Below are some great resources re: creating your own e-books / streams of content — with thanks to Mr. Michael Haan, Technology Integration Specialist/Purchasing at Calvin College, for these resources
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From DSC:

You might also want to check out Lynda.com for the relevant training materials.
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Let’s create our own streams of content — always up-to-date — plus we could help our students save big $$!  And, as Michael pointed out, such tools could also be used internally for training-related and communications-related purposes.

Thanks Michael!!!

What's the best way to deal with ever-changing streams of content? When information has shrinking half-lives?

 

 

The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

My reflections on “MOOCs of Hazard” – a well-thought out, balanced article by Andrew Delbanco


From DSC: Below are my reflections on MOOCs of Hazard — from newrepublic.com by Andrew Delbanco — who asks:  Will online education dampen the college experience? Yes. Will it be worth it? Well…


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While I’m not sure that I agree with the idea that online education will dampen the college experience — and while I could point to some amazing capabilities that online education brings to the table in terms of true global exchanges — I’ll instead focus my comments on the following items:

 

1) Massively Open Online Courses (MOOCs) are recent experiments — ones that will continue to change/morph into something else.
They are half-baked at best, but they should not be taken lightly. Christensen, Horn, Johnson are spot on with their theories of disruption here, especially as they relate to innovations occurring within the virtual/digital realm.  For example, the technologies behind IBM’s Watson could be mixed into the list of ingredients that will be used to develop MOOCs in the future.  It would be a very powerful, effective MOOC indeed if you could get the following parties/functionalities to the table:

  • IBM — to provide Watson like auto-curation/filtering capabilities, artificial intelligence (AI) capabilities, as well as data mining/learning analytics expertise, joined by
  • Several highly-creative firms from the film/media/novel/storytelling industry, who would be further joined by
  • Experts from Human Computer Interaction (HCI)/user interface/user experience design teams, who would be further joined by
  • Programmers and interaction specialists from educational gaming endeavors (and from those who can design simulations), joined by
  • Instructional designers, joined by
  • The appropriate Subject Matter Experts who can be reached by the students as necessary, joined by
  • Those skilled in research and library services, joined by
  • Legal experts to assist with copyright issues, joined by
  • Other specialists in mobile learning,  3D, web development, database administration, animation, graphic design, musicians, etc.

It won’t be long before this type of powerful team gets pulled together — from some organizations(s) with deep pockets — and the content is interacted with and presented to us within our living rooms via connected/Smart TVs and via second screen devices/applications.

2) The benefits of MOOCs
  • For colleges/universities:
    • MOOCs offer some serious marketing horsepower (rather than sound pedagogical tools, at this point in time at least)
    • They are forcing higher ed to become much more innovative
    • They provide great opportunities to build one’s personalized learning networks, as they bring forth those colleagues who are interested in topic A, B, or C
    • They move us closer to team-based content creation and delivery
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  • For students:
    • They offer a much less expensive option to go exploring disciplines for themselves…to see if they enjoy (and/or are gifted in) topic A, B or C
    • They provide great opportunities to build one’s personalized learning networks, as they bring forth those colleagues who are interested in topic A, B, or C
    • They provide a chance to see what it’s like to learn about something in a digital/virtual manner

3)  The drawbacks of MOOCs:
  • MOOCs are not nearly the same thing as what has come to be known as “online learning” — at least in the higher ed industry. MOOCs do not yet offer what more “traditional” (can I say that?) online learning provides: Far more support and pedagogical/instructional design, instructor presence and dialog, student academic support services, advising, more student-to-student and student-to-faculty interaction, etc.
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  • MOOCs are like drinking from a firehose — there are too many blogs/RSS feeds, twitter feeds, websites, and other resources to review.

4) It would be wise for all of us to be involved with such experiments and have at least a subset of one’s college or university become much more nimble/responsive.

 

Also see:

 

An innovative, sharp concept for a potential Apple TV

An à la carte Apple TV concept integrates Siri, FaceTime, and cable/satellite providers (Gallery) — from 9to5mac.com by Jordan Kahn

Example “screenshots” from this concept:

Apple TV Concept - Nov 2012

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Also see:

 

From DSC:
This relates to what I’m calling “Learning from the Living [Class] Room”

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

The education giant adapts — from MIT Technology Review by Jessica Leber
Pearson is the world’s largest book publisher. Now it wants to be a one-stop shop for digital education.

Excerpt:

Pearson pulled this off with a decade-long string of acquisitions that helped it shift its emphasis from selling books to selling education services. The London-based company styles itself as the “world’s leading learning company,” even if that learning isn’t delivered through traditional books. These days, Pearson is more like an IT department for classrooms and schools. It sells technology infrastructure, software, and consulting services to schools—services that in turn help deliver the vast stock of textbook content Pearson owns. The company says its revenue from online content and services will surpass those of the traditional publishing business this year.

From DSC:
I congratulate Pearson on reinventing itself.  The words of Steve Jobs ring in my mind…something about cannibalizing one’s business before someone else does it for you.  Several other words and phrases come to my mind after seeing the above article — that regular readers of this blog and my archived website will instantly recognize:

  • Dangers of the status quo
  • Staying relevant
  • Survival
  • Disruption/change
  • New business models
  • Game-changing environment
  • Using teams of specialists

Also relevant here/see:

 

 

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Excerpt:

As part of the ongoing Babson Survey Research Group’s online learning reports, we have asked institutional academic leaders questions on their knowledge, use and opinion of OER as part of the 2009 – 2011 surveys.  In addition, we have conducted surveys asking faculty in higher education and academic technology administrators their opinions of these resources.  Finally, our survey of faculty on their use of social media also asked for faculty opinions on OER.  This report contains the results from all these data collection efforts.

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Learnetic, a Polish-based eLearning publisher and developer, has just released Lorepo — an online authoring tool dedicated to the creation of interactive digital content compatible with desktop computers, tablet devices and smart phones. Thanks to HTML5 technology and the development of specific design guidelines, the new tool enables authors to create interactive learning objects that are compatible with the wide variety of operating systems, screen resolutions and mouse/touch interfaces in today’s marketplace. Read the rest of the press release here >>

 

lorepo.com -- Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

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Lorepo is provided to you by Learnetic, an eLearning industry leader offering a wide range of products and services for modern education. Lorepo is our key solution for everyone interested in learning, creating and sharing interactive content.

Either you are an individual person willing to share some knowledge with your friends or the whole world, a teacher eager to provide your students with personalized learning resources or a publishing company aiming at preparing professional, multiplatform interactive content, Lorepo is the best choice for you.

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Also see:

 

learnetic.com-  Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider,

 

.Learnetic S.A. is a world-leading educational software publisher and e-learning technology provider, based in Poland. Its content, publishing tools and eLearning platforms are widely used by publishers, teachers and students in over 30 countries, including Poland, United States, United Kingdom, Holland, Spain, Portugal, Malaysia, Singapore, Chile, and Australia. The company’s talented team of software engineers specializes in designing applications for education markets and is dedicated to satisfying the diverse needs of contemporary educators and learners.

Adobe announces Creative Suite 6 and Adobe Creative Cloud on 4-23-12

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Adobe announces Creative Suite 6 and Adobe Creative Cloud on 4-23-12

 

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From DSC:

  • This last piece from David Nagel addresses my fears and concerns with our current emphasis on standardized tests, common core standards, etc.  The emphasis is on STEM and can lead to a one-size-fits-all type of education that doesn’t allow each student to identify and pursue their own passions enough.

 

Addendum on 5/2/12:

 

 

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The potential of cloud-based education marketplaces — from evoLLLution.com (LifeLong Learning) by Daniel Christian; PDF-based version here

Excerpt:

Such organizations are being impacted by a variety of emerging technologies and trends – two of which I want to highlight here are:

  • Online-based marketplaces – as hosted on “the cloud”
  • The convergence of the television, telephone, and the computer

One of the powerful things that the Internet provides is online-based marketplaces. Such exchanges connect buyers with sellers and vice versa. You see this occurring with offerings like Craig’s List, e-Bay, PaperBackSwap.com, and others.

 

From DSC:
Yesterday, I introduced a vision that integrates a variety of trends and emerging technologies that I’ve been keeping an eye on.

 

Click this thumbnail image to access the larger image / vision

Today, I want to focus on what this means for jobs, employment, career development — especially as it relates to higher ed and the corporate world.

As the trends are pointing out, there will be teams of specialists — with a variety of skillsets required — and each of these team members will play a different role. Some of these positions are captured in the graphic immediately below:
(many for-profit schools already have that table set)

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Within higher ed, the extent to which this affects faculty members depends upon how these teams are formed. If faculty members don’t go along with this, institutions will likely reach out to adjunct faculty members — or contracted firms/help — to fill the gaps. Unless there are some other distinguishing factors, those institutions who don’t move towards a team-based approach will become irrelevant. It will be increasingly difficult for one person to develop the content that can compete with a team of specialists.  Also, organizations of excellence — who have higher initial development costs — will be able to spread these costs out over a global pool of students — resulting in a significantly cheaper alternative.  Organizations who don’t move in this direction may find that the pipelines coming into their institutions continue to get smaller.

There will be new jobs available — and changes to some existing jobs — as well, such as:

  • Virtual tutors
  • Virtual field trip guides (picture a person with some type of mobile device capturing a variety of places, events, talks, etc. in another country).
  • Curators
  • Technical support personnel specializing in building and supporting these platforms
  • Data analytics professionals
  • Artificial intelligence specialists
  • Specialized programmers
  • User interface designers
  • User experience designers
  • …and more

Roles may be altered for professors, teachers, and trainers. But teaching others how to discern quality information will likely continue to be important.

Employers may end up developing their own curriculum/cloud-based apps.  Apprentices, interns and prospective employees will be able to access these materials, with the understanding that they will be assessed at some point.

The web-based learner profiles will demonstrate where someone has been — and where they are currently at.

That’s it for now, but I will be jotting down further thoughts re: this vision from time to time. 

 

 

 

 

 

 

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Lifelong learning ecosystems!!! A powerful vision for our future [Daniel Christian]

From DSC:
The vision below involves:
(click on the image below to access it)
 

  • The convergence of the telephone, the television, and the computer
  • Cloud-based education stores/marketplaces/exchanges
  • Second screen devices and machine-to-machine communications
  • Social networking/learning
  • Smart classrooms/learning spaces
  • Content recognition/synchronization applications
  • Apps as “channels”
  • Web-based learner profiles
  • Video overlays
  • New business models in higher ed
  • New jobs/needs for the future
  • A new way for employers to hire highly-effective employees/contractors/consultants
  • …and more

 

Click this thumbnail image to access the larger image / vision

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Subject matter networks– from Harold Jarche

Excerpt (emphasis DSC):

“I think the singular SME is an antiquated a notion as the solitary game player & our development pipelines need to change.” writes Mark Oehlert, on Twitter. Mark coined the term, subject matter networks, as a change from the industrial concept of subject matter expert, or SME, a term I first heard in the military in the mid-1970’s. But the world has changed and most notably during the past decade.

In such an environment, the lone expert is at a disadvantage. He or she cannot learn and adapt as fast as a cooperative network.

We have become connected.

 

teacherspayteachers.com

Content-focusing questions for SME interviews — from elearninguncovered.com by Diane Elkins

Excerpt:

Over the years, we have developed a list of questions specifically designed to help with this SME conversation. Working with these questions helps us get the information we need and steers us away from information that isn’t relevant to the course. In some cases, providing this list to the SMEs in advance helps make the conversation go more smoothly.

  1. What are some of the areas that cause the most confusion?
  2. What are some of the most common questions you get about this topic?
  3. What are the common mistakes that people make in this area?
  4. What are the most dangerous mistakes people can make in this area? What is the impact?
  5. What are the biggest gaps between what people should be doing and what they are actually doing?
  6. Do you have any stories or examples that help illustrate key points?
  7. What content points might cause some resistance or pushback?
  8. Is there anything that might be considered new or revolutionary over what they previously did or thought?
  9. If they walked away remembering only three things, what would they be?
  10. Is there anything that they need to know “cold”? Meaning, if you stopped them on the street next Tuesday and asked them, you would want them to know the answer without blinking?
  11. Is there anything that is important but used infrequently? Perhaps rather than memorizing it, having a reference to look up would be more useful?
  12. Do you know of any checklists or reference guides that might help people use this information in their day-to-day work?
  13. Is there anything here that you would consider “nice-to-know”? Meaning, it won’t necessarily affect what they work on from day to day?

Of course, there are many other questions we need to ask for the project overall (you can find a list here), but we’ve found that these questions really help us focus on getting the best possible information from the SMEs that will be of most value to the students.

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