestural swipe through the air. When it’s over, these people separated by thousands of miles go back to their physical surroundings having spent the last half hour feeling like they were a few feet apart in a conference room.
This vision is becoming reality at Bell Labs, where Rittenhouse is research chief. Alcatel-Lucent’s innovation shop, the same one that brought you the Picturephone in the 1960s under AT&T, recently unveiled its great-grandchild, an application called immersive communications. It combines all the “realities” into one: physical, virtual and augmented (reality superimposed with sound or graphics).
Augmented reality and mobile learning — from interactyx.com by Jeff Roth
Let me pose this scenario:
Every day, you walk down the same street. You walk past the buildings, see the crowds and yawn. But on this day, you decide to use your smartphone and look down on the screen. At that moment, you see animation, tweets from people in the area, and you can respond. Interactivity meets reality. Social meets real time visibility. Engagement, enlightenment and excitement in an instance.
You wonder to yourself, can this work in the e-learning world? Specifically, m-learning? Can an app for the smartphone superimpose learning in a location or locations? Would it be possible to create a 3D environment in a real environment with people interacting? If yes, what would it be called?
Augmented Reality and it is happening as we speak…
Augmented reality takes hold in classrooms — from eSchoolNews.com by Laura Devaney
Educators say enhanced learning experiences can lead to engaging lessons; augmented reality overlays digital images and information on real-world settings.
A small but growing number of schools across the nation are turning classroom lessons into engaging experiences with augmented reality (AR), a technology that overlays digital information on top of real-world surroundings as viewed through a smart phone or other handheld, GPS-enabled device.
Proponents of the technology in education say augmented reality differs from virtual reality in that while virtual reality aims to replace a person’s perception of the world with an artificial world, augmented reality enhances a person’s perception of his or her surroundings.
The Augmented Reality Development Lab (ARDL), from virtual reality developer Digital Tech Frontier, lets users display relevant information at the appropriate time and location during an AR experience, which results in virtual 3-D objects appearing in the real world.
Also see:
http://virtualrealitydevelopmentlab.com/