ECAR2012

 

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Example slides from today’s presentation:


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 ECAR2-2012

 

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ECAR3-2012

 

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 ECAR4-2012

 

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ECAR5-2012

 

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ECAR6-2012

 

 

From DSC:
I also support one of the questions which, paraphrasing, asked, “Do you pulse check students’ expectations?

 

Tagged with:  

Excerpt:

Integrating technology with classroom practice can be a great way to strengthen engagement by linking students to a global audience, turning them into creators of digital media, and helping them practice collaboration skills that will prepare them for the future. Read a short introductory article.

ScreenChampsAwards-Techsmith2012

 

Excerpt:

Description:

Enter up to three (3) screencast videos. Videos will be assigned a category based on the information you provide (so please be as detailed as possible!). Categories are: Education (videos with a focus on teaching and/or schools, at any level); Tutorial/Training (videos with a focus on training or tutorial content); Sales and Marketing (videos made to sell or persuade); and Wildcard (videos that don’t fit in the previous categories).

Active listening: A primer — from opensesame.com by Christina Gremore

Excerpt:

In the business world, long-term success hinges on excellent active listening skills. Many people mistake active listening for passively taking notes during a presentation, or worse – they think of ‘listening’ as ‘waiting quietly for their turn to speak.’.  True active listening requires practice, patience, and engagement. It involves considering the speaker’s intentions, the context of the situation, and sometimes even what is not being said.

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“Mom! Check out what I did at school today!”

If you’re a parent, don’t you love to hear the excitement in your son’s or daughter’s voice when they bring home something from school that really peaked their interest? Their passions?

I woke up last night with several ideas and thoughts on how technology could help students become — and stay — engaged, while passing over more control and choice to the students in order for them to pursue their own interests and passions. The idea would enable students to efficiently gain some exposure to a variety of things to see if those things were interesting to them — perhaps opening a way for a future internship or, eventually, a career.

The device I pictured in my mind was the sort of device that I saw a while back out at Double Robotics and/or at Suitable Technologies:

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doublerobotics dot com -- wheels for your iPad

 

 

Remote presence system called Beam -- from Suitable Technologies - September 2012

 

The thoughts centered on implementing a growing network of such remote-controlled, mobile, videoconferencing-based sorts of devices, that were hooked up to voice translation engines.  Students could control such devices to pursue things that they wanted to know more about, such as:

  • Touring the Louvre in Paris
  • Being backstage at a Broadway musical or checking out a live performance of Macbeth
  • Watching a filming of a National Geographic Special in the Fiji Islands
  • Attending an IEEE International Conference in Taiwan
  • Attending an Educause Conference or a Sloan C event to get further knowledge about how to maximize your time studying online or within a hybrid environment
  • Touring The Exploratorium in San Francisco
  • Touring the Museum of Science & Industry in Chicago
  • Being a fly on the wall during a Senate hearing/debate
  • Seeing how changes are made in the assembly lines at a Ford plant
  • Or perhaps, when a student wheels their device to a particular area — such as the front row of a conference, the signal automatically switches to the main speaker/event (keynote speakers, panel, etc. via machine-to-machine communications)
  • Inviting guest speakers into a class: pastors, authors, poets, composers, etc.
  • Work with local/virtual teams on how to heighten public awareness re: a project that deals with sustainability
  • Virtually head to another country to immerse themselves in another country’s language — and, vice versa, help them learn the students’ native languages

For accountability — as well as for setting aside intentional time to process the information — students would update their own blogs about what they experienced, heard, and saw.  They would need to include at least one image, along with the text they write about their experience.  Or perhaps a brief/edited piece of digital video or audio of some of the statements that they heard that really resonated with them, or that they had further questions on.  The default setting on such postings would be to be kept private, but if the teacher and the student felt that a posting could/should be made public, a quick setting could be checked to publish it out there for others to see/experience.

Real world. Engaging. Passing over more choice and control to the students so that they can pursue what they are passionate about.

 

 

 

mathalicious.com -- real world math

Over the top: the new war for TV is just beginning [Patel]

Over the top: the new war for TV is just beginning  -- from The Verge by Nilay Patel -- November 12 2012

 

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 Future of TV

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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From DSC:
I’m beginning to wonder if many of us will be moving off of Moodle, Sakai, Bb Learn, Desire2Learn, etc. to platforms and ecosystems that are being created by Apple, Google, Amazon, and Microsoft.  Rockstar professors on “primetime” — or anytime. If that happens, you can be sure there will be teams of specialists creating and delivering the content and learning experiences.

 

 

From DSC:

I’ve been trying to figure out the best ways to incorporate a BYOD/BYOT into the Smart Classroom.  That is, how can students’ devices seamlessly communicate with the main displays around the classroom? How can they quickly display a blog posting or a Google doc for example…or play a song they wrote, etc.  So I was excited to wake up this morning with the following concept/idea:


 

The Internet of Things Ceiling -- A concept for our future Smart Classrooms by Daniel Christian in December 2012

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The Internet of Things Ceiling -- concept by Daniel Christian -  December 2012

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Other features/thoughts:

  • Line of sight communications — students must be in the room to display something up on the main displays
  • Information travels many ways:  From large multitouch displays/walls to students’ devices and vice versa; so a professor could hit “Save” in order to send his/her annotations to all of the students’ devices (allowing them to be more cognitively present — vs madly writing down what the professor is writing)
  • The Smart Classroom’s infrastructure becomes like a multi-thredded processor — instantaneously and simultaneously handling a far greater amount of data — going in multiple directions
  • What’s an interesting idea here is for discipline-specific, cloud-based storage mechanisms for students who want to contribute their pieces of content to their schools repositories of content
  • This topic reminds me of a graphic I created a while back, re: The “Chalkboard” of the Future:

 

 

 

So…what if the 4 screen’s on Julong’s Ultra-IPBOARD were coming from 4 different sources? Perhaps:

  1. One from a publisher’s cloud-based content repository
  2. Another from a stream of content originating from a student’s iPad
  3. Another from a stream of content originating from the Smart Classroom’s PC or Mac
  4. …and the last source originating from a student’s smartphone?

 

Demo for Ultra-IPBOARD

 

Also see:

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To boldly go where no pupils have gone before — from scienceomega.com by James Morgan

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Classroom of the future

Excerpt:

The researchers behind the design of so-called ‘Star Trek classrooms’ have discovered that multi-touch, multi-user desks can boost pupils’ skills in mathematics. The inter-disciplinary team from Durham University, whose findings have been published in the journal Learning and Instruction, found evidence to suggest that children who used smart desks to complete mathematical exercises benefited more than those who completed their tasks on paper.

During the course of a three-year project known as SynergyNet, the researchers have worked with more than 400 pupils, predominantly aged between eight and 10. The team’s latest results show that collaborative learning, such as that facilitated by touchscreen desks, increases learners’ mathematical fluency and flexibility. Moreover, the researchers are confident that the technology that they have developed could also be used to improve learning across other subject areas.

Also see:

Will Richmond on Top 2013 TV Trends [from Videomind by Greg Franzese]

Will Richmond on Top 2013 TV Trends -- from Videomind by Greg Franzese -- 11-29-2012

 

From DSC:
I continue to watch this space as the foundations are being put into place for what I’m calling, “Learning from the Living [Class] Room.”

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Learning from the living room -- a component of our future learning ecosystems -- by Daniel S. Christian, June 2012

 

An innovative, sharp concept for a potential Apple TV

An à la carte Apple TV concept integrates Siri, FaceTime, and cable/satellite providers (Gallery) — from 9to5mac.com by Jordan Kahn

Example “screenshots” from this concept:

Apple TV Concept - Nov 2012

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Also see:

 

From DSC:
This relates to what I’m calling “Learning from the Living [Class] Room”

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Google releases global augmented reality game “Ingress” — from thecreatorsproject.com by Kevin Holmes

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Excerpt:

Google [has] released an augmented reality game called Ingress that involves a shady world where two forces are pitted against each other, battling over a mysterious energy (the best kind) that’s recently been discovered. One side is the Enlightened who want to use the energy to control people’s minds via portals and the other is a group called the Resistance, who are fighting against them.

 

From DSC:
It’s not a stretch to see how educational gaming might dovetail nicely with augmented reality to create some seriously-engaging learning experiences!

 

Engaging children with the siren call of the app — from the New York Times by Geraldine Fabrikant

Excerpt:

Each summer for several years, a two-week seminar at the American Museum of Natural History has allowed 25 youngsters to use technology to resurrect a prehistoric marine animal by designing realistic 3-D models and sea environments.

Every year, the program, “Virtual World Institute: Cretaceous Seas,” for children ages 11 to 14, fills up quickly.

© 2024 | Daniel Christian