How to integrate multimedia for effective learning — from theelearningcoach.com

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Integrating the multimedia assets of a course can raise a host of issues. In my world, this can be as simple as explaining to a client why screens of text with an out-of-sync voice over will not be effective—to more complex issues, such as determining whether an animation will promote greater comprehension than a series of stills.

Although we know it can be advantageous to present content through multiple forms of media, the big question is how to integrate the mediums.

When deciding on these issues, I use two principles from cognitive science as guidelines that I think you’ll find helpful too. One is known as the Split-attention Effect and the other is the Redundancy Principle. Both principles are important.

Also see:

Related Articles:
Using Graphics To Improve Learning
Learning Theory And Multimedia

Book Recommendation:
Multimedia Learning by Richard E. Mayer

Leveraging digital media across the higher education campus
Phil Ice, Ed.D., Dir. of Course Design, R&D, American Public University System
Sebastian Diaz, Ph.D., J.D., Assoc.Professor, Technology, Learning and Culture, West Virginia University
Ellen Wagner, Ph.D., Executive Director, WCET

Note: This webinar from earlier today was sponsored by Adobe. This is the white paper from that webinar, which contains the below excerpts:

The Multimedia Landscape in Higher Education
In higher education, the effective integration of rich multimedia assets and platforms (and the requisite design and development skills demanded for their effective use) has become an expectation from schools of design, art, and communications. Engineering and journalism programs have recognized that as technology transforms industries, students with design and development proficiencies are in high demand. The obvious value of improving analytical and digital communications for teachers is now being addressed through initiatives such as the i3 Fund. Relatively less attention has typically been given to the integration and use of multimedia in other disciplines.

Emerging New Media Literacy in Academia
This paper has thus far explored the implications that collaborative, creative software solutions have on how we evaluate academic work. Just as importantly, one needs to consider the changing nature of how we communicate that work within the Academy. As the prices for video cameras continue to fall, the expectations for manifesting our work in new media formats will continue to rise. Given the availability of software such as Adobe Premiere Pro, we are finding that it is increasingly quite reasonable to expect that students possess the tools and skills necessary to produce representations of their work in dynamic visual formats, as is evidenced by www.YouTube.com. Although for a while it was believed that YouTube was an online version of America’s Favorite Home Videos, it is dangerous to assume that this phenomenon is merely a fad among the younger generation. Today’s YouTube is a marketing machine used by commercial and nonprofit entities alike, an online school and a news portal as well. YouTube serves as an accurate indicator of how newer generations will express themselves personally, artistically, and academically through what is commonly referred to as new media literacy.

Conclusion
Members of the Academy should anticipate that in the future conventionally printed papers will be replaced by much more dynamic multimedia representations of academic work. This applies not only to student assignments, examinations, and theses; it also applies to faculty work. Even as we begin to struggle with the fundamental shift from paper-based publication of work to electronic formats on the Internet, we also need to anticipate that in the near future, this research will take on new media formats. To help our faculty prepare for these changes, academic institutions must develop formal and informal faculty development initiatives to address the changes. In anticipation of these changes, it is imperative that academic departments and colleges begin to embrace technologies like Adobe Creative Suite such that we continue to develop our own intellectual capital as well as that of our respective institutions and the Academy.

From DSC:
I appreciated this well-done webinar. I also appreciate the work Adobe has done in the past and is currently doing.

I must say though, I struggle with how much we can load onto 1 person’s plate — i.e. the faculty member. We need a more team-oriented approach I think…as the bar continues to get higher and higher…and 1 person just can’t do it all anymore.

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Daniel Christian -- higher ed needs to move towards the use of team-created and delivered content

 

Netflix app for iPhone and iPod Touch launched — from thenextweb.com by Jeff Cormier

Fans of Netflix with an iPhone and/or iPod Touch, the time has come. As promised at the unveiling of iPhone 4 in June, Netflix has lauched their app for the iPhone and iPod Touch. Get the free app here.

Netflix has been available on the iPad since its launch, and is one of my favorite apps as an iPad owner. The iPhone and iPod Touch version is equally as grand, albeit on a smaller screen.

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Netflix now available on the ipad, ipod and iphone

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Tagged with:  

70 multimedia company websites to peruse for inspiration/internships/jobs — from Innovative Interactivity by Tracy Boyer

Online collaboration: New innovations pave the way for convergence — from prnewswire.com
Merger of television and computer takes giant step closer as innovative online tool suite is released

CALABASAS, Calif., Aug. 16 /PRNewswire/ — Anticipating the coming paradigm shift that will merge your television and your computer, NxtGenTV has just released the most cohesive system of online tools to facilitate the ultimate interactive communication platform. Four years of innovating has resulted in NetConference.com, an elegant, easy-to-use online meeting system that supports the diverse requirements of single users, small and medium size businesses as well as enterprise and nonprofit organizations. Creating a new opportunity for the global audience to interact online in even greater and more efficient ways is only one of the many benefits of building a social media broadcasting system that facilitates Communication, Collaboration, Presentation and Education.

An industry leader in online games, apps, widgets, banners and rich media development for major entertainment brands, The Illusion Factory created a new company, NxtGenTV to develop and patent cutting-edge online technologies such as shared synchronized visual media and other key innovations that will further blur the lines between computers and television. “We have been passionate about creating the cumulative new systems that will drive Convergence,” shares Brian Weiner, CEO of The Illusion Factory, “our creation of NxtGenTV will lead the push for truly interactive television.”

nxtgen.tv

.nxtgen.tv/products

The type of learning materials that can be produced by an organization such as Virtual Heroes is the type/quality of material that will be produced in a vision that I have been calling “The Forthcoming Walmart of Education.

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http://virtualheroes.com/index.asp

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Also see:

From DSC:
This is why I would encourage the U.S. government to see if they can get 1-2 billion — from the billionaires who are donating much of their wealth to charitable causes — in order to create such professionally-done, interactive, engaging, team-created learning materials.
Then make those materials available — free of charge — throughout the world.


Podcasting: Ideas for teachers — from Learning Objects Community — posted by Nancy Rubin

What is a podcast and how can I teach with it? If you are wondering what a podcast is, that might be a good place to start. Podcasts are basically audio files that can be produced with a standard computer, a microphone, software, and a web site where you will post your completed podcasts. Audio podcasts are usually an MP3 file and are the most common types of podcasts. Enhanced podcasts can have images to go along with the audio. They can also have chapter markers, making it easier to skip to different portions of an episode. Enhanced podcasts are not necessarily supported by all devices. Video podcasts are movies, complete with sound. Video podcasts can be in a variety of formats, but MPEG-4 is the most popular and the only format that will play on iPod and iPad.

Some classroom ideas for podcasting:

  • Record directions for students
  • Record lessons
  • Record supplemental materials
  • Record instructions for a substitute teacher
  • Record classroom rules
  • Interview people at your school
  • Create a news show and discuss current events
  • Record a speech
  • Record student readings so they can hear what they sound like

Also see:

iPad app: Shakespeare in bits -- Romeo and Juliet

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Developer Website: www.shakespeareinbits.com or Mindconnex Learning Limited

iTunes Link: http://itunes.apple.com/us/app/shakespeare-in-bits-romeo/id370803660?mt=8

Reviewer Name: Elisabeth LeBris who blogs at lebrisary.blogspot.com

Buffett, Gates persuade 40 billionaires to donate half of wealth — from OregonLive.com

SEATTLE — Forty wealthy families and individuals have joined Microsoft co-founder Bill Gates and billionaire investor Warren Buffett in a pledge to give at least half their wealth to charity.

Those who have joined the Giving Pledge, as listed on its website, are: Paul G. Allen, Laura and John Arnold, Michael R. Bloomberg, Eli and Edythe Broad, Warren Buffett, Michele Chan and Patrick Soon-Shiong, Barry Diller and Diane von Furstenberg, Ann and John Doerr, Larry Ellison, Bill and Melinda Gates, Barron Hilton, Jon and Karen Huntsman, Joan and Irwin Jacobs, George B. Kaiser, Elaine and Ken Langone, Gerry and Marguerite Lenfest, Lorry I. Lokey, George Lucas, Alfred E. Mann, Bernie and Billi Marcus, Thomas S. Monaghan, Tashia and John Morgridge, Pierre and Pam Omidyar, Bernard and Barbro Osher, Ronald O. Perelman, Peter G. Peterson, T. Boone Pickens, Julian H. Robertson Jr., David Rockefeller, David M. Rubenstein, Herb and Marion Sandler, Vicki and Roger Sant, Walter Scott Jr., Jim and Marilyn Simons, Jeff Skoll, Tom Steyer and Kat Taylor, Jim and Virginia Stowers, Ted Turner, Sanford and Joan Weill and Shelby White.

From DSC:
This is fantastic news! Excellent. I’m a big supporter of various charities myself — albeit with far fewer O’s ($$) behind the amounts of my checks than what these folks are able to provide!  🙂     But it got me to thinking…

If the United States government — or the government from another interested nation — could even get 1-2 billion of this enormous accumulation of wealth, think what could be done to create interactive, multimedia-based, engaging, customized/personalized, online learning-based materials that could be offered FREE of charge to various age groups/cognitive levels. Creative simulations and animations could be built and offered — free of charge — to students throughout the world. The materials would be available on a variety of devices for maximum flexibility (laptops, notebooks, iPads, iPhones, tablet PCs, workstations, etc.)

An amazing amount of digital scaffolding could be provided on a variety of disciplines. THIS could represent the Walmart of Education that I’ve been talking about…wow!

Education remix: New media, literacies, and the emerging digital geographies — from Australian Policy Online by Lalitha Vasudevan [via GetIdeas.org blog]

This article explores instances of youth educating themselves beyond the boundaries of school through engagement with and production of ‘digital geographies’, or the emerging landscapes that are being produced through the confluence of new communicative practices and available media and technologies.

A framework of digital geographies, which is grounded in theories of spatiality, literacies, and multimodality, is used to analyze the social media practices and multimedia artifacts produced by two court-involved youth, who are part of an ongoing, multi-year ethnography of an alternative to incarceration program. Attention to digital geographies, and attendant communicative practices, can yield important insights about education beyond the school walls. The conclusion addresses the implications of this research for meaningful educational contexts for adolescents’ literacies and how learning might be conceptualized and designed within school.

Can college students learn as well on iPads, e-books?

© 2025 | Daniel Christian