Adobe Museum of Digital Media

Make Me a Story
Teaching Writing Through Digital Storytelling

Make Me a Story

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“Just as writing can be a process of discovery, so can digital storytelling, where images, words, and music all work together to create meaning.” — Lisa Miller

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Excerpt of contents

Introduction
Chapter 1: Stories That Matter
Chapter 2: How Do Writers Tell (Digital) Stories?
Chapter 3: Taking Students Through the Writing Process, Part 1
Chapter 4: Taking Students Through the Writing Process, Part 2
Chapter 5: Learning Through Digital Storytelling: Standards and Assessment

About the author

Lisa C. Miller is an associate professor of journalism at the University of New Hampshire and has worked on digital stories with elementary school teachers and students.

McGraw-Hill Education: Product Manager – Student Innovations
Profession: Marketing -> Product Management

The McGraw-Hill Companies is driving the education, financial services, and business information markets through leading brands such as McGraw-Hill Education, Standard & Poor’s and J. D. Power and Associates. McGraw-Hill Education addresses virtually every aspect of the education market from pre-K through professional learning.

Using traditional materials, online learning and multimedia tools, we empower the growth of teachers, professionals and students of all ages. Our technical innovations are changing the way people learn, with e-books, online tutoring, customized course Web sites and subscription services. We are also a leading provider of reference and trade publishing for the medical, business, engineering and other professions. McGraw-Hill is investing in and committed to innovation, both in its business and in shaping the future of higher education.

The Learning Ecosystems Group is the team responsible for defining that vision of the future. We are building businesses that meet the needs of higher education students – products that can be directly marketed to students and to institutions, including our current GradeGuru product as well as the significant digital platform products in our short-term pipeline. The Learning Ecosystems Group is thus offering a unique and exciting opportunity for an experienced Product Manager in our New York City offices. The ultimate aim for this Product Manager is loosely to develop, deliver and monetize products/ services that will give students the tools they need to meet their course goals, as well as to drive the research, ideation and vision for new product(s)/ service(s) that are responsive to the needs of students.

Essential Accountabilities

  • Manage and conduct research to understand and synthesize student tasks, presenting and sharing the findings across the MHHE business.
  • Analyze market and product opportunities in the context of primary, secondary and competitive research. Continually collect, distill, and disseminate foundational research to inform product development.
  • Build prototypes and/ or wireframes to define functional requirements that can be market tested to determine and prove market potential.
  • Develop and thoroughly document/ articulate the vision and business case for the product(s) to gain buy-in from stakeholders across the organization. Clearly communicate a cohesive strategy and product road map.
  • Drive product implementation in collaboration with vendors and business analysis and design partners. Build out the detailed functional requirements and design of the initial product/ service based on research, wire-framing, prototyping, user testing, experimentation and iteration.
  • Drive the growth of the product/ service(s) over time, both in terms of the product road map/ functionally and customer base and revenues.
  • Build out the monetization plans and business model elements to drive the product to ultimate profitability, setting aggressive targets.
  • Ensure all resources are in place across the product and working in concert to achieve the ultimate success of the business, including analytical, design, technical and sales/ marketing resources as appropriate. Articulated accountabilities for team members for successful execution and delivery of the overall business objectives and targets.
  • Work in collaboration with the existing MHHE sales, marketing and strategy team for maximum productivity, efficiency and product success as well as manage customer needs in collaboration with the existing MHHE customer service group
  • Resource and lead a marketing team to drive rapid growth through a sound marketing and PR plan based on our understanding of our market segmentation motivations, our stakeholder interests, social media marketing tools, the power of PR and a grassroots, viral approach.
  • Bachelor’s degree; Master’s degree preferred
  • 8-12 years experience in related field, at least 2-3 as a lead product manager
  • Proven ability to deliver…

Kiwa

Kiwa Media Group is an award winning media company developing iPhone/iPod Touch & iPad Apps, digital content for books, producing film & television programs & digital content for the mobile music industry. Kiwa Media also provides software solutions for ADR and Language Dubbing across the globe. The company is led by President, Rhonda Kite.

Kiwa Media Group brands include QBook, SingQ, VoiceQ & Kiwa TV & Film Production. Kiwa is a registered Mac OS and iPhone developer.

Example product –> QBook – Bringing your stories to life
QBook™ is an interactive read-along digital colour picture book format designed by Kiwa Media for young children. QBook is an eBook, iPhone and iPad app that combines a narrators voice with original picture illustrations and touchable text that is synchronised to highlight and sound when words are touched.

