The Top 25 Most Popular Offices of 2012 — from officesnapshots.com — or browse all of them

Some examples:

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22 1 22squareds Collaborative Atlanta Advertising Office

 

 

 

 

Netflix CEO: ‘TV in the future will be like a giant iPad’ [Ligaya ]

Netflix CEO: ‘TV in the future will be like a giant iPad — from business.financialpost.com by Armina Ligaya

Excerpt (emphasis DSC):

Q: What do you think is going to happen over the next five or 10 years in internet video?

A: Well, you know, the fundamental thing is the internet has been getting faster. And now it’s video capable, which is really a last-five-years phenomenon. And, internet video will be very transformative across all societies for telemedicine, for online learning, for education. For communication of various sorts. And it brings, whether it’s person to person, or a recorded video like a movie or a TV show, to a person it will be very transformative.

And, TV in the future will be like a giant iPad. It will have a bunch of apps on it, each app will have a unique experience.

So we’re getting beyond just a stream of video, which is all broadcast technology can do, to really try to be innovative about the interaction.

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Kayak office extension by ACTWO Architects — from architectism.com

 

 

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From DSC: re: Adobe’s Project Context:
This is the type of hardware/software combination that I’ve been hoping for and envisioning! Excellent!

It appears to be the type of setup whereby students could quickly and easily collaborate with one another — in a face-to-face setting (and ideally in remote locations as well) — by not just displaying files but also being able to share files with one another.  Files can be sent up to the interactive, multi-touch displays as well as to an interactive table. So it’s not just displaying files, but actually sharing files and being able to collaboratively work on a project.

Eventually, I see this being able to be done in your living room.  What if MOOCs could integrate this type of web-based collaboration into their projects?

But for now, this is a HUGE step forward in this vision. Great work Adobe! This is innovative! Very helpful!

Example screenshots:

 

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Also see:

  • Adobe’s hardware experiments are more than just hobbies: Hands-on with Project Context – from techcrunch.com by Frederic Lardinois
    Excerpt (emphasis DSC):
    At its MAX conference in Los Angeles [on 5/6/13], Adobe showed  quite a few products that will soon be available to its customers, but it also highlighted a number of hardware experiments, including Project Context, a totally re-imagined way for creating magazine layouts, as well as an advanced stylus and a ruler for touchscreens.

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Lake Forest school unveils high-tech classroom — from by Danielle Gensburg

Excerpt (emphasis DSC):

The new space, previously home to administrative offices, is colored with blues, greens, oranges and yellows and contains movable furniture, a green room for recording and filming movie projects, three large monitors, iPads, computers, digital recording equipment and library bookshelves.

“They wanted it to be set up where it would be more of a learning lab for life-long learners to engage and have student-directed learning,” Zeeman said.

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Deerpath Middle School unveiled “The Cube,” a new technology classroom, in April.

Gamedesk’s “Classroom of the Future.” Why is it so hard to reinvent K-12 education? — from pandodaily.com by David Holmes

Excerpts:

 If we’ve learned anything from this month’s series on ed-tech it’s that changing centuries-old education traditions takes more than a touchscreen and good intentions. For all the exciting innovations put forth by the ed-tech movement, there remain fundamental challenges, including how to properly motivate students, how to navigate the internal politics of school districts, and what to do when the technology crashes.That’s why I was eager to catch up with Lucien Vattel, CEO and founder of Gamedesk, an LA-based non-profit that is designing what it calls “the classroom of the future.” …we quickly became believers in this brave new model of education based on imagination and play. (Who wouldn’t?)
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Below are some resources and some inspirational items re: learning spaces — from Calvin College’s Learning Spaces Learning Community, one of the Learning Communities that have been discussing and researching various items at Calvin College since last fall.   Members include Debra Buursma*, Jo-Ann VanReeuwyk*, Joel Adams, Pat Bailey, Marcie Pyper, Cynthia Slagter, and Daniel Christian.

* Co-Leaders of the Learning Spaces Learning Community


 

 

 

Citrix Paris headquarters by Areq Sq

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The connected TVs are here… interactive programming & native apps will follow— from venturebeat.com by Habib Kairouz

 

The connected TVs are here… interactive programming & native apps will follow
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Excerpt:

Innovative devices have always fueled new application ecosystems. The software industry was enabled by the WinTel PC platform; and hundreds of thousands of websites were built once the PCs became “connected.” In the last few years, we have witnessed the same trend in mobile; more than 700,000 apps have been created for Web-enabled phones. We’ll soon see connected TVs fueling a similar ecosystem of interactive programming and native apps. With nearly a quarter of all U.S. households currently using connected TVs (according to eMarketer), we have reached the tipping point of mass adoption.

As opposed to the disastrous impact the Internet had on the print industry, I see the innovation of the connected TV market as a tremendous, yet accretive, evolution as opposed to a threat. Here’s why:

Dual screen: The evolution of the second screen — from blog.brightcove.com by Albert Lai

Excerpt (emphasis DSC):

Educational Gamification
In a previous post, we asked readers to suggest their ideas for dual screen applications. One of the more intriguing responses was the suggestion to create companion educational games to accompany associated video content.

In a dual screen experience, as video content is displayed on the television, the application can engage the viewer with relevant and education activities, from content reinforcement to spelling to trivia to memory “games.” One can imagine an interactive amalgamation of Dora the Explorer, Where in the World Is Carmen Sandiego?, and Schoolhouse Rock!

 

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum on 4/8/13:

© 2024 | Daniel Christian