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From DSC:
For those of us in more traditional institutions of higher education, if this is where things are heading — or even if pieces of Anya’s presentation come to fruition — what is our response? Strategy?
From DSC:
I’ve been hoping that Steelcase would move towards implementing their puck-like devices — from their MediaScape product line — on tables throughout a classroom…whereby these pucks would be wireless and whereby students could plug in whatever device they brought to class with them, and then hit the puck to begin “playing their media for the classroom.” No pauses, no interruptions to the flow of the class.
Along these lines, check this out:
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Lessons that inspire a love for the arts — from Edutopia.org
The Importance of Creativity in the Classroom
Blogger Jim Moulton on why an effective arts education requires that students be given freedom within a structure.
Staging Plays for Active Learning
Playwriting teaches kids how to construct a plot, write dialogue, tell a story through action, and much more.
How to Set Up a Literature Circle
Get tips for laying the groundwork, setting up protocols for discussions, and implementing strategies for motiving students to read.
.Some of the sessions being offered include:
Analysis includes a fuller spectrum of artistic genres and participation via electronic media and personal arts creation for a clearer, more accurate picture of arts engagement
Arts education is the leading factor in arts participation, according to report
NOTE: STEM is not mentioned here.
Alternative reality games (ARGs) as mobile learning — from Float Mobile Learning by John Feser
Excerpts:
An alternate reality game, or ARG for short, (pronounced by saying the letters ‘A-R-G’, not by sounding like a pirate) is an interactive narrative that uses the real world as a stage for telling a story, playing out a scenario or creating a learning experience. ARGs make use of diverse media and game elements to help tell and impact the outcome of the story.
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Mobile devices combined with a good story and an educational game can be a powerful way to increase engagement and activity level of your learners. ARGs offer an interesting way to bring your mobile technology along for the ride. ARGs are being successfully used in marketing and entertainment as well as to train and solve real world problems. Organizations that are looking for creative ways to engage in mobile learning should consider the benefits ARGs have to offer. By crafting a realistic, enjoyable experience, you’ll be reinforcing behavior that most companies are actively seeking in their employees: critical problem solving, inquisitiveness and creativity.
Getting Started with Transmedia Storytelling — Robert Pratten
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From & also see:
Getting Started with Transmedia Storytelling — from TransmediaStoryteller.com