From DSC:
Let’s picture that you are a 3-4 year old…and your parents get you one of these iPads. You begin to learn to read like this using an app like QBook. You grow up knowing this type of technology exists and you use gadgets like this all the time. They keep you engaged…they give you control of the content, pacing, etc.

Now fast forward to college. You’ll quickly see why I preach the dangers of the status quo.

Podcast: William Rankin on Mobile Learning with the iPhone and iPod — Educause

William Rankin is Associate Professor and Director of Educational Innovation at Abilene Christian University. In this interview from the EDUCAUSE 2009 Conference, Rankin discusses ACU’s mLearning Initiative, which deployed mobile devices to the entire freshman class. This created unique opportunities to pilot applications, overcome challenges, and create partnerships.

From DSC:
What if we had a “textbook” like this? One that targeted your social/learning network on a particular topic? Personalized…customized…and constantly up-to-date. Interesting…

(Quality may or may not be a concern…depending upon one’s social/learning network.)

flipboard.com -- what if we had textbooks like this?


Creating Digital Magazines — from Adobe by Dave Dickson on July 19, 2010

Earlier this year when WIRED Magazine launched its digital edition (and sold more issues than the newsstand version without cannibalizing print sales) we noted that it was created with InDesign CS5 along with new publishing technologies. Today, we’ve released a short video that overviews these new technologies, including more detail on how they fit into the digital magazine authoring workflow.

Late this summer, we’ll post these new publishing technologies on Adobe Labs so a broad set of media, corporate and retail catalog publishers will be able to create compelling content experiences. Using this Digital Magazine Solution, these publishers can create immersive content without having to hire additional developers or invest in extensive retraining for staff. Publishers can add interactivity without writing code via InDesign and create monetizable digital magazines for the Apple iPad – with other platforms and devices expected in the future.

InDesign CS5 + Digital Content Bundler


The “.issue” Format + Digital Content Viewer
This new .issue format is a compressed file format that contains vertical and horizontal magazine layouts, metadata, code to enable interactivity, and associated assets (images, video, etc.) Once the layouts have been packaged into the .issue format, the file is then rendered and displayed to the end-user using a publisher-branded Digital Content Viewer. The WIRED Reader, for example, is the first instance of a publisher-branded viewer. This Digital Content Viewer allows readers to interact with and navigate through the magazine content (including via the innovative “browse” mode). Previously we announced the Digital Content Viewer for Apple iPad; in the future we also expect to develop the Digital Content Viewer on Adobe AIR for desktops and other devices.

Creating digital magazines -- from Adobe

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The first iPad only novel is coming -- with literal bells and whistles

From DSC:
The idea of rich, interactive, multimedia-based textbooks comes to mind when I see this type of posting….talk about the power of digital storytelling!    🙂

Also…for a bit of humor here:

Zinio, NACS Media Solutions Partner to Create First Collegiate Digital Newsstand — from prnewswire.com
Newsstand will offer 3,000-plus digital magazines and books of interest to college students through web portal. Options available for college stores across U.S. who wish to share in revenue.

NEW YORK and OBERLIN, Ohio, July 12 /PRNewswire/ — Zinio, the world’s leader in digital publishing, technology, distribution, and services, and NACS Media Solutions (NMS), a subsidiary of the National Association of College Stores (NACS), today announced a partnership to develop the first all-digital online newsstand directed specifically at the college market. Featuring 3,000-plus magazines and books suitable for reading through Zinio’s UNITY™ platform, which enables on-line or offline access on any PC, iPhone, iPad, and upcoming supported devices, the newsstand will break new ground by taking the world of reading to the platforms most popular with the Digital Generation.

The new collegiate digital newsstand, which will carry “Powered by Zinio” branding, will include a revenue-sharing arrangement for NACS members who wish to promote the site to their local college students. At a future point, Zinio and NMS anticipate developing private-label versions for NACS members who decide to deploy and promote their own digital newsstands.

Make some quick, nice multimedia with Google Search Stories

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NMC's 5 Minutes of FameThis year’s presentations included:

Innovation: Smarter books aim to win back the kids — NewScientist.com

Print ain't what it used to be (Image: Carlton)

“Children’s love affair with traditional books could continue in the
digital age by augmenting the written word with 3D interactive graphics.”

The rise of the app/book

App/Books are in fact a new category of entertainment; a combination of book and software application that leverages the best of both mediums. An App/Book is interactive, it can have sound, video, animations. It is more like a random access film than a book in some ways. You watch or listen or interact with any part of the book at any time. Actually, that’s not even a good enough description. An App/Book is potentially more than an application, a book, or a film.

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