The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

Gamedesk’s “Classroom of the Future.” Why is it so hard to reinvent K-12 education? — from pandodaily.com by David Holmes

Excerpts:

 If we’ve learned anything from this month’s series on ed-tech it’s that changing centuries-old education traditions takes more than a touchscreen and good intentions. For all the exciting innovations put forth by the ed-tech movement, there remain fundamental challenges, including how to properly motivate students, how to navigate the internal politics of school districts, and what to do when the technology crashes.That’s why I was eager to catch up with Lucien Vattel, CEO and founder of Gamedesk, an LA-based non-profit that is designing what it calls “the classroom of the future.” …we quickly became believers in this brave new model of education based on imagination and play. (Who wouldn’t?)
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classroommain

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aerogif

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Notes from DSC:

  • Some of the material in this presentation or the website may not be appropriate for a younger audience.
  • Notice how many potential jobs/roles/positions/skillsets can be explored here!

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TransmediaStoryProductionIntro-April2013

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TransmediaStoryProduction-April2013

From DSC:
The word Bible is here not quite I think of as the Bible…but you’ll get the point if you review Gianluca’s presentation.
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TransmediaStoryProduction2-April2013

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TransmediaStoryProduction3-April2013

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Questions from DSC:

  • What opportunities might be presented by this type of trend within the worlds of education/training? (i.e. within K-12, higher ed, the corporate world)
  • What sorts of streams of contents could be created for educational/training-related purposes?
  • What sorts of open doors are now present within the world of communications? For a church, a school, a college, a business?
  • How can we incorporate the use of story more effectively in our teaching and learning environments? (If we could do this, we could greatly increase our students’ ROI.)

 

 
 

Employers identify top 5 job skills

From DSC:
Though K-12 and higher ed do more than
develop skills — and I could add several key
traits/characteristics that we work on
developing (such as integrity, honesty, work
ethic, etc.) — I wanted to reflect on a question:
On a regular basis, are we doing
the things to help foster these traits?

 

Employers Identify Top 5 Job Skills

 

 

From DSC:
At a range between 79%-82%, note how high up the scale the desire is for people who have the ability and willingness to learn new skills!  In other words, employers want lifelong learners.

However, if people come out of their K-12 and/or higher ed experiences and don’t really enjoy learning in the first place, that’s going to be hard to deliver on.  I continue to suggest that we need to cultivate more of a love of learning in students — giving them more choice, more control to identify and pursue their passions….things they WANT to work on. If learning is fun, the other things will take care of themselves. 

 

Games grow up: Colleges recognize the power of gamification — from edtechmagazine.com by Jacquelyn Bengfort
Universities enliven education through the power of play.

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Jane McGonigal on Gamification – IBM Connect 2013 Day 3 – Jan 30, 2013– with thanks to the curation done on this by siobhan-o-flynn
Description:
World renowned game designer, Jane McGonigal, dropped some amazing facts about gamification that will change your perspective. IBM Connect 2013 Session on Gamification

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A solid list of apps from 21innovate.com — a blog by Brad Wilson, Educational Technology Consultant with the Jackson County ISD (Detroit, MI)

As Brad mentions on his website (emphasis DSC):

Innovate with an iDevice
I’ve evaluated thousands of educational apps so that you don’t have to! Landing in 17 categories, here are more than 150 of the best FREE apps, along with 100+ that will be worth a small investment for many classrooms.

 

Also see:

 

APPitic-March2013

APPitic is a directory of apps for education by Apple Distinguished Educators (ADEs) to help you transform teaching and learning.

 

Also see:

Items re: multi-screen media — eventually this trend/convergence enables “Learning from the Living [Class] Room”

PayWizard launches first dedicated payment and subscriber management solution for TV and media industry — from PayWizard

Excerpt:

London, 21 February 2013 – PayWizard, specialists in payment and subscription management, has launched the TV and media industry’s first dedicated, end to end payment and subscription solution. The integrated solution brings together a strong heritage in the Pay-TV market with a deep understanding of the challenges TV operators and media companies face in monetising the multiplatform world.

Using its award-winning modular Payment and Subscription platform, PayWizard combines payment processing, intelligent subscriber management technology and real-time customer service operations to tailor-make solutions that enhance the consumer experience across all screens.

With 16.8 billion video-enabled devices set to be in the global marketplace by 2015, content owners are facing the challenge of enhancing existing services while creating compelling experiences that embrace new routes to market. PayWizard’s comprehensive set of products and services has enabled clients, such as the UK’s biggest commercial broadcaster, ITV, to address these commercial challenges by enabling new monetisation strategies to drive revenue and profitability.

 

Also see:

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ConnectedTVSummit-London-2013

 

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Nagra-Kudelskidotcom-March2013

 

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civolution-march2013

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Also see:

 

From DSC:
See the categories listed above for the items/topics/disciplines/trends that are relevant here.

 

Addendum:

Check this out!

Massive Open Online Course offered by UMass Boston to feature the first adaptive MOOC technology
Enables students to be taught according to individual learning strategies

Excerpt from email:

(Boston, MA) – February 27, 2013 – If you’ve ever been in a course and struggled because you just aren’t “getting it,” the reason might be less your ability than the way in which the material is being presented.

New technology is now allowing online course environments to analyze how individual students learn, customizing instruction to individualized learning strategies. The College of Advancing and Professional Studies (CAPS) at the University of Massachusetts Boston has teamed up with USDLA 21st Century Sponsor, Synaptic Global Learning (SGL), to use the new learning management system, Adaptive Mobile Online Learning (AMOL), to deliver the first adaptive Massive Online Open Course (a-MOOC) ever offered. The course launches March 25.

PhilipsSmartTV-March2013

ChesapeakeChildDevCtr-March2013

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From DSC:
A solid infographic is out at Knewton.com — of which I want to highlight 2 portions of it (below).

This first excerpt is not to dog teachers but rather it’s meant to support them and to say that we need to change a losing game (at least a part of the solution in ed reform is to get out of the business of focusing so much on standardized tests and another part of the solution resides in the second graphic below):

 

EducationCrisis-Jan2013

 

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EducationCrisis2-Jan2013

 

 

Also relevant see:

Over the top: the new war for TV is just beginning [Patel]

Over the top: the new war for TV is just beginning  -- from The Verge by Nilay Patel -- November 12 2012

 

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 Future of TV

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

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From DSC:
I’m beginning to wonder if many of us will be moving off of Moodle, Sakai, Bb Learn, Desire2Learn, etc. to platforms and ecosystems that are being created by Apple, Google, Amazon, and Microsoft.  Rockstar professors on “primetime” — or anytime. If that happens, you can be sure there will be teams of specialists creating and delivering the content and learning experiences.

 

 

From DSC:

I’ve been trying to figure out the best ways to incorporate a BYOD/BYOT into the Smart Classroom.  That is, how can students’ devices seamlessly communicate with the main displays around the classroom? How can they quickly display a blog posting or a Google doc for example…or play a song they wrote, etc.  So I was excited to wake up this morning with the following concept/idea:


 

The Internet of Things Ceiling -- A concept for our future Smart Classrooms by Daniel Christian in December 2012

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The Internet of Things Ceiling -- concept by Daniel Christian -  December 2012

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Other features/thoughts:

  • Line of sight communications — students must be in the room to display something up on the main displays
  • Information travels many ways:  From large multitouch displays/walls to students’ devices and vice versa; so a professor could hit “Save” in order to send his/her annotations to all of the students’ devices (allowing them to be more cognitively present — vs madly writing down what the professor is writing)
  • The Smart Classroom’s infrastructure becomes like a multi-thredded processor — instantaneously and simultaneously handling a far greater amount of data — going in multiple directions
  • What’s an interesting idea here is for discipline-specific, cloud-based storage mechanisms for students who want to contribute their pieces of content to their schools repositories of content
  • This topic reminds me of a graphic I created a while back, re: The “Chalkboard” of the Future:

 

 

 

So…what if the 4 screen’s on Julong’s Ultra-IPBOARD were coming from 4 different sources? Perhaps:

  1. One from a publisher’s cloud-based content repository
  2. Another from a stream of content originating from a student’s iPad
  3. Another from a stream of content originating from the Smart Classroom’s PC or Mac
  4. …and the last source originating from a student’s smartphone?

 

Demo for Ultra-IPBOARD

 

Also see:

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An animated highlight of John Seely Brown’s Keynote Presentation, “Cultivating the Entrepreneurial Learner in the 21st Century,” at the 2012 Digital Media and Learning Conference. Published on Sep 18, 2012 by DMLResearchHub.. With thanks going out to Mr. Joseph Byerwalter for this find/resource.

 

 

The Global One Room Schoolhouse -- John Seely Brown -- Highlights from JSB's Keynote at DML2012

 

 

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The Global One Room Schoolhouse -- John Seely Brown -- Highlights from JSB's Keynote at DML2012

 

 

Also see:

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From DSC: I like how Jackie titles her blog:

User Generated Education
Education as it should be – passion-based.

© 2025 | Daniel Christian