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From DSC:
My interest in this? All of this ultimately relates to:
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Addendum on 9/12/12:
- Transmedia storytelling for content creators — by Jason Konopinski
Also see:
Sony releases first 4K TV: The 84-inch XBR-84X900 — from CNET.com by Ty Pendlebury
Sony has announced its first 4K television, the 84-inch XBR-84X900, which features a separate stereo speaker system and passive 3D viewing.
Addendum on 8/31/12 — 3 65” Presenters from Ideum
From DSC:
This relates to BYOD, Smart Classrooms, and students being able to participate and contribute content to discussions:
NBC News app coming to Xbox 360 games console — from worldtvpc.com
NBC News is coming to your Xbox 360, and in the process could be showing us a glimpse of television for the Xbox in the future. Comcast and Microsoft are strengthening their partnership to bring an NBC News App to the perennial gaming console. More than 26 million people are using Xbox 360s with an Xbox Live Gold Account, a majority of which are not playing video games, but rather using the device to stream content.
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Survey paints positive outlook for connected TV platforms — from blog.brightcove.com
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New iOS app Renewed provides personal television guide and more — from World Internet TV on PC by skyler
Excerpt:
A new app has arrived for iOS devices called Renewed, and anyone who is seeking a personalized television guide and find out if their favorite shows are going to be renewed, will want to download this free app immediately. The app, which notifies you of upcoming shows will also provide viewers with up to date information on renewals and cancellations–even pre-emption!
What’s on TV? Online videos of course! — from gigamom by Om Malik
Consumers increasingly viewing online content on TVs — from pcmag.com by Stephanie Mlot
Sony files patent to make TV ads into video games — from fastcodesign.com
Your friends are your next TV Guide — from fastcompany.com
Adobe Systems set to enhance “Everywhere TV” platforms — from worldtvpc.com
From DSC:
The above types of items lay the foundation for:
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Addendum:
In each game episode, you play as Dak, Sera, and young Hystorian Riq as they travel back in time to fix one of the Great Breaks. Use your Hystorian’s Guide to discover what has gone wrong in history. Then, the story continues as you explore the open environment and play mini games such as lock picking or white-water rafting. Along the way you will also complete side quests and speak with historical characters who will aid you in — or perhaps deter you from — your quest.
The Infinity Ring game boasts an immersive open-world environment in which players are free to explore a 3-D representation of sites around the globe and throughout time. The game is available on desktop computers. Coming soon for mobile and tablet devices.
Also see:
Scholastic goes global to promote its latest transmedia epic — from digitalbookworld.com
NEW MULTI-PLATFORM TIME TRAVEL ADVENTURE SERIES infinity ring™ LAUNCHES WITH global promotional campaign
FROM SCHOLASTIC
KIDS CAN PREVIEW THE INFINITY RING ONLINE GAME ON WWW.INFINITYRING.COM STARTING TODAY
Scholastic (NASDAQ: SCHL), the global children’s publishing, education, and media company, today announces a massive worldwide campaign to promote INFINITY RING™, a new multi-platform time travel adventure series for children ages 8-12, launching on August 28th simultaneously in the United States, Canada, United Kingdom, Australia, and New Zealand with “Book 1: A Mutiny in Time” by New York Times bestselling author James Dashner. As the pioneering force behind the groundbreaking and international bestselling The 39 Clues® series, Scholastic expands its innovative multi-platform publishing program with Infinity Ring, a fully immersive reading experience which combines books, an interactive “Hystorian’s Guide” map, and an online game experience where readers travel back in time to “fix” history.
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20 schools innovating with digital tools — from Getting Smart by Tom Vander Ark and Sarah Cargill
Excerpt:
Hans Renman in Stockholm (@tankom_hans) asked on Twitter, “Do you know any US schools that are REALLY using digital tools in an INTERESTING way for communication, marketing, or learning?” That tweet kicked off a few days of snooping around. Here is the list of 20 we came up with. We look forward to your additions!
What audiences want: Study uncovers possible futures for storytelling — from latd.com by Kim Gaskins
Excerpt:
Earlier this year, Latitude set out to understand audiences’ evolving expectations around their everyday content experiences—with TV shows, movies, books, plot-driven video games, news, and even advertising. We began by speaking with leaders in the emerging “transmedia” space to investigate the challenges and the opportunities that today’s storytellers are encountering.
Then we asked 158 early adopters from across the world how they’d like to experience stories in the future. During the course of a generative, online survey, participants were asked to play the role of producer; they chose a narrative (a book, movie, TV show, plot-driven video games, news story, etc.) that they know well and re-invented how audiences might experience that story. Some of the ideas participants suggested are possible today even if they don’t exist yet—while others require technologies that are still several years coming.
Videos from Qualcomm Uplinq 2012 show the future of Smart TV
— from hexus.net by Mark Tyson
Excerpt:
Here are the feature highlights of these “redefined” Smart TVs:
From DSC:
…and add to that list the power of customized learning and analytics!
YouTube Video of Marc Whitten, VP Xbox LIVE
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Microsoft Unveils ‘SmartGlass’ to Connect Xbox and Windows — from the Wall Street Journal
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Xbox Marc Whitten, corporate vice president of Xbox LIVE, announces
Xbox SmartGlass onstage at the Xbox 360 E3 media briefing Monday.
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Also see:
Addendum 6/6/12:
From DSC:
As the massive convergence of the computer, the telephone, and the television continues, other trends are also taking place that may eventually impact how we interact with educationally-related content. That is, the main screen of our living rooms might be delivering a 5-10 minute “lecture”, but our tablets and smart phones may be in our laps as we interact around this content with others.
Along these lines, as transmedia storytelling develops, the use of multiple devices and methods to consume and contribute to content may be setting the stages for how things can get done with more educationally-related applications.
Consider this excerpt from Complex TV: Transmedia Storytelling — by Jason Mittell, Associate Professor of American Studies and Film & Media Culture at Middlebury College:
As television series have become more complex in their narrative strategies, television itself has expanded its scope across a number of screens and platforms, complicating notions of medium-specificity at the very same time that television seems to have a clearer sense of distinct narrative form. This chapter explores how television narratives are expanded and complicated through transmedia extensions, including video games, novelizations, websites, online video, and alternate reality games. With specific analyses of transmedia strategies for Lost and Breaking Bad, I consider how television’s transmedia storytelling is grappling with issues of canonicity and audience segmentation, how transmedia reframes viewer expectations for the core television serial, and what transmedia possibilities might look like going forward.
Also relevant/see:
Addendum on 6/2/12
Animator creates incredible musical painting with $5 iPad app [VIDEO] — from Mashable by Christine Erickson
Excerpt:
“I really recommend it to anyone who does storyboards, concept art and animators, filmmakers, producers, whatever — this is the future,” says the video’s lead animator and director, Whitney Alexander. (You can see the full making-of here.)
Also see: