[Concept] The new “textbook”: A multi-layered approach — from Daniel S. Christian
I’ve been thinking recently about new approaches to relaying — and engaging with — content in a “textbook”.



For a physical textbook


When opening up a physical textbook to a particular page, QR-like codes would be printed on the physical pages of the textbook.  With the advent of augmented reality, such a mechanism would open up some new possibilities to interact with content for that page. For example, some overall characteristics about this new, layered approach:

  • Augmented reality could reveal multiple layers of information:
    • From the author/subject matter expert as well as the publisher’s instructional design team
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer that the professor or teacher could edit
      • Main points highlighted
      • Pointers that may help with metacognition, such as potential mnemonics that might be helpful in moving something into long-term memory
      • Studying strategies
    • A layer for the students to comment on/annotate that page
    • A layer for other students’ comments

 

 


For an electronic-based textbook


  • The interface would allow for such layers to be visible or not — much like Google’s Body Browser application
  • For example, in this graphic, comments from the SME and/or ID are highlighted on top of the normal text:

 

 

 

 

Advantages of this concept/model:

  • Ties physical into virtual world
  • We could economically update information (i.e. opens up streams of content)
  • Integrates social learning
  • Allows SMEs, IDs, faculty members to further comment/add to content as new information becomes available
  • Instructors could highlight the key points they want to stress
  • Many of the layers could offer items that might help with students’ meta-cognitive processes (i.e. to help them learn the content and move the content into long-term memory)
  • One could envision the textbook being converted into something more akin to an app in an online-based store — with notifications of updates that could be constantly pushed out

 

Addendum (5/26):

 

Augmented reality on the ipad2: Top 5 uses and apps — from hiddenltd.com

1. Connecting Online and Offline Retail.

 

2. Rich Media Advertising – Everywhere.

3. Bridging the gap between print and online

4. Immersive gaming

5. Navigation & Tourism


The Hyperbook by Mollat editions: When 18th century meets 21th — from Total Immersion and Axyz

 

 

Also see:

Ten creative uses for augmented reality — from hiddenltd.com

Here’s an extract from our document, ‘augmented reality marketing strategies: the how to guide for marketers’ highlighting ten creative ways marketers can use augmented reality.

The full version of our guide is embedded on the end of this post…

 

The 25 Most Influential People Tweeting About Augmented Reality — resource from Paul Simbeck-Hampson

 

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Augmented Learning — from Kirsten Winkler at bigthink.com
Excerpt:

A technology that keeps me excited for a while now is augmented reality in combination with QR codes and geo tagging. One start-up that caught my attention early on was StickBits.

From DSC:
I’m thinking of a related application here — it involves Geology courses. That is, what if the rocks or other types of materials (that students were trying to learn about) were assigned their own QR codes? Then the students could walk around the room, scan in the QR codes, and the relevant information about that rock/material would appear on their device.


There’s an app for that class at Va. universities — from timesdispatch.com by Karin Kapsidelis

VCU App

VCU and other universities are exploring the uses of
smartphones and mobile applications in and outside classrooms.

 

With the help of his smartphone, D. Kirk Richardson taught a class last summer on Edgar Allan Poe’s last hours in Richmond. The walking tour took on a different dimension for his Virginia Commonwealth University students when he augmented his lesson with vintage images from the poet’s day. On his iPhone, they could see Poe haunts that no longer exist and even a menu from a restaurant where he dined during his last 30 hours here in 1849. For Richardson, who teaches focused inquiry classes at VCU’s University College, it was a way of adding context to Poe’s life and “moving history out of books.” He has since adapted that mobile lesson plan to a mytourguide.com application and is showing his students this semester how to use the app to create their own walking tours. Later this month, the class will set out to digitally explore the Civil War prison camp on Belle Isle, famous hotels and the last days of Jefferson Davis.

 

http://mytourguide.com/

Originally saw this at
Ray Schroeder’s Online Learning Update blog

Awesome augmented reality app could save librarians hours — from ReadWriteWeb.com by Audrey Watters

6 smart augmented reality apps — from Hack Education by Audrey Waters

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Augmented reality: A travel essential — from wired.co.uk by David Rowan

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It’s 2011, and you’re standing by the Brandenburg Gate in Germany’s capital examining the cracks and graffitied slogans of the vast and intimidating Berlin Wall. Sure, the physical wall fell back in 1989 — but now it’s back to add context to your journey, thanks to creative use of smartphone technology. Point your iPhone or your Android phone towards the wall’s original location, and superimposed on the phone’s camera image is an intricate 3D representation of the wall where it originally stood. City discovery just became augmented.

Until recently, “augmented reality” was an awkward and generally disappointing technology that involved downloading special software, holding strange symbols up to computer webcams, and waiting with fingers crossed for your movements to yield some sort of interactive movement on the screen. But the latest GPS-enabled, high-resolution-camera smartphones have given “AR” (as it’s known) a new and often very engaging life. So if you download a free app from a Dutch company called Layar, you can select layers of real-world information that will be displayed on your phone’s screen according to your location. When I travel, I now use these layers to learn the history of Rome or Red Square, or simply which way to walk to the nearest subway station. Just point your camera and follow the virtual signs.

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Also see:

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From Total Immersion’s site:

Virtualmob is a leading and a growing firm with in Mobile Marketing Media. We are the first company with in UAE and EU, which focuses exclusively on Full-service with in the Mobile Ecosystem; that is from displaying and capturing digital image in to reality, advertising & marketing, consulting and helping businesses to understand the potential of the mobile space

We merely specialise in Augmented Reality solutions for businesses, helping industries to display their digital image in to the Real World! Our offerings are unique, as we boast to provide customised solutions for businesses on various platforms with in the Mobile Marketing space, such as Augmented Reality, Location based Advertising, Geo-Fencing, Behaviourial ad targeting and so on…http://virtualmob.co.uk/

The 2011 Horizon Report — from the New Media Consortium; via Educause

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The 2011 Horizon Report -- from the New Media Consortium

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Time-to-Adoption: One Year or Less

  • Electronic Books
  • Mobiles

Time-to-Adoption: Two to Three Years

  • Augmented Reality
  • Game-Based Learning

Time-to-Adoption: Four to Five Years

  • Gesture-Based Computing
  • Learning Analytics


Also see:

© 2024 | Daniel Christian