Make Me a Story
Teaching Writing Through Digital Storytelling

Make Me a Story

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“Just as writing can be a process of discovery, so can digital storytelling, where images, words, and music all work together to create meaning.” — Lisa Miller

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Excerpt of contents

Introduction
Chapter 1: Stories That Matter
Chapter 2: How Do Writers Tell (Digital) Stories?
Chapter 3: Taking Students Through the Writing Process, Part 1
Chapter 4: Taking Students Through the Writing Process, Part 2
Chapter 5: Learning Through Digital Storytelling: Standards and Assessment

About the author

Lisa C. Miller is an associate professor of journalism at the University of New Hampshire and has worked on digital stories with elementary school teachers and students.

  • Multimedia
  • Cross-disciplinary
  • Networked projects
  • Music-related

Within these parameters, the work of the center extends into fine arts, education, health sciences, business, and computer science. As Tavel Center associates collaborate with researchers in these areas, new modes of creative thought innovation and expression emerge.

IUPUI Arts & Technology Research Center

The story of the Department of Music and Arts Technology began in the mid-1990s when the shared campus of Indiana University and Purdue University began offering what was the first United States-based master of science degree in music technology. The focus was on educating students on computer-based music technology, multimedia and interactive design, and multimedia production techniques.

Also see:
The technology that saved a university degree program
— from InsideHigherEd. by Dian Schaffhauser

Creating Digital Magazines — from Adobe by Dave Dickson on July 19, 2010

Earlier this year when WIRED Magazine launched its digital edition (and sold more issues than the newsstand version without cannibalizing print sales) we noted that it was created with InDesign CS5 along with new publishing technologies. Today, we’ve released a short video that overviews these new technologies, including more detail on how they fit into the digital magazine authoring workflow.

Late this summer, we’ll post these new publishing technologies on Adobe Labs so a broad set of media, corporate and retail catalog publishers will be able to create compelling content experiences. Using this Digital Magazine Solution, these publishers can create immersive content without having to hire additional developers or invest in extensive retraining for staff. Publishers can add interactivity without writing code via InDesign and create monetizable digital magazines for the Apple iPad – with other platforms and devices expected in the future.

InDesign CS5 + Digital Content Bundler


The “.issue” Format + Digital Content Viewer
This new .issue format is a compressed file format that contains vertical and horizontal magazine layouts, metadata, code to enable interactivity, and associated assets (images, video, etc.) Once the layouts have been packaged into the .issue format, the file is then rendered and displayed to the end-user using a publisher-branded Digital Content Viewer. The WIRED Reader, for example, is the first instance of a publisher-branded viewer. This Digital Content Viewer allows readers to interact with and navigate through the magazine content (including via the innovative “browse” mode). Previously we announced the Digital Content Viewer for Apple iPad; in the future we also expect to develop the Digital Content Viewer on Adobe AIR for desktops and other devices.

Creating digital magazines -- from Adobe

The first iPad only novel is coming -- with literal bells and whistles

From DSC:
The idea of rich, interactive, multimedia-based textbooks comes to mind when I see this type of posting….talk about the power of digital storytelling!    🙂

Also…for a bit of humor here:

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Make some quick, nice multimedia with Google Search Stories

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The Sound of Music (and Technology) — from Edweek.org by Ian Quillen

While technology and music are usually thought of in a commercial sense, Bauer highlighted [at the ISTE 2010 Conference] resources that can help students compose, perform, and respond to music in academic settings, and even, on occasion, serve as a bridge between music and other areas of study.

Some tools mentioned include:

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http://picasaweb.google.com/marie.lebert/Booknology#

The rise of the app/book

App/Books are in fact a new category of entertainment; a combination of book and software application that leverages the best of both mediums. An App/Book is interactive, it can have sound, video, animations. It is more like a random access film than a book in some ways. You watch or listen or interact with any part of the book at any time. Actually, that’s not even a good enough description. An App/Book is potentially more than an application, a book, or a film.

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pogoplug -- creating your own version of cloud computing for $129

The Pogoplug connects your USB drive to the Internet
so you can easily share and access your files from anywhere.

“Putterman, 43, began to wonder: Why hasn’t anyone created a gizmo that plugs into your personal hard drive and connects it to the Internet, allowing you to access your files directly, from your own hard drive, anywhere? You’d have no service fees or upload quotas.  A password system could grant chosen friends and colleagues access to your data, too.”

From:
Your own personal $129 cloud — from CNNMoney.com

pogoplug.top.jpg
Pogoplug founder Daniel Putterman

Sideways.com -- taking digital storytelling and publishing to the next level

About Sideways

Sideways, the publisher of experimental app magazines Sideways and TapTilt, transforms print into immersive experiences on digital tablets and mobile devices. Leveraging unique multi-media capabilities, Sideways goes beyond ebook functionality, changing storytelling and the way we consume books and magazines. Developing original content with forward-thinking publishers and authors, the company’s publishing platform augments text with rich media, adds multiple levels of reference, and enhances reading with mobile features and social media. Sideways takes advantage of interactivity to enrich both the solitary and social experience of reading – from fiction and non-fiction to “how to” and guides. Additionally, Sideways is the creator of Author App, a mobile application for authors designed to build their brands, engage their fans and expand their presence. Based in Cleveland, Sideways was founded in 2010 by Charles Stack and Eliza Wing. Stack started the first online bookstore in 1992 – Books.com – which was acquired by Barnes and Noble. Wing was formerly the CEO of Cleveland.com and editor at Rolling Stone, Books.com, and New York Woman.  For more information, visit www.sideways.com.

Also see:

TapTilt.com

From DSC:
Do you hear the roar of the engines? (i.e. the pace of technological innovation is exploding and the racetrack is full of lightning-fast cars.)

The Next Generation of Digitally Enhanced Learning — from The Journal by Scott Aronowitz

At the recent Ed Tech Summit, a technology consultant took a distant look at the future of education, based on both widespread speculation and technologies currently on the market and in development

In his lecture at the Ed Tech Summit at the InfoComm 2010 conference in Las Vegas, Mark S. Valenti, founder and president of Pittsburgh-based technology consulting firm The Sextant Group, delved into the myriad of ways in which advancing technology will continue to enhance, improve, and expand education–both K-12 and post-secondary education–as well as the shifts in priorities and attitudes such advancements will likely cause.

In Valenti’s “big picture” view of the next stage of education, there will be several significant changes, some of which we are already witnessing, that will alter the entire landscape for “providers” of education and related services, e.g., colleges and universities, vocational and trade institutes, public and private K-12 schools, etc., as well as for teachers and students:

* The process will continue to become more technology-dependent;
* There will be increased demand for access, in terms of user capacity, frequency, transmission speed, and content capacity, leading to increased demand for bandwidth;
* Information will become increasingly media rich, which will also impact bandwidth demand; and
* The individual will increasingly become both a consumer and a producer of information, leading to shifts in the dynamic between educators and the educated.

Finally, such technology will lead to a rethinking of the architecture of learning spaces themselves. “Collaboration across time and space will drive facility design [in the coming years]. We’re seeing technologies like Skype become commonplace. We’re seeing major investments from companies like Cisco in things like TelePresence, which is a prime example of cross-collaboration.” Valenti said he believes that, in the long run, in addition to the changes in teaching and learning methods, the physical space that accommodates learning will also change. Classrooms driven by multimedia, virtual hands-on combinations of laboratories and lecture spaces, and the aforementioned virtual operating rooms are all examples of the digitally enhanced learning spaces on the horizon.

Highlights from the New Media Consortium’s Summer 2010 Conference — by Alan Levine

New Media Consortium's Summer 2010 Conference in Anaheim

Whether you were there or not, below you will find our collection of media and highlights from the 2010 Summer Conference, hosted by the University of Southern California.

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