The 2011 Horizon Report — from the New Media Consortium; via Educause

.

The 2011 Horizon Report -- from the New Media Consortium

.

Time-to-Adoption: One Year or Less

  • Electronic Books
  • Mobiles

Time-to-Adoption: Two to Three Years

  • Augmented Reality
  • Game-Based Learning

Time-to-Adoption: Four to Five Years

  • Gesture-Based Computing
  • Learning Analytics


Also see: