The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools

10 questions every Internet Exec needs to ask and answer
— from Morgan Stanley by Mary Meeker; original resource from George Siemens

Question Focus Areas

  1. Globality
  2. Mobile
  3. Social Ecosystems
  4. Advertising
  5. Commerce
  6. Media
  7. Company Leadership Evolution
  8. Steve Jobs
  9. Ferocious Pace of Change in Tech
  10. Closing Thoughts

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


Questions I’m no longer asking — from elearnspace by George Siemens

Excerpt:

I’m firmly convinced of the following:
1. Learners should be in control of their own learning. Autonomy is key. Educators can initiate, curate, and guide. But meaningful learning requires learner-driven activity
2. Learners need to experience confusion and chaos in the learning process. Clarifying this chaos is the heart of learning.
3. Openness of content and interaction increases the prospect of the random connections that drive innovation
4. Learning requires time, depth of focus, critical thinking, and reflection. Ingesting new information requires time for digestion. Too many people digitally gorge without digestion time.
5. Learning is network formation. Knowledge is distributed.
6. Creation is vital. Learners have to create artifacts to share with others and to aid in re-centering exploration beyond the artifacts the educator has provided.
7. Making sense of complexity requires social and technological systems. We do the former better than the latter.

Spotlight on Technology in Education — from The Innovation Economy

There were three clear messages that the panelist and the audience of experts discussed:

1) We need a Moore’s law for Education…

2) Mass customization and standardization – Imagine yourself as a 4th grade teacher. On the first day of school, you get 25 students and you have to cover some number of topics and all of the students have to get to grade level by end of the year. Let’s take math and fractions for example, some of those kids will already understand the concept, some students need a bit more practice and others are still struggling with adding numbers and are way behind. Every one of those kids is at a skill different level. As a teacher, do you prepare 25 different lessons or do you just aim for the middle? And you have the same problem with reading, writing, science and social studies not to mention the social and emotional development of the students. You can imagine the complexity and the need for some tools that can help. Here is where customization comes in.

What if you had a system that can assess and track student progress against the learning standards during the day and the teachers, parents and students can see that information. The teacher can then use that information to develop individualized learning plans. Here is where standardization comes in.

In the course of education history, some teacher somewhere has developed a good lesson plan that will help a struggling student understand fractions. The problem is that it rarely leaves that classroom or that school and forget about crossing state boundaries. Using technology we can collect, analyze and asses different teaching resources (videos, software, peer learning, tutoring) that address the specific needs of the students. We can then marry the customized student plan with a standardized learning solution. Note, I am NOT taking the teacher out of the equation, you still need their expertise to assess the solution, what we are really doing is giving teachers more tools and freeing up time to be spent where they can add the most value. This solution is already happening in the math center at School of One in NYC.

3) Value outcomes and not time – The concept is very simple, if you know the material, go on to the next level.

StraighterLine's challenge to the rising cost of college

At a time when a year of college can cost as much as a luxury car, StraighterLine Inc. offers a cheap alternative: online courses starting at $138 a month, or $999 for a year of “101”-style classes typically taken by freshmen, ranging from mathematics to English to business statistics.

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From DSC:
I congratulate StraighterLine at being innovative — at making a college education much more accessible/affordable. As of November 1, 2010, StraighterLine continues to be the best candidate for the Forthcoming Walmart of Education.


Kosmix.com

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Kosmix.com -- Learning Agents

From DSC:
I love the quote at the end…“Chance favors the connected mind.”

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Originally saw this at the Engaged Learning blog

CIOs are change agents for a more collaborative, virtual workplace — ASTD.org

(From PRNewswire) — Cognizant, a leading provider of consulting, technology, and business process outsourcing services, announced today the results of a research report, “Next-Generation CIOs: Change Agents for the Global Virtual Workplace.” The Economist Intelligence Unit conducted the research across Europe and North America and wrote the report, in cooperation with the Cognizant Business Consulting practice.

The report reveals the CIO’s role in restructuring how work is done throughout the organization.  Among the more than 400 survey respondents, mostly CIO, CEO, vice president, and director-level, those who are moving toward more virtual, collaborative teams are benefitting from increased innovation, more effective talent recruitment and retention, and higher productivity. One in six said their companies are already seeing these results, and another one-fifth expect to garner benefits within a year.

Yesterday it was announced that Apture is teaming up with Scribd to radically change the way people read books, documents and print media online.

Starting today, Apture Highlights will be integrated across Scribd.com, the largest online social reading and publishing site in the world. This will empower readers to explore multimedia about what they are reading by simply highlighting text – creating a new kind of enhanced multi-media reading experience in documents, made possible by Scribd’s unique  HTML5 technology.

Symposium on Progress in Information and Communication Technology (SPICT’10)

Conference date: 12-13 Dec,2010
Conference venue:
The Royale Bintang, Kuala Lumpur
Conference country:
Malaysia

SPICT’10 aims to bring together scientists, industry practitioners and students to exchange the latest fundamental advances and trends, and identify emerging research topics in the field of information and communication technology.

Activities:

* Agent & Multi-agent Systems
* Antennas & Propagation
* Artificial Intelligence
* Bioinformatics & Scientific Computing
* Business Intelligence
* Communication Systems and Networks
* Complex Systems: Modeling and Simulation
* Computer Vision
* Database and Application
* Geographical Information Systems
* Grid and Utility Computing
* Image Processing
* Information indexing & retrieval
* Information Systems
* Intelligent Systems
* Internet Technology
* Knowledge Management
* Mobile Communication Services
* Multimedia Technology and Systems
* Natural Language Processing
* Network Management and services
* Ontology and Web Semantic
* Optical Communications and Networks
* Parallel and Distributed Computing
* Pattern Recognition
* Pervasive Computing
* Real-Time and Embedded Systems
* Remote Sensing
* Robotic Technologies
* Security and Cryptography
* Sensor Networks
* Service Computing
* Signal Processing
* Software Engineering
* Strategic Information Systems

Musical instruments of the future – Reactable — from David Kusek, VP at Berklee College of Music

There is a lot of innovation happening with electronic music instrument and new interfaces.  Reactable is one of the latest in music technology fusing DJ culture, touch screen topography and electro-pop showmanship. Coming to an iPad near you.  Reactable says their company “is about the promotion of creativity and the mediation of culture through the application of the latest technologies in human computer interaction, music technology, graphics and computer vision.”  Check it out.

Music Instruments of the Future

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Reactable

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