Eight Great Explosions in Video — from futurist Thomas Frey

Excerpt:

Video is set to go through an explosive growth phase. The coming years of video development will be defined by what I call the eight great explosions.

1. Explosion of Television Apps

2. Explosion of Video Capture Devices

3. Explosion of Video Display Surfaces

4. Explosion of Video Projection Systems

5. Explosion of Video Content

6. Explosion of Holography

7. Explosion of Video Gaming

8. Explosion of Video Bandwidth and Storage

Final Thoughts
Not everything in the video world will be positive. Today the average child who turns 18 has witnessed over 200,000 violent acts on television. Every year the average child is bombarded with over 20,000 thirty second commercials. And the 1,680 minutes each day that the average child spends in front of their TV is making them increasingly fat, lazy, and prone to disease.

On one hand, television is the great educator, the center of modern culture, and a pipeline into everything happening around us. But at the same time, it is sucking up our time, infringing on our relationships, and keeping us from doing meaningful work.

Television is at once both a massive problem and a massive solution. However, as a medium, television has the capability of solving the problems it creates.

Google Docs launches video sharing and playback — from techland.time.com by Samantha Rollins

Google Docs, the convenient tool for reading and writing documents and creating spreadsheets online, announced this week that it’s adding video sharing and playback to its ever-growing list of capabilities.

This means that videos can now be embedded and played in documents themselves. Videos can be up to 1GB in size, and the file types supported include MPEG4, 3GPP and MOV files, WebM files, .avi, MPEGPS, WMV and Adobe .flv files. Videos are uploaded in a simple YouTube-like uploader, and once they’re stored online, they can be viewed with one simple click.

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Blackboard Exemplary Course Winners for 2010

Example excerpts from 2010 University of Nevada, Reno

Best Practices

When asked to identify three best practices achieved by this course, one course reviewer wrote: “In all honesty this course is so well done that choosing three is like saying you have a favourite child. I really can’t do it.”

Organized and intriguing layout

  • The overall layout of the course is great. Students should not have any difficulty with navigation.
  • The content is provided in appropriate chunks in both text and as narrated presentations with a text transcript. I think this would appeal students of all learning styles.
  • Overall organization and consistent,uniform design of modules makes the progression of learning intuitive and exciting. The modules include introductions and objectives, a variety of media, self-checks, and multiple assessments.
  • Each unit is clearly defined with goals and objectives. The instructor does a very nice job connecting one unit to the next by providing a welcome at the beginning of each unit which recaps the previous unit and introduces the new unit.

Innovative use of technology

  • The extensive use of video and screencasts is wonderful.
  • The active use of the Voiceboard tools is fantastic.
  • The use of voice chats and voice boards make interaction and collaboration more effective than the usual discussion boards.
  • This course strategically places these tools where they can best be utilized to meet the objectives – this course not only uses great technology, but also uses it in a pedagogically sound manner.
  • The Soapbox Moment blog is a wonderful tool that allows the instructor to voice his/her viewpoints in the most appropriate place, helping him/her to remain neutral in other discussions and let his/her students’ thoughts flow freely. The soapbox uses current issues that are directly related to the course and allows students to apply what they have learned to real-world situations.

Interesting content

  • The Getting Started Activities, including a course tour and the use of Camtasia for the first week Assignment, were a really great idea.
  • The orientation is execellent. The instructor does a great job explaining the course goals and objectives as well as taking time to make students feel comfortable. In the orientation you get the sense that this instructor is available and accessible for students.
  • The self check exercises and varied assessments are appealling. The proctored exams ensure the integrity of the course.
  • The interactions and outcomes, reflected in student testimonials, show a community at work!
  • The inclusion of guest speakers is a wonderful design practice. Students can gain some real world experience by interacting with subject matter experts, who have experience in particular content areas.
  • I enjoyed the final discussion project, which incorporates the use of peer-review. Students are given the opportunity to engage with classmates, receiving and providing feedback.

Pick the perfect HTML5 video player for your site

Pick the perfect HTML5 video player for your site — from webmonkey.com by Scott Gilbertson

To help you out developer Philip Bräunlich has put together a great chart of 19 different HTML5 video player solutions. The chart breaks down each player, covering options like whether or not there’s a Flash fallback for older browsers, if keyboard shortcuts are supported, how easy it is to theme and use, and what license the code is available under. The sidebar also has links to demos so you can see each player in action.

From DSC:
No complexity in the world of digital video, heh? Geez…

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2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media

Textbook publishers and rich media — from Higher Education Management Group

The competitive landscape of textbook publishing has changed and it’s not going to get easier for the traditional parties. However, I think it’s possible for the industry to regain the advantage that made them such a strong presence for decades in education. To do this, publishers will need to determine how – given the new market conditions – their competencies, brand and infrastructure can produce a competitive advantage – and to ensure that this new market position meets the needs of the new higher education market. Easier said than done, right? But the funny thing is that this new strategy will mean the publishers return to what made them the great presence in the first place. Let me attempt to unpack this before I get anymore abstract.

Challenges Seen in Moving to Multimedia Textbooks — from edweek.org by Katie Ash
Supporting the use of multimedia-rich and interactive textbooks in K-12 will require much more digital bandwidth

“Right now, as long as all we’re doing is PDF files, the bandwidth and infrastructure in Virginia isn’t going to be a problem,” says Lan W. Neugent, the assistant superintendent of technology, career, and adult education for the Virginia Department of Education.

“But we’re going to see books become multimedia extravaganzas,” he says, “and the minute that happens, then suddenly the bandwidth is going to be pitiful.”

Six Hot Workplace Trends for 2011 from cio.com by Shane O’Neill

  1. Digital Portfolios Replacing Resumes <— From DSC: This speaks to the eventual need for digital literacy for all students
  2. Mobile Is the New Desktop
  3. Online Work: Hiring in the Cloud
  4. The HTML5/Flash War: Programmers Needed
  5. Businesses Will Get Even More Social
  6. The Death of Traditional Marketing

A great example of VoiceThread in action (involving Art History)

Digital and Media Literacy: A Plan of Action — by Renee Hobbs

The Knight Commission Recommendation
The Heritage of Digital and Media Literacy
Meeting the Needs of All
Where Learning Occurs
Learning and Teaching: What Works
Issues to Consider When Implementing Digital and Media Literacy Programs
A Plan of Action: 10 Recommendations
Who Should Do What
Conclusion: Imagining the Future

Ten steps for better media literacy skills — from eSchoolNews.com by Meris Stansbury
New action plan calls for educators, community leaders to promote media literacy education

Innovation? Yes, Please! — from blog.futureofed.org by Jesse Moyer

Skype hits new usage record — from Mashable.com by Adam Ostrow

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