Murdoch says iPad is a game changer — from PadGadget.com

News Corp announced their 4Q numbers [August 4] and during the earning call News Corp CEO, Rupert Murdoch, said the iPad was a “game changer” for the media industry.

News Corp has eagerly embraced the iPad and was one of the first media companies to launch a newspaper title for Apple’s new device.  The Wall Street Journal app quickly shot to the top of the apps charts and has been a top download since the launch of the iPad back in April.

News Corp management is very excited by the tablet format with Chief Operating Officer Chase Carey saying the iPad has “transformed people’s expectations and the opportunities around mobile.”  Carey went on to say “it is also a device that for the first time really starts to deliver on the promise of multimedia, where you can see how you could…go between what traditionally would be video content, printed content, advertising that really is attractive that you could penetrate through and engage with.”

Also see:
New online business model will succeed, says Rupert Murdoch

From DSC:
We need to deliver content in multiple ways…and let the students select what works best for them. If a particular student doesn’t connect with the information in one way, perhaps he/she will via another method.

For example…drawing from my own collegiate learning experience, I know that I would have benefited greatly from the use of animations in chemistry and organic chemistry…as I struggled all the way through those courses. I never connected with the material.

Also, they say that one really understands something when one has to teach it…so perhaps we could mentor students as they create their own teaching materials. The class of 2011 could start something…and the class of 2012 could tweak it…followed by the class of 2013, etc.

I tried to capture this a while back in the following graphic:

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JISC -- tutorials on digital video

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JISC - tutorials on digital audio

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Also see:

Virtual Training Site

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Make Me a Story
Teaching Writing Through Digital Storytelling

Make Me a Story

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“Just as writing can be a process of discovery, so can digital storytelling, where images, words, and music all work together to create meaning.” — Lisa Miller

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Excerpt of contents

Introduction
Chapter 1: Stories That Matter
Chapter 2: How Do Writers Tell (Digital) Stories?
Chapter 3: Taking Students Through the Writing Process, Part 1
Chapter 4: Taking Students Through the Writing Process, Part 2
Chapter 5: Learning Through Digital Storytelling: Standards and Assessment

About the author

Lisa C. Miller is an associate professor of journalism at the University of New Hampshire and has worked on digital stories with elementary school teachers and students.

  • Multimedia
  • Cross-disciplinary
  • Networked projects
  • Music-related

Within these parameters, the work of the center extends into fine arts, education, health sciences, business, and computer science. As Tavel Center associates collaborate with researchers in these areas, new modes of creative thought innovation and expression emerge.

IUPUI Arts & Technology Research Center

The story of the Department of Music and Arts Technology began in the mid-1990s when the shared campus of Indiana University and Purdue University began offering what was the first United States-based master of science degree in music technology. The focus was on educating students on computer-based music technology, multimedia and interactive design, and multimedia production techniques.

Also see:
The technology that saved a university degree program
— from InsideHigherEd. by Dian Schaffhauser

Creating Digital Magazines — from Adobe by Dave Dickson on July 19, 2010

Earlier this year when WIRED Magazine launched its digital edition (and sold more issues than the newsstand version without cannibalizing print sales) we noted that it was created with InDesign CS5 along with new publishing technologies. Today, we’ve released a short video that overviews these new technologies, including more detail on how they fit into the digital magazine authoring workflow.

Late this summer, we’ll post these new publishing technologies on Adobe Labs so a broad set of media, corporate and retail catalog publishers will be able to create compelling content experiences. Using this Digital Magazine Solution, these publishers can create immersive content without having to hire additional developers or invest in extensive retraining for staff. Publishers can add interactivity without writing code via InDesign and create monetizable digital magazines for the Apple iPad – with other platforms and devices expected in the future.

InDesign CS5 + Digital Content Bundler


The “.issue” Format + Digital Content Viewer
This new .issue format is a compressed file format that contains vertical and horizontal magazine layouts, metadata, code to enable interactivity, and associated assets (images, video, etc.) Once the layouts have been packaged into the .issue format, the file is then rendered and displayed to the end-user using a publisher-branded Digital Content Viewer. The WIRED Reader, for example, is the first instance of a publisher-branded viewer. This Digital Content Viewer allows readers to interact with and navigate through the magazine content (including via the innovative “browse” mode). Previously we announced the Digital Content Viewer for Apple iPad; in the future we also expect to develop the Digital Content Viewer on Adobe AIR for desktops and other devices.

Creating digital magazines -- from Adobe

The first iPad only novel is coming -- with literal bells and whistles

From DSC:
The idea of rich, interactive, multimedia-based textbooks comes to mind when I see this type of posting….talk about the power of digital storytelling!    🙂

Also…for a bit of humor here:

From DSC:
For those of you involved with creating learning labs, smart classrooms, group study areas, etc. — or for those who want to enable more efficient group collaboration within your classrooms — you need to check out Steelcase’s Media:Scape product line.

One of the pieces of this configuration that I love is that they have created an easy-to-use interface in a puck-like device. What I want to see happen is for students to pull up to a movable/reconfigurable table, connect their device, and click the puck to “play” their media for the class (without interrupting the flow of the class).

Also, one monitor on the “totem” can be used for one set of information/data — or even a remote speaker via videoconferencing for example — and the other monitor can be used for someone else’s data/desktop.

Here are some images for you:

Also see the Media:Scape ad/video:

This product line is also available through Custer Workplace Interiors.

Custer Workplace Interiors

Evaluating Part-Time Faculty — from Academic Impressions by Daniel Fusch

This fall, the US Department of Education is expected to release a report showing a further drop in the percentage of US faculty who are tenured or tenure-track (which as of 2007 had already dropped to 31%, down from 57% in 1975). This comes on the heels of a recent study published in the journal Educational Policy that showed lower persistence rates for freshmen who have many of their courses taught by adjuncts, prompting fresh debate over what the increased use of contingent faculty may mean for the quality of education.

From DSC:
I don’t mean to be critical or find fault here…but I do wonder how many resources are put into full-time faculty’s training and development in terms of helping them learn how to TEACH (vs. doing research, publishing their findings, etc.).
Teaching is tough and is both a science and an art.  Few can be good at everything.

Also, I think there is an emphasis on teaching at some institutions, but there may be more of an emphasis on publishing and doing research at other institutions.

For example, I went to Northwestern University in Evanston, IL.  Currently, NU charges about $55,000 a year to go there. Does the student get top notch TEACHING? In many cases, I doubt it. The students may get subject matter experts (SME’s) who know their subject matter like the back of their hand or they make be taking a course from someone who has carved out a name for himself/herself in a particular discipline…but that doesn’t mean they know how to teach that material. Also, it doesn’t mean that many students will ever get to take a class from these folks, as they may be getting a grad student teaching some of their core courses…I know I did.

Also, this is all the more reason that teams of specialists will be/should be used to create and deliver content. You want the best SME’s you can get…but you need to back them up with the resources to create the best all-around product. You need the skillsets found in instructional designers, programmers, web designers, interaction designers, graphic designers, legal experts, etc. — the best that you can afford to create engaging, interactive, multimedia-based, personalized content.

You can bet that the “Forthcoming Walmart of Education” will get this right! And when they do, watch out. They will leave many institutions in their dust.

Daniel Christian -- higher ed needs to move towards the use of team-created and delivered content




Make some quick, nice multimedia with Google Search Stories

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The Sound of Music (and Technology) — from Edweek.org by Ian Quillen

While technology and music are usually thought of in a commercial sense, Bauer highlighted [at the ISTE 2010 Conference] resources that can help students compose, perform, and respond to music in academic settings, and even, on occasion, serve as a bridge between music and other areas of study.

Some tools mentioned include:

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http://picasaweb.google.com/marie.lebert/Booknology#

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