Blackboard’s next phase

Blackboard’s next phase — from insidehighered.com by Steve Kolowich

Blackboard built its e-learning empire on its learning management system, trading legal blows with some competitors and gobbling up others as it raced to satisfy demand for a technology that had rapidly become de rigueur in higher education.

That period of conquest is now over. Last fall, close to 95 percent of institutions had some learning management system in place, according to the Campus Computing Project. Accordingly, Blackboard’s business strategy is changing: with the company adding four new, separately licensed products to its menu in the last three years, Blackboard expects that it will soon no longer rely on Learn, its popular learning management system, to bring home the bacon.

The fact that Blackboard is staking so much of its anticipated growth in the domestic higher education market on the success of its newer products could put colleges in a better position to haggle, Urdan added. “The whole notion of the market being saturated and [Blackboard] being reliant on new products to build their revenue stream — maybe the negotiating power is shifting a little more toward the client and a little bit away from Blackboard,” he said. This might be especially true given the gradual erosion of Blackboard’s market dominance in recent years.
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Blackboard buys into data analytics

Blackboard buys into data analytics — from CampusTechnology.com by Dian Schaffhauser

Blackboard has expanded its forays outside of its traditional academic realm by entering into the territory of administrative operations with the announcement of a new set of data analytics applications. The news comes just weeks after Blackboard quietly acquired iStrategy, a private company focused on data warehousing and business intelligence for higher education.

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The 2011 Horizon Report — from the New Media Consortium; via Educause

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The 2011 Horizon Report -- from the New Media Consortium

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Time-to-Adoption: One Year or Less

  • Electronic Books
  • Mobiles

Time-to-Adoption: Two to Three Years

  • Augmented Reality
  • Game-Based Learning

Time-to-Adoption: Four to Five Years

  • Gesture-Based Computing
  • Learning Analytics


Also see:

Behavior Learning Engine from netuitive.com
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Along these lines, check out:
‘Jeopardy’ champs take on IBM’s Watson

“This is huge; this isn’t just about answering questions,” says computational linguistics expert George Luger of the University of New Mexico in Albuquerque, who was not part of IBM’s team. “Everything before this was just a run-up to computers as true personal assistants.”


The Ultimate Study Guide: Wolfram Alpha Launches “Course Assistant” Apps — from ReadWriteWeb by Audrey Watters

The computational knowledge engine Wolfram|Alpha is launching the first three of a series of new “course assistant” apps today. These apps, available for iPhone, iPod Touch, and iPad, are designed to take advantage of the Wolfram|Alpha technology in the service of supporting some of the most popular courses in high school and college.

The idea is to be able to quickly access the pertinent capabilities of Wolfram|Alpha relevant for specific subject areas. Currently, these subject areas are Algebra, Calculus, and Music Theory. But the company says it plans to add apps for other subjects – “for every major course, from elementary school to graduate school,” – including those fields outside math and science.

From DSC:
Notice the term engine (in bold maroon above).
This is the type of sophisticated programming that will increasingly be baked into future learning products — as the software seeks to learn more about each learner while providing each learner with a more customized learning experience…pushing them, but aiming to encourage — not discourage — them. I can see an opt-in program where each of us can build a cloud/web-based learner profile — and allow such an engine to be “fed” that data.



e-learning outlook for 2011 — from Tony Bates
Tony discusses course redesigns, mobility, open educational resources (OER), multimedia, learning analytics, and shared services.

Includes the acceleration of learning analytics and learner-generated content, knowledge application supplanting information access, digital textbooks making their move, data-intensive computing challenging IT — as well as predictions concerning faculty development (as even more courses move online), mobile learning, student expectations, open education, collaboration, social media and others.

Is the Google-fication of education underway? — from cnnmoney.com by Scott Olster (emphasis below from DSC)
Among tablets and 3D TVs at CES, one-size-fits-all learning is facing a digital death knell.

Excerpt:

Similar to the way that Google collects data based on its users’ search patterns, Knewton collects data from every student that has taken one of its courses and uses it to improve its courses. Eduational content that achieves better student results will then be ranked higher in the system and be used more often. Ideally, the system becomes smarter and better over time.

“It’s like a giant recommendation engine on steroids,” says Ferreira.

The data that the company collects could potentially prove useful to educational researchers.

“We’re still trying to map out the way people learn. Collecting more data rather than looking at course grades is a welcome change,” says Miller.


IBM’s 5-in-5

Connections, Clouds, Things & Analytics – from George Siemens

From DSC:
In looking through George’s presentation, the following graphic reminded me of a learning ecosystem. The idea of activity and content streams speaks of constant flow, change, new information. Look are the sources of where learning can come from:

George Siemens 12-9-10 presentation: Connections, Clouds, Things & Analytics

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As an instructional designer, how do we incorporate all of this?

Finally, one other thought, if we are not connected to a network of bloggers (and have a series of RSS feeds keeping us constantly up-to-date) or have some other means of tapping into these streams of activities and sources of content, we will look like this:



The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


Gartner’s top 10 technologies for 2011 — from GlobalKnowledge.com by Larry Dignan; with special thanks to Mr. Cal Keen, Calvin College, for this resource

  1. Cloud computing
  2. Mobile apps and media tablets
  3. Next-gen analytics
  4. Social analytics
  5. Social communication and collaboration
  6. Video
  7. Context-aware computing
  8. Ubiquitous computing
  9. Storage class memory
  10. Fabric based infrastructure and computers

The Data Analytics Boom

The Data Analytics Boom — from Forbes.com by John Jordan
A multitude of converging facts has given rise to numbers-based decision-making.

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