Here’s why the TV apps economy will be a $14 billion business [Wolf]

Here’s why the TV apps economy will be a $14 billion business — from forbes.com by Michael Wolf

 

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Excerpt:

According to new research published this week, the TV apps economy is forecasted to reach $14 billion by 2017.

Take for example today’s news that Apple will begin selling video advertisements served by iAd through iTunes Radio loaded on Apple TVs. This is only the first move for Apple in this space, and others like Samsung and Google  are already investing heavily in connected TV app advertising.

 

From DSC:
Why post this? Because:

  • It lays out future directions/careers related to Programming, Computer Science, Data Mining, Analytics, Marketing, Telecommunications, User Experience Design, Digital and Transmedia Storytelling, and more
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  • It leads to “Learning from the Living [Class] Room”

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

From DSC:
And if this does take off,
$14 billion won’t begin to capture the profits from this new industry.

It will be far larger than that.

 

Relevant addendum on 6/27/13:

  • The future of cinema is on demand — from bitrebels.com by Ben Warner (From DSC: Having just paid $32 for 4 people — 3 of whom were kids — to see Monsters U, I believe it!)
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future-of-cinema-on-demand

Via: [The Verge] Image Credits: [Venture Beat] [Home Theater]

 

 

From DSC:
1) To start out this posting, I want to pose some questions about “The Common Core” — in the form of a short video. <— NOTE:  Please be sure your speakers are on or you have some headphones with you — the signal is “hot” so you may need to turn down the volume a bit!  🙂

With a special thanks going out to
Mr. Bill Vriesema for sharing
some of his excellent gifts/work.

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DanielChristian-SomeQuestionsReTheCommonCore-June2013

 

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Having asked those questions, I understand that there is great value in having students obtain a base level of knowledge — in reading, writing, and basic math.  (Should we add keyboarding? Programming? Other?  Perhaps my comments are therefore more appropriate for high school students…not sure.)

Anyway, I would be much more comfortable with moving forward with the Common Core IF:

* I walked into random schools and found out which teachers the students really enjoyed learning from and whom had a real impact on the learning of the students.  Once I identified that group of teachers, if 7-8 out of 10 of them gave the Common Core a thumbs up, so would I.

* The Common Core covered more areas — such as fine arts, music, drama, woodworking, videography, photography, etc.    (Just because STEM might drive the economic engines doesn’t mean everyone enjoys plugging into a STEM-related field — or is gifted in those areas.)

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2) Secondly, here are just a few recent items re: the Common Core:


 

Good Read: Who’s Minding the Schools? — from blogs.kqed.org by Tina Barseghian

Excerpt: (emphasis DSC)

For those uninitiated to the Common Core State Standards, this New York Times article raises some important questions:

“By definition, America has never had a national education policy; this has indeed contributed to our country’s ambivalence on the subject… The anxiety that drives this criticism comes from the fact that a radical curriculum — one that has the potential to affect more than 50 million children and their parents — was introduced with hardly any public discussion. Americans know more about the events in Benghazi than they do about the Common Core.”

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The Common Core Standards

 

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Editorial: Make the Common Core standards work before making them count — from eschoolnews.com by Randi Weingarten
AFT President Randi Weingarten calls for a moratorium on the high-stakes implications of Common Core testing until the standards have been properly implemented.

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How to train students’ brains for the Common Core — from ecampusnews.com by Meris Stansbury
Excerpt:

According to Margaret Glick, a neuroscience expert and educational consultant at the International Center for Leadership in Education (ICLE), the Common Core State Standards and the accompanying assessments will cognitively require more than past standards. “They will require a deep understanding of content, complex performances, real-world application, habits of mind to persevere, higher levels of cognition and cognitive flexibility,” Glick said during “The Common Core State Standards and the Brain,” a webinar sponsored by the Learning Enhancement Corporation.

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Common Core testing will require digital literacy skills — from ecampusnews.com by Dennis Pierce
Excerpt:

It also will require students to demonstrate certain digital literacy skills that go beyond the core curriculum, observers say. These include technology operational skills such as keyboarding and spreadsheets, as well as higher-order skills such as finding and evaluating information online. And many observers have serious concerns about whether students will be ready to take the online exams by the 2014-15 school year.

 

Minn. moves ahead with some Common Core education standards — from minnesota.publicradio.org by Tim Post

 

Carry the Common Core in Your Pocket! — from appolearning.com by Monica Burns

Excerpt:

Whether you are a parent or educator, you have likely heard the buzz around the Common Core Learning Standards. Here’s the deal.

Across the United States schools are adopting these national standards to prepare students for college and careers by introducing rigorous content to children in all subject areas. The standards cover students in Kindergarten through Grade 12 in English Language Arts and Mathematics. The Common Core Standards app by MasteryConnect organizes the CCLS for students, parents and teachers with mobile devices.

 

 

Addendum on 6/19/13:

Addendum on 6/27/13: 

 

The New Storytelling Frontier — from huffingtonpost.ca by Katherine Brodsky

Excerpts (emphasis DSC):

Long gone are the days of static content. Consumers are looking for more and transmedia storytelling offers an increasingly popular approach for creating property-based universes. Transmedia content itself is also evolving. It’s becoming more dynamic, more interactive, offering greater opportunities to engage audiences with creative user-generated content that adds to the storytelling experience. It is becoming more communal.

Although traditional models allow for greater control of content, strategies that can engage fans more actively and allow them to express themselves and even contribute to the development of a show, get them more involved and, ultimately, more willing to buy in.

 

From DSC:
As the use of storytelling is a powerful tool for learning, I can’t help but wonder…

  • What might be some creative possibilities arising from the developing world of transmedia that students and/or educational organizations could develop?
  • In what ways could we build more interactivity and social networking into our “digital textbooks” and mobile-based applications?
  • Would transmedia-based content help maintain interest, engagement, attention?
  • Would it help establish longer term memories/recall?
  • How might it help build students creativity and foster more experimentation/play/participation?
  • What roles might students play? (Writer, videographer, sound designer, actress, programmer, game designer, project manager, entrepreneur, etc.)
  • What tools and skills would students need to create their own transmedia-based experiences?
  • What new forms of storytelling might evolve from these efforts?
  • Could transmedia work its way into blended learning models?
  • Are new opportunities for immersing oneself in a particular subject matter becoming more available through transmedia-based experiences?
  • Could streams of content be wrapped in transmedia-based experiences?

 

 

 

 

The folks needed to create the next generation of learning: Computers can’t touch this. [Christian]

From DSC:
What we need is a major hackathon — or an organization with deep pockets — that can bring together folks from a variety of disciplines including:

  • Subject Matter Experts
  • Instructional Designers
  • Cognitive Psychologists
  • Computer Scientists and/or those exerienced with learning analytics/data mining, Artificial Intelligence (AI)
  • Those gifted in film/media/videography/photography
  • Great storytellers/writers (including writing for transmedia-based learning experiences)
  • Folks who can create engaging, educational games
  • Designers
    • Web
    • Graphic
    • Interface
    • User experience
    • User interaction
    • Those gifted in creating multimedia-based content
  • Musicians
  • Human Computer Interaction (HCI) experts
  • Mobile learning experts
  • Those knowledgeable with second screens/M2M communications
  • Animators
  • Illustrators
  • Social media experts
  • Accessibility experts
  • Researchers
  • Those gifted in creating augmented reality-based apps
  • Legal/copyright experts
  • & others

We need for these specialists to collaborate in order to create the next generation of learning.  Anyone who can bring these skillsets together and experiment with creating materials will have significantly contributed something to the current generations and to future generations! 

And, in the words of M.C. Hammer,  computers “can’t touch this!”  Why? Because “learning is messy!”

What fields did I miss?
Please leave your thoughts and
feedback in the comments section.

 

 

 

 

Gamedesk’s “Classroom of the Future.” Why is it so hard to reinvent K-12 education? — from pandodaily.com by David Holmes

Excerpts:

 If we’ve learned anything from this month’s series on ed-tech it’s that changing centuries-old education traditions takes more than a touchscreen and good intentions. For all the exciting innovations put forth by the ed-tech movement, there remain fundamental challenges, including how to properly motivate students, how to navigate the internal politics of school districts, and what to do when the technology crashes.That’s why I was eager to catch up with Lucien Vattel, CEO and founder of Gamedesk, an LA-based non-profit that is designing what it calls “the classroom of the future.” …we quickly became believers in this brave new model of education based on imagination and play. (Who wouldn’t?)
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classroommain

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aerogif

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Notes from DSC:

  • Some of the material in this presentation or the website may not be appropriate for a younger audience.
  • Notice how many potential jobs/roles/positions/skillsets can be explored here!

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TransmediaStoryProductionIntro-April2013

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TransmediaStoryProduction-April2013

From DSC:
The word Bible is here not quite I think of as the Bible…but you’ll get the point if you review Gianluca’s presentation.
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TransmediaStoryProduction2-April2013

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TransmediaStoryProduction3-April2013

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Questions from DSC:

  • What opportunities might be presented by this type of trend within the worlds of education/training? (i.e. within K-12, higher ed, the corporate world)
  • What sorts of streams of contents could be created for educational/training-related purposes?
  • What sorts of open doors are now present within the world of communications? For a church, a school, a college, a business?
  • How can we incorporate the use of story more effectively in our teaching and learning environments? (If we could do this, we could greatly increase our students’ ROI.)

 

 
 

Employers identify top 5 job skills

From DSC:
Though K-12 and higher ed do more than
develop skills — and I could add several key
traits/characteristics that we work on
developing (such as integrity, honesty, work
ethic, etc.) — I wanted to reflect on a question:
On a regular basis, are we doing
the things to help foster these traits?

 

Employers Identify Top 5 Job Skills

 

 

From DSC:
At a range between 79%-82%, note how high up the scale the desire is for people who have the ability and willingness to learn new skills!  In other words, employers want lifelong learners.

However, if people come out of their K-12 and/or higher ed experiences and don’t really enjoy learning in the first place, that’s going to be hard to deliver on.  I continue to suggest that we need to cultivate more of a love of learning in students — giving them more choice, more control to identify and pursue their passions….things they WANT to work on. If learning is fun, the other things will take care of themselves. 

 

Games grow up: Colleges recognize the power of gamification — from edtechmagazine.com by Jacquelyn Bengfort
Universities enliven education through the power of play.

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Jane McGonigal on Gamification – IBM Connect 2013 Day 3 – Jan 30, 2013– with thanks to the curation done on this by siobhan-o-flynn
Description:
World renowned game designer, Jane McGonigal, dropped some amazing facts about gamification that will change your perspective. IBM Connect 2013 Session on Gamification

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A solid list of apps from 21innovate.com — a blog by Brad Wilson, Educational Technology Consultant with the Jackson County ISD (Detroit, MI)

As Brad mentions on his website (emphasis DSC):

Innovate with an iDevice
I’ve evaluated thousands of educational apps so that you don’t have to! Landing in 17 categories, here are more than 150 of the best FREE apps, along with 100+ that will be worth a small investment for many classrooms.

 

Also see:

 

APPitic-March2013

APPitic is a directory of apps for education by Apple Distinguished Educators (ADEs) to help you transform teaching and learning.

 

Also see:

Items re: multi-screen media — eventually this trend/convergence enables “Learning from the Living [Class] Room”

PayWizard launches first dedicated payment and subscriber management solution for TV and media industry — from PayWizard

Excerpt:

London, 21 February 2013 – PayWizard, specialists in payment and subscription management, has launched the TV and media industry’s first dedicated, end to end payment and subscription solution. The integrated solution brings together a strong heritage in the Pay-TV market with a deep understanding of the challenges TV operators and media companies face in monetising the multiplatform world.

Using its award-winning modular Payment and Subscription platform, PayWizard combines payment processing, intelligent subscriber management technology and real-time customer service operations to tailor-make solutions that enhance the consumer experience across all screens.

With 16.8 billion video-enabled devices set to be in the global marketplace by 2015, content owners are facing the challenge of enhancing existing services while creating compelling experiences that embrace new routes to market. PayWizard’s comprehensive set of products and services has enabled clients, such as the UK’s biggest commercial broadcaster, ITV, to address these commercial challenges by enabling new monetisation strategies to drive revenue and profitability.

 

Also see:

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ConnectedTVSummit-London-2013

 

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Nagra-Kudelskidotcom-March2013

 

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civolution-march2013

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Also see:

 

From DSC:
See the categories listed above for the items/topics/disciplines/trends that are relevant here.

 

Addendum:

Check this out!

Massive Open Online Course offered by UMass Boston to feature the first adaptive MOOC technology
Enables students to be taught according to individual learning strategies

Excerpt from email:

(Boston, MA) – February 27, 2013 – If you’ve ever been in a course and struggled because you just aren’t “getting it,” the reason might be less your ability than the way in which the material is being presented.

New technology is now allowing online course environments to analyze how individual students learn, customizing instruction to individualized learning strategies. The College of Advancing and Professional Studies (CAPS) at the University of Massachusetts Boston has teamed up with USDLA 21st Century Sponsor, Synaptic Global Learning (SGL), to use the new learning management system, Adaptive Mobile Online Learning (AMOL), to deliver the first adaptive Massive Online Open Course (a-MOOC) ever offered. The course launches March 25.

PhilipsSmartTV-March2013

ChesapeakeChildDevCtr-March2013

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From DSC:
A solid infographic is out at Knewton.com — of which I want to highlight 2 portions of it (below).

This first excerpt is not to dog teachers but rather it’s meant to support them and to say that we need to change a losing game (at least a part of the solution in ed reform is to get out of the business of focusing so much on standardized tests and another part of the solution resides in the second graphic below):

 

EducationCrisis-Jan2013

 

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EducationCrisis2-Jan2013

 

 

Also relevant see:

